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Damon

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Everything posted by Damon

  1. I think your Kerbals are scared to death so they dont eat as much
  2. I don't think I'm going to have problems with the "upcoming" shroud. Also, try go to Duna without SAS
  3. New photos looks awesome! Can't wait to see it ingame. Will it break the crafts or is this just a redesign?
  4. Not really a MechJeb fan, I always want to do everything myself. For now I put a prope in the trunk that has SAS. Hope in the future I don't have to do that
  5. A question, what is the reason to not have SAS on the Gigan pod? I find myself having a hard time docking without SAS Also, without the Cargo Dragon, I wouldn't have send much supplies to my station <3
  6. Can kinda confirm it works with newest 1.2 NFS. Only thing that is missing is the internal antenna. Doesn't seem to have connection straight away.
  7. As far as I know Near Future Solar isn't updated for 1.2 yet.
  8. Not sure what you mean, but I used the stock Ghidorah 9 launcher and put it aside so it works just like the real 9 Heavy.
  9. Used the updated Smart Parts mod for 1.2. (Took me like 20 attempts to get everything right..ish.. Still not perfect bc I use tooo much fuel. #BackToWork!
  10. Quick question before I export it, are those altitudes in the sidebar also SMA? If so, should I make the time warp heights SMA?
  11. So I took some time myself to get all warp speeds ingame on any planet: Now its just a way to import this into the sidebar, hopefully by the end of the day/week, need some design changes in order to get all this information in there lol. Always need more space! EDIT: One question, I see that in your planetwiki it says that a sync orbit is 3.468,69 KM high is. But my geo sync obit ingame is 2.863,035 km high. Am I missing something here?
  12. In what format would you like to see it? I'm going to make it in Photoshop but you work in Unity so I don't know how that works out. Or do you need vectors? Aka this from Unity itself. Or do you prefer .xcf files? EDIT: What size is the total frame?
  13. First of all, great mod! This is what I needed for a long time! Second, from a designer point of view, I don't really like the bold font you use (the blue one). It's like I can't really read fast because I'm more idk, it just doesn't look right compared to the other pages (stock). Only bug I can see now is that it loads not as fast as the stock pages. Maybe because of the amount of data or the image quality I have no clue. (I don't know how a .ksp file is build) From the sidebar, I do like to help you with that to make some designs. You did a great job with putting all information on it but its not as crispy as it can be All in all, love to hear from you what you think. I sure will use this mod almost every time I play KSP
  14. Svendii got some nice parts for that one
  15. First test flight was a succes. Hope I can send Kerbals soon in 1.2 http://imgur.com/a/2U8t6 (Apart from this, no bugs as of yet, yes I'm aware the solar panels have troubles but I hope Near Future Solar is updated soon)
  16. Around 420k, was my first rocket that went to Duna to get my first CommNet Satellite up. But with this you can easy get half of it back from the rockets if you can recover it. Still hard though. @Z3R0_0NL1N3 Is that mod still working? Also thanks for mention it. I like to have a solid platform to land on instead of a boat that keeps bumping when I try to land.
  17. Made a version of my own (atleast tried) http://imgur.com/a/LikgK . I like your idea of landing the 3rd booster on that spot. Never really thought about it. Always used the droneship from the Launcher Pack mod but I can't get it to work with KSP 1.2 atm. I've still a hard time landing booster 1&2 without any other mod. Seems I have to wait for those to get updated.
  18. Looks awesome man! May I ask what type of fairing you use?
  19. Never happened to me before, but one time the parachutes didn't work, deleted PartDatabase.cfg and it worked again. So maybe try that, if that doesn't help, I'm not really sure what else it could be. Maybe it wasn't fully activated? (known KSP bug (double staging)).
  20. Got that right. Somehow it worked, even tho I've tested it before and it didn't work. Still a bit messy when you have 2 toggle buttons and you don't know which is which
  21. I have a few missing things with this mod. Using KSP 1.1.2 with the latest V0.8.5 - I can't find a way to open the shroud with Action Groups. Also the landing legs doesn't work with pressing G or using the action groups, because it doesn't have any for the legs. - I don't think this is a bug, but when you use a smaller docking port, it doesn't line up correctly. - Not sure why the Gigan doesn't have SAS on it, because it's a little bit hard to control if you want to dock or using the second stage for escaping the atmosphere. As I'm using this mod daily, I just want to say that I love landing the first stage. It's a big challenge, got a drone ship mod that works just fine with landing on water. When going to station it's easier to land back at KSC. All in all I love the mod. Haven't tried using the whole Rosetta mission but going to try it soon. Hope you have something with my small 'bugs'. - Damon
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