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Everything posted by Calvin_Maclure
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I've had it installed since 1.0.5. Just to clear things up, as I may be a little confused, is SVE the same thing as EVE?? They seem like two different visual enhancement mods, but I may be confused. Its just that the pictures in the album for SVE seem to have a universe MUCH nicer than the one Ive ever had with EVE... CM
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Haha! Well, that seems, then, to fit with the acutal Soyuz design! Whenever you look at astronauts sitting in that thing, it really doesnt seem like it was ever meant to be a 3 man crew, its so tight! And to think, they have to sit in that thing for 2 days during RV to the ISS! CM
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- totm march 2020
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This mod looks amazing! Wonderful stuff! Any idea as to how long until its KSP 1.1.2 compatible? CM
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@Beale, why is the Soyuz capsule in KSP a two crew capacity only, when the real thing is a 3 man crew capacity? Just always wondered why that was...
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1.1 64bit always crashing
Calvin_Maclure replied to eroglu994's topic in KSP1 Technical Support (PC, modded installs)
I doubt (at least, in my case) that the RAM is the issue. 64bit KSP took care of that problem. Ive got 16GB on my PC, I checked the Task Manager during all of this to see if the RAM every spike to some ridiculous amount, which it never did. In fact, it never broke the 5GB RAM use. CM -
[1.1.2] Kerbal Inventory System (KIS) 1.2.12
Calvin_Maclure replied to KospY's topic in KSP1 Mod Releases
Well, not sure... here's the deal: I'm running a fairly modded version of KSP 1.1. All mods are the respective latest KSP 1.1 compatible versions. What works ok: - VAB/SPH (I can load, modify, create new ships, see all modded components that were added, all mod functionality is nominal...) - Tracking Station (I can see all ships ok, new planets from ESO are good, I can go to and fly all ships, new KSP functionality is nominal...) - I can access all buildings at the KSC without any issues - I can load any saved files ok This is the problem I am encountering. Once I load a ship to go to the launch pad, the initial loading screen is as its always been. But once the ship gets loaded onto the launch pad at KSC, the screen goes dark and I only have very limited functionality. The game then proceeds to hard crash to desktop if I try to do anything from returning to launch, to VAB or to KSC. Screenshot of the issue: http://imgur.com/Z0usdh2 http://imgur.com/vW7ygH1 Here is the complete list of mods I was running (minus TAC Life Support for 1.1, Axial Aerospace and FASA. Those were NOT there when the issue occurred): http://imgur.com/b6RC884 http://imgur.com/w558a3S The game is launching from its 64 bit version, so I know that is not the issue. I'm using Windows 10 64bit OS. The really weird thing that I did notice when trying to debunk this is that the ship seems to get instawarped into a solar orbit into deep space or something weird like that. I was able to (somehow) recover one ship and I got science for having retrieved a ship from solar orbit, or something like that... Here's the screenshot for it (this happens when I reload the game and try to launch another ship, at which point I have to clear the launch pad, and it gives me this): http://imgur.com/CyWSTe3 Really unsure what is causing this but, as you can imagine, this is a pretty bad issue. I cant launch anything at the moment. I can only play with what has already been launched. Thanks for any help! I really need it! CM -
1.1 64bit always crashing
Calvin_Maclure replied to eroglu994's topic in KSP1 Technical Support (PC, modded installs)
Holy sh*t, that's pretty much what I have too! I think you're the first person I find that has that issue as well. Here's the breakdown of my situation (and apparently, yours also...): I'm running a fairly modded version of KSP 1.1. All mods are the respective latest KSP 1.1 compatible versions. What works ok: - VAB/SPH (I can load, modify, create new ships, see all modded components that were added, all mod functionality is nominal...) - Tracking Station (I can see all ships ok, new planets from ESO are good, I can go to and fly all ships, new KSP functionality is nominal...) - I can access all buildings at the KSC without any issues - I can load any saved files ok This is the problem I am encountering. Once I load a ship to go to the launch pad, the initial loading screen is as its always been. But once the ship gets loaded onto the launch pad at KSC, the screen goes dark and I only have very limited functionality. The game then proceeds to hard crash to desktop if I try to do anything from returning to launch, to VAB or to KSC. Screenshot of the issue: http://imgur.com/Z0usdh2 http://imgur.com/vW7ygH1 Here is the complete list of mods I was running (minus TAC Life Support for 1.1, Axial Aerospace and FASA. Those were NOT there when the issue occurred): http://imgur.com/b6RC884 http://imgur.com/w558a3S The game is launching from its 64 bit version, so I know that is not the issue. I'm using Windows 10 64bit OS. The really weird thing that I did notice when trying to debunk this is that the ship seems to get instawarped into a solar orbit into deep space or something weird like that. I was able to (somehow) recover one ship and I got science for having retrieved a ship from solar orbit, or something like that... Here's the screenshot for it (this happens when I reload the game and try to launch another ship, at which point I have to clear the launch pad, and it gives me this): http://imgur.com/CyWSTe3 Really unsure what is causing this but, as you can imagine, this is a pretty bad issue. I cant launch anything at the moment. I can only play with what has already been launched. Thanks for any help! I really need it! CM -
[1.1.2] Kerbal Inventory System (KIS) 1.2.12
Calvin_Maclure replied to KospY's topic in KSP1 Mod Releases
Has anybody been having crashes when the game loads a vessel onto the launch pad? Ive been getting those. In fact, litterally each and every single rocket I try to put on the LP is immediately followed a crash (Virtual function call or something like that). Im searching high and low to see if Im the only one (mod related?) or not (native issue?) CM -
Man, everybody is able to launch excrements and my game just crashes on launch pad loading... the heck!? CM
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1.1 64bit always crashing
Calvin_Maclure replied to eroglu994's topic in KSP1 Technical Support (PC, modded installs)
I've already done that, created a very detailed report of what is going on and created a discussion in the forums about it. I'll submit it to that link you provided. CM -
1.1 64bit always crashing
Calvin_Maclure replied to eroglu994's topic in KSP1 Technical Support (PC, modded installs)
Im finding this really strange how most people are experiencing this issue of the game crashing after 3-4 mins of VAB time, whereas I havent experienced this at all. In fact I can stay in the VAB for a good 30 mins of doing nothing and its fine, although it does crash if I stay too long. The one thing I HAVE been experiencing is this hard crash to desktop if I try to load/launch a rocket. I havent been able to find any other people who've experienced this, so Im not even sure where to go from here... CM -
1.1 64bit always crashing
Calvin_Maclure replied to eroglu994's topic in KSP1 Technical Support (PC, modded installs)
When 1.1 came out, I literally took my mods folder and tossed everything out (save the Squad folder, of course). I then proceeded to meticulously re-downloaded all mods making sure that they were 1.1 compatible. The ones that were not I waited until they were before I downloaded them. So I know for a fact that every mod I have, all 62 of em, are 1.1 64bit compatible. Well... there are 2 or 3 that are not, but I know they are not the cause because I tried removing them and then trying to launch something and, crash! So... I know the problem is not 1.1 compatibility. The one thing I havent yet done is performing a fresh install of KSP. That's going to be my next step, I believe. CM It is frustrating, but I wouldnt get so worked up about it. Squad already came out with a big patch (1.1.1) only one week after the 1.1 launch. Who knows, we may see another patch in a week fixing even more issues. The move from 1.0.5 to 1.1 was a big one, so we should expect some teething pains. But yeah, its super frustrating in the mean time, CM -
1.1 64bit always crashing
Calvin_Maclure replied to eroglu994's topic in KSP1 Technical Support (PC, modded installs)
Well, updated, and... crashed first time I tried to get something on the launch pad... CM -
1.1 64bit always crashing
Calvin_Maclure replied to eroglu994's topic in KSP1 Technical Support (PC, modded installs)
Well I'll be.... I've been running this thing all day today and somehow missed that update?? Ha!! Well, thanks for that notification! Crossing my fingers... CM -
1.1 64bit always crashing
Calvin_Maclure replied to eroglu994's topic in KSP1 Technical Support (PC, modded installs)
1.1.1?? The latest KSP version is 1.1. CM -
Im having an issue where when I try to launch something, as it loads from the VAB to the launch pad, initially, all seems ok, the ship begins to load and you can see it on the launch pad, and then, all of a sudden, the whole screen goes black, with the exception of the gauges. I can still access the mod tabs, have limited functionality. I can go to map mode, but there is litterally nothing there except the distant background of the far away galaxies and what not. Haven't been able to get any luck on finding answers about this. Here is the list of mods that I use (and yes they are all 64 bit/KSP 1.1 compatible and KSP is running/launching in 64 bit): Screenshot of the issue:http://imgur.com/Z0usdh2http://imgur.com/vW7ygH1Here is the complete list of mods I was running (minus TAC Life Support for 1.1, Axial Aerospace and FASA. Those were NOT there when the issue occurred):http://imgur.com/b6RC884http://imgur.com/w558a3S Thanks for any assistance. Happy trails. CM
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1.1 64bit always crashing
Calvin_Maclure replied to eroglu994's topic in KSP1 Technical Support (PC, modded installs)
Are you able to launch vehicles? That's my problem. Anything I try to get to the launch pad doesn't work. It fails to properly load and then somehow sends it into orbit around the sun instantly. I know my game is running in 64 bit cause it says so in the bottom right corner of the screen. -
[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
Calvin_Maclure replied to TaranisElsu's topic in KSP1 Mod Releases
Sweet! Well, I suppose this is some solid confirmation that TAC LS is up and running in 1.1! VERY COOL! Great work! CM -
1.1 64bit always crashing
Calvin_Maclure replied to eroglu994's topic in KSP1 Technical Support (PC, modded installs)
Im gettgin some crashes on launch as well. What's all this about removing force-d3d11 in steam?? Did you remove it and did it fix the issue? Thanks! CM -
[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
Calvin_Maclure replied to TaranisElsu's topic in KSP1 Mod Releases
I'll have to try to try it myself. Ive installed it as per the instructions, but I havent tried it yet, cause I have another issue. I cant launch any ships, for some reason. I get this weird bug once I load a ship onto the launch pad: http://imgur.com/Z0usdh2 http://imgur.com/vW7ygH1 I have seriously no idea what is causing it. I can go to the tracking station and play with anything that's already in flight, but I cant launch anything. The really weird thing that I did notice when trying to debunk this is that the ship seems to get instawarped into a solar orbit into deep space or something weird like that. I was able to (somehow) recover one ship and I got science for having retrieved a ship from solar orbit, or something like that...