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KSP2 Release Notes
Everything posted by Calvin_Maclure
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[1.11] RemoteTech v1.9.9 [2020-12-19]
Calvin_Maclure replied to tomek.piotrowski's topic in KSP1 Mod Releases
Ive just got a quick question: if I want to modify the range values for some of the dishes, where or how do I go about that? -
Hey! Just like the real thing! Damn KORD!
- 22,678 replies
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- totm march 2020
- mod
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[1.2.x/1.3] MemGraph 1.1.0.3 - with Stutter Reduction
Calvin_Maclure replied to Padishar's topic in KSP1 Mod Releases
Sounds good. Just to be clear, ''main menu'', you mean the very first menu upon game startup (Start Game / Settings / ... Quit)? -
[1.2.x/1.3] MemGraph 1.1.0.3 - with Stutter Reduction
Calvin_Maclure replied to Padishar's topic in KSP1 Mod Releases
Thanks for the response. Yep, this is exactly what I have as well and yes the Alt does indeed work ok... But I just dont seem to notice any thing either in game or in the logs when I try to apply the padding... And Ive installed my fair share of mods so, its not like I dont know what im doing there, although mistakes do happen... hmm... -
[1.11] RemoteTech v1.9.9 [2020-12-19]
Calvin_Maclure replied to tomek.piotrowski's topic in KSP1 Mod Releases
I have a very quick question about a tiny detail I wanted to confirm. When the dish ranges are displayed in the VAB, is the ''G'' in ''Gm'' really ''Giga'' as in 10^12 meters (so Mm = 10^6 / Bm = 10^9 / Gm = 10^12)? Thanks very much. -
[1.2.x/1.3] MemGraph 1.1.0.3 - with Stutter Reduction
Calvin_Maclure replied to Padishar's topic in KSP1 Mod Releases
Im actually having a problem where my mod key (left Alt) doesnt work in game now for some reason?? Dont think this has anything to do with this mod but, kinda dont know who to ask... -
So... does it work on x64?? It has to. Doesnt even make sense for it not to. I mean, its 1.2.1 compatible...
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You people make me want to start my own stuff... ha!
- 22,678 replies
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- totm march 2020
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Just discovered this mod. Looks freaking sweet!! Definitely going to make the game more interesting, for sure. Just wanted to know if there were any known compatibility issues with this mod and others. Cheers and thanks to the dev team!
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Just wanted to know, since Ive not used this mod in the past, what kind of a performance hit does it cause, if any? Cheers,
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- texturereplacerreplaced
- visual
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Good day! Hope all is well. Will we see this updated for 1.2?? Cheers!
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So if you want to change the appearance of the exhaust off of one of the engines, that means you play around with RealPlume and not SmokeScreen. Correct?
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[Minimum KSP version - 1.12] Kerbal Inventory System (KIS) v1.29
Calvin_Maclure replied to IgorZ's topic in KSP1 Mod Releases
Yay! KIS! WOOT! -
[1.1.2] Kerbal Inventory System (KIS) 1.2.12
Calvin_Maclure replied to KospY's topic in KSP1 Mod Releases
I honestly dont understand how, at this point, after all this time, KIS/KAS arent stock in the game. -
Ah yes, the FAR issue... what was it again? I remember reading something about that, just dont remember what it is... :S
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Right. Im asking cause this mod is something else! But im afraid I might get some weird issues if I use it with all of my other mods...
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Could someone explain what this imbalance with the NearFuture tanks is? I think I missed something... Cheers!
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Official FAR Craft Repository
Calvin_Maclure replied to tetryds's topic in KSP1 The Spacecraft Exchange
Rather like this one! Kind of reminds me of the British Vulcans, only nicer -
What's this RD Konstruction mod? What's it called/link?
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This is a good question. Do these unfold somehow?
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[1.4.4] Solar Science [v1.1.1] [August 3, 2018]
Calvin_Maclure replied to Snoopy20111's topic in KSP1 Mod Releases
Are we going to see this mod updated for 1.2 when the time comes? Cheers!