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About me
Reusable Engineering
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Earth, Sol System
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SpaceX
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Coefficient started following Damon
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This looks really interesting! The fins might need the starship plugin @SofieBrink has. But other than that this looks like something that could work. The only issue I see are the landing legs. Not sure how I would make that work. Need to dig into it.
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It's been... a year... 7.1(.1) is out now with a few fixes! - Added support for Deferred Shader - Added RO1/R0 Patch - Fixed issue on FH nosecone - Fixed Gaira Habitat - Fixed Block 4 logo orientation - Fixed title errors - Fixed an issue where B9PS throws an error on ModuleID TE-MVAC when RealFuels-Stock is installed - Fixed depthmask issue - Removed background from flags - Updated B9Tanks config - Updated RealFuels Patch - Switched project to make use of KSP Build Tools - Switched to internally defined dependencies using internal .CKAN file About done with moving in a new home. Should be back with more frequent updates!
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Hmm, did you make sure you installed the mods correctly into the GameData folder? So there is no GameData inside Gamedata? Just KRE/BE/ModuleManager?
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I'm back! First of all, I've been away for some time. A lot happened in the first half of this year but things are finally settling in. I've received the Gigan update files from @DylanSemrau which I will put all my love in the coming weeks and release a new Gigan version soon! I've also done some bug fixes that were still left. Including the orientation fix for the B4 Heavy logo:
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Yoo that's nice! I've been in the middle of a house-buying-progress so it took some of my time. But if you would send those over I can definitely include them! (Also, I'm back!)
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lowerbooster24 started following Damon
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So I have a few issues atm. First one is that Unity is acting weird (since I haven't opened this project in over 3 years). Needs a bit of work for the project to open and get things working again. Almost there but I need another day for that. Second is that I have made almost everything a single mesh (due to the mod being as light as possible). I have to model the lamps separate which shouldn't take too long. It's getting there!
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Yes! Sorry had a few busy days. Will work on it this weekend for sure. Got plenty of time then!
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are you formerly known as tundra?
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Interesting! Will make it a separate static. I have a free day off next week. Will do it then! (I also have to fix a few smaller issues so I will likely update the mod on Wednesday.
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You could try to delete the PartDatabase.cfg in your main install. This config generates after each game but it breaks from time to time. For me it always fixes these kind of issues!
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The day has come! Version 7 is released! This update has been in the works for many, many months and I can say I am super proud of this one. Ghidorah got a massive revamp. The parts in this update look stunning and really sets the standard for the future of my modding career. With a new Soot plugin, I've created more soot variants for your reflight needs. Big thank you to @SofieBrink for making this new plugin work. The flags are now covered in soot as well! Rodan also got a massive overhaul and with the new and improved IVA, it looks good and is fun to use with mods like FreeIVA! A big thank you to @JonnyOThan for creating Free IVA and teaching me how the mod works to make parts compatible. It truly feels next level to fly Rodan and move around the pod in space. Rodan also includes two types of parachutes! (Yes finally). I've also created a new family of parts. These parts create Gaira-1, a Haven-1 based station for low Kerbin orbit. It can dock with various crafts and acts like a nice hub for your station needs. To all the people on the forums and Discord, thank you so much for sticking around and being a part of this KSP community. Past year has been a blast and I'm looking forward to more hours playing this amazing game! Next version will see a new Gigan revamp and lots more! Changelog:
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Antineutrino started following Damon