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Calvin_Maclure

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Everything posted by Calvin_Maclure

  1. <Imgur embed went nuts, snipped by moderation> Hi @Nazari1382, I'm not sure if I've done something wrong during the installation process (I doubt though, I've got some 80 mods or so that I've successfully installed, so...) but, well, my SRB plume is nothing like yours. I'm not sure if I misunderstood what HR is suppose to be, but I was under the assumption that what it was was a ready made (so to speak) package of pre-configured plumes that once installed would change the plumes of all engines to match what you made them to be. So I'm not sure if I got that right or not, or if its meant to be a tool whereby every user has to then go in and update the plumes themselves. PS: the SRBs in that shuttle setup are not the default size. Tweakscale was used to bump them up to 1.875 [m] diameter. Thanks, and cheers! CM
  2. Yeah. I figure it will do that. We'll have to wait and see how bad it is. Damnit, I just couldnt help myself! Am I to blame!? CM
  3. Just a Kerbin orbit space station design I've been working on using @cxg2827's sweet space station parts mod, along with a few others (@Beale's Tantares, @Nertea's Near Future Construction, @Angel-125's WildBlue). CM
  4. Hello, Im trying to understand the need for or use of this mod. Specifically, if I have Real Plume, Real Plum Stock Configs and Smoke Screen installed, what will HotRockets add or do more? Im just trying to understand if I ought to be installing this mod or not. Thanks, CM
  5. Ahh I see. I was under the impression that the textures could be changed in-game... Thanks! (Windows 10 OS) CM
  6. I cant seem to get the texture options on the Soyuz to work. Im must not have done that part of the install ok. Everything else works. All the parts are there, etc. But I dont have any options anywhere to change the textures... KSP -> GameData -> Tantares -> all Tantares folders including "Alternate Textures" CM
  7. If you havent tried deleting the game and reinstalling it for a fresh install, that should be your first course of action. I did it and its been running super well since. CM
  8. Yeah that sounds about right, to be honest. Im mostly trying to find out what exactly it will do, whether I have this on or not. I could always play around with it and see, but it always helps to have it in writing as as well. CM
  9. What would one have to do to get the Kickback SRBs to have a plume like this: Thanks, CM
  10. Thanks for that! Yeah the navball thing ended up being a bad load... first time I had ever seen that, hence why I believe there might be a link. Alas, there was none. CM
  11. CxA_MMPatch_CLS.cfg I presume this is the file in question? Many thanks for clearing it up! CM
  12. Ah sorry. What I meant was that I already do have MM 2.6.25 installed in my KSP game data. So, I dont, then, need to do anything. You had basically just forgot to include it in the latest Cx version. Hope this was a little clearer. CM
  13. Im not entirely sure if I should be asking this question here or in the Smokescreen thread. Basically, I want to change the appearance of the SRB (Kickbacks) exhaust. From what I can see, it doesnt adjust with Tweakscale. Its great when you reduce the size of the SRBs, but not so much when you increase their size, as it looks rather lack luster... Could I get any assistance or guidance on this? Thanks, CM
  14. Well, hopefully this will help. Since Ive downloaded the latest version of KIS, Ive noticed a pair of bugs: 1 - kerbal multiplication during an EVA and trying to get back into the ship 2 - manoeuvre nodes do not appear next to the navbal (no data as to delta-V or time unitl manoeuvre) CM
  15. Well I suppose as long as I have MM 2.6.25, Im good to go, regardless where I get it from? CM
  16. Does that mean we need to apply any manual updates to fix this if we got the latest version? CM
  17. So its almost like the fast time warp accelerates the consumption rates, if Im getting this correctly? And, this may be a silly question but, has the number of Kerbals aboard changed? CM
  18. Can you provide more details about the issue (i.e.: are you using the TAC LS components or TAC LS empowered components, e.g.: Universal Storage has its own components that are compatible/empowered by TAC LS)? What version of TAC LS are you using with which you noticed the issue? What version of KSP when you started noticing the issue? Have you tried to uninstall-reinstall TAC LS? and anything else you might deem helpful. CM
  19. Have the rates of consumption changed? Have a look at the values. They may be more aggressive then they were before. CM
  20. Ah ok. So I should reinstall the actual Scatterer and add those files to it, I presume? CM
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