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Damon

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Everything posted by Damon

  1. I can't set how much something would rotate in an animation for just a shroud with toggles and all that. Will likely need to be separate parts with some different angles. I don't see the point in doing that. In the years I've used this mod I haven't come across a mission that I wasn't able to dock because the shroud was in the way. So something like the PMA might work just fine.
  2. I was planning this too, but we have to balance it for stock first, once everything is stable we can look at a tweakscale config
  3. Amazing! Funny thing is that I haven't even tried landing on the mun. And yes, re-entry is very hard. We are working on getting it fixed so you can actually turn without having OP RCS power. About pitching, disable the flaps at launch, this will make it alot more stable, as the wings only work on re-entry backwards. When the BFS goes nose first it's almost impossible to recover, so that's something we have to fix. Glad you like it Edit: I just notice that you don't even have the flaps added on the engine shroud.. Try adding those! Might use the .craft file so they are in the right orientation.
  4. The landingpad is done by @Omega482 and I don’t have control over that And yes, you need B9 for the F9 texture switch, but if you haven’t installed it thats fine too. But you can’t switch then. Yeah, It was a pain to get BFR balanced. Your feedback will help getting things right so we will work on this for the next update! Well we had in mind that you shouldn’t fuel the BFS ship all the way. It is OP in some stages but keep in mind that you have a cargo version too. So if you have a heavy payload you need almost every drop of fuel to get it in orbit and land after that. But yeah first release of the bfr, happy to hear feedback
  5. Wait what? That’s interesting. It worked for me when I tried. Can you check the BFS craft file and see if you can detach the BFR in the VAB and reattach it? I’m not near my pc so I can’t check myself. I made the craft file just before release, so everything should work. Maybe a reinstall of the mod might work.
  6. A very special thanks to @Beale, @CobaltWolf and @Nertea as well as many forum members for the help and advise they gave me to make something awesome, @Rock3tman_ for helping balancing the BFR parts as well as testing, and @DiscoSlelge for creating this awesome patch! Version 1.0 comes with: - Gojira command pod with fuel tank, engine shroud and engines (SpaceX's BFS) - Gojira BFT-9000 Fuel Tank, engines and probe core (SpaceX's BFR) - Revamp Ghidorah 9 textures (includes a brand new version as well as a landed/reused one) (Needs B9 Part Switch) - Revamp Rodan and Gigan pod - Balancing parts - No IVA on Gojira, but coming in future update (Clean install is recommended!) Enjoy the update and happy launches! P.S. I hope I didn't break CKAN
  7. Yeah I don't know how to write a plugin. For now you can use B9 to switch textures mid-flight, it's cool though!
  8. interesting, haven't used that mod before so not sure how that all works, but I'll take a look.
  9. Falcon 9 and Cargo Dragon revamp. Using B9, Falcon 9 has 2 textures. A clean version as well as a landed/reused texture. Next up is Dragon V2 and IVA's.
  10. Back in the old days, Tantares had the best Cygnus and Antares rockets imo But I'll take a look and see how that plans out
  11. Been a pleasure to have your first comment ever on this forum And yes, I will work on that.
  12. No, the ship has 2 parts for the engines, 4 vacuum, and 3 sea level engines (works efficient within the atmosphere) Edit: https://i.imgur.com/zodPyox.gifv
  13. The idea of having a kerbalized Electron is not bad, and I might even want to add it, although it does need a far better texture on it.. Can you send the files over in a PM? I might even want to add it with the 1.0 release soon™
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