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Damon

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Everything posted by Damon

  1. Works fine for me in 1.3.1-pre Also, I still got it! Whoowee
  2. Old version works atm, take your time to fix it well after the official release, no pressure
  3. Ugh, back to old school dropbox.. https://www.dropbox.com/s/7y6dft3rzndkj5g/output_log.txt?dl=0
  4. Here it is: https://file.io/2RZh1V I have many mods installed atm, all up to date (All are 1.3), and after I updated this mod it crashed after it loaded all assets.
  5. Well this update is broken in 1.3.1 pre I know it's for 1.3.. but just so you know, previous version worked perfectly
  6. I still use this mod, loving it, and sure want to keep helping! EDIT: (I took a minor break because of exams ect, but I'm back soon!)
  7. You need KRE for the landing legs and grid fins
  8. After that mission with the use of KAS I removed most of the docking ports, which got me 10 fps back. I don't think I can lower the part count on the trusses, those are 4 parts each (incl. 2 solar panels). I have 20fps average without the shuttle. But the project is mostly done so I think I'll leave it for what it is. Thanks anyway for the information. Will definitely keep it in mind for the near future!
  9. Let me know in a PM if it worked or not, I can help you with it if you want! Don't forget the EVA bug on the Rodan command pod , for some reason you can't enter it.
  10. My station is just above 150km. I don't like having my station around 250km, then Kerbin feels so small. But I think I'll try it out, tho I have to find a way to boost it up 100km without using "cheats"
  11. Sure! I made some changes to the original config so it sits right next to the launch pad with a decent distance. I think once you put this config in the /Launchers Pack/Rockets/SpaceX_LandingZone1 folder it should put the landing zone ingame already. If not you know how KK works I hope xd Link do download: (I don't know where else to put it): OneDrive
  12. That's a long story, I got the landing zone from Then I edited the texture with the logo from Tygoo. I added a config so it works with Kerbal Konstruct.
  13. Sorry for the spam, but I just can't get enough of it! Latest mission:
  14. Yeah those are removed, you need KRE and the updated .craft file to get it right (From my understanding)
  15. Spotted a new update hmmm. Did some testing.. When the Authority Limiter is on 100 (the fins), the first stage starts spinning mentally when you try to land it. When I set it back to 0 it works just fine! Anyway, thank you for this update! For those wondering, it doesn't brake your save game, but it might kinda break your .craft files
  16. Current version is 9 and 1, tho I don't think it's possible to switch between 3 modes as one action group.
  17. I'm not. Those are my missions, I don't compare them to the original STS missions. Whenever I need a shuttle, it will get the next STS number. Other words, yup, I flew 128* shuttle missions since 1.1.3. *flew 2 more after that post.
  18. No clue really, I landed my first rocket in water, then used KK to place the barge nearby. From the 23 Ghidorah 9 launches I landed around 10 on the barge and around 6 on land.
  19. Mission 09 - Ghidorah 9 (02): http://imgur.com/gallery/Z7HwB Sneakpeak! Video link is on imgur! @tygoo7 @SpaceBadger007
  20. Mission 08 - STS-126: http://imgur.com/gallery/3daad
  21. The use of this mod is just unbelievable. I used it so much lately!
  22. Mission 07 - STS-125:http://imgur.com/gallery/09jip
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