Kaizen
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Everything posted by Kaizen
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yeah!!!
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- simplelife
- simpleconstruction
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Nice. I'm installing...but I actually agree with ProtoJeb21.
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Well, if the inner solar system is at war, they would want to rush out as quickly as possible.
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It looks very cool. Nice...
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KSP 2.0 - What would you expect (or wish) for a sequel?
Kaizen replied to carlorizzante's topic in KSP1 Discussion
A possible very-far-future end goal for KSP: Quantum chromodynamics for superrealism. -
When I landed on Minmus without MechJeb after an hour of trying to get an encounter on a DarkMultiPlayer server. I landed 51km away from the base mind you and then died hitting the ground at 12.5m/s
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yeah
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KSP 2.0 - What would you expect (or wish) for a sequel?
Kaizen replied to carlorizzante's topic in KSP1 Discussion
- several other systems to colonize - nbody simulation - more realism (but not like Orbtier level) - more bases - just what has been already said - -
Nice. You're in.
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Also I'd like to point out that there is a bug in v0.6.5 that I couldn't trigger in 0.7.3. Also: KSP 0.6.5 Dev Test.zip 60,343,588 bytes KSP 0.7.3.zip 59,918,203 bytes ^ direct download for you (and 0.7.3 for the comparison) Proof that they are different sizes. EDIT: 18/06/2011 - 0.6.5 Also, a forum post has v0.7/v0.7r2 on 20/23 Jun 2011. 24/06/2011 - 0.7.3
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As in, the exact same ship, in v0.6.5 and v0.7.3, went 200 meters further in v0.6.5.
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True. Although I've been doing some testing of v0.6.5 and v0.7.3 and I've only found a few things so far: 0.6.5 is a bit buggier, and the Mk1 Command Pod is renamed "devtest" Also: - The Mission End screen is a bit different - The green early version overlay is not there - Ships go slightly less far. (6.1k v0.6.5 - 6.3k 0.7.3)
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The earliest versions of Kerbal Space Program
Kaizen replied to KasperVld's topic in KSP1 Discussion
0.6.5 found... http://www.datainterlock.com/Kerbaltopia/ksp-archived-versions/http://www.datainterlock.com/Kerbaltopia/ksp-archived-versions/ -
A pre 0.7.3 version. Wha?? The file is at http://www.datainterlock.com/Kerbaltopia/ksp-archived-versions/ It's smaller by about 1.5MB than the 0.7.3 ZIP
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Well I think as well as budget cuts, we should also have random budget increases to balance it out, with maybe some long (5/10/15 year) term trends up/down. Also the bduget increases if you are going to another planet, proportinatelly to the planet being visitsed and all mission costs so like... Year 7: -3.2% Year 9: +1.9% Year 11: +0.2% Year 13: -2.9% Year 15 +3.4% Year 17 -2.3% (10 year trend (randomly selected up/down and if 5/10/15): -2.9% Year 19: 1.8% Year 21: 2.2% Year 23: 4.1% Year 25: -1.7% Year 27: -0.8% Year 29: 2.4% Year 31: 2.7% Year 32: -1% (15 year trend: +9.7%) 5 year trend min/max up/down, +-2.7% 10 year trend min/max up/down: +-6.8% 15 year trend min/max up/down: +-11.1%
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Performance degradation (1.1.2)
Kaizen replied to rkman's topic in KSP1 Suggestions & Development Discussion
hmm... could be a memory leak. Do you have a log file? -
@Hard/Xhard Yes. and closed orbit for med and up.
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since you seem to be doing easy the v0.23.5 one is nullified. The v0.90 one is not. I only started just after 1.0.5, did they nerf the Rapier?
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update: made new one, stopped at 205 because the TWR was going below 1.00. seriously: 18th stage: TWR 1.02 SLT 1.09
- 21 replies
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- ksp boost
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dude it's easy. Get the tricoupler and chain them together. I crashed at ~260 parts on 32 bit. (now I have 64 bit)
- 21 replies
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[1.8.x - 1.12.x] RN Misc Parts - 7-24-21
Kaizen replied to raidernick's topic in KSP1 Mod Development
I made a mistake. I edited it. -
[1.8.x - 1.12.x] RN Misc Parts - 7-24-21
Kaizen replied to raidernick's topic in KSP1 Mod Development
you're both wrong. Spacelab was a optional component of some Shuttle missions, not a space station. Skylab was the first space station ever launched, in 1973. Four missions were sent to it before it was deorbited in 1979, http://www.en.wikipedia.org/Skylab -
70-250km.