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Calvin_Maclure

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Everything posted by Calvin_Maclure

  1. Huh... interesting. So by creating a manual save file in the game you've loaded, all your crafts and their history are duplicated, and for some reason, loading THAT duplicate save ''fixes'' the issue.
  2. Well I'm glad it seems to work! Two questions: 1- you have to go through this double loading process every time you play? 2- the manual save you make, is it a blank file? What exactly is it? This is where I would like to get more details about the process. Cheers,
  3. ''Enter the tracking station. Now exit. Now enter again. Now exit. Sadly, this isn't KSC, but if you manually created a save file, it could be. Where are you? You're on a ship orbiting what could be Kerbin. Now back at KSC. Enter the tracking station. Now exit. I'm on a horse.'' Sorry... I couldn't resist. I couldn't help but think about that. Now for some serious stuff, to what extent has this been tested and validated? If this is indeed a proper fix, then there should be a (slightly more detailed) step by step posted on the op, as @StarCrusher96 suggested.
  4. Yeah they're definitely nice, but they just seem a little too... thick (not sure that's the best word to describe what I'm going for) for a vacuum thrust. But, yeah, nice.
  5. That tug is... suggestive... As for the Fx, what's the thrust output of that engine? And is that what its supposed to look like ASL or vacuum?
  6. Talking to Watterson - MBDSO Comm Sats KESA's Ariane 5 rocket blasted off yesterday delivering a pair of short range communication satellites on route for the Mun. The KMDA made satellites are a part of the Munar Base Deep Space Observatory and were the first step in establishing the project. The pair of satellites will orbit the Mun in an equatorial orbit spaced 180 degrees from one another ensuring near constant coverage for the Munar observatory. Both satellites will maintain constant communication with the already orbiting Mun Comm Sat which, to this day, has been KASA's sole means of communications with all Munar satellites. For now, the plan is to utilize only this pair of satellites in order to ensure communication with what will be an autonomously controlled observatory, even though momentary loss of contact will occur every now and then as the satellites loose their line of sight with the observatory. KASA has stated, however, that should budgets allow, following the completion of the observatory, and that it be deemed a worthwhile expenditure, there could be a second launch of either one or two more such satellites which would ensure constant uninterrupted communications to be possible. Each satellite came at a cost of only 12.5 million each.
  7. @IgorZ, I've got a (what I believe to be) a great idea/suggestion. I don't know if this has been suggested or not in the past, so you'll have to forgive me/correct me if it has, but here it is: essentially, with a drill/wrench, it is possible for a kerbal to assemble/disassemble parts in EVA (be it in orbit or not). What I am suggesting is to have the possibility of a robot being ''equipped'' with the drill/wrench the way a kerbal can. Basically, you could have what would be a variant of the drill (only the model of it) that you could install where ever in the VAB/SPH or, alternatively, you would have to ''equip'' it à-la equipping it on a kerbal during operation, which would function much in the same was as the drill/wrench being held in-hand by a kerbal, i.e.: has the capability to assemble/disassemble parts. It would add so much depth to this mod to give that capability to robotic mechanisms (e.g.: Canadarm2/Dextre). In my mind (and I am out of my league here, I know, so correct me if Im wrong), but I don't see this as requiring too much work to realize. Model rework to add something akin to what a robot would ''hold'' and the rest of the drill functionality would be the same. Anyways, I feel like this could definitely be a great add-on. Love both KAS and KIS! Cheers!
  8. Star Gazing from the Mun - Munar Surface Deep Space Observatory (Watterson Observatory) Big news for Mun fans as KASA was officially granted an increase in budget for the realization of a proposed Munar space station and Munar surface observatory. After years of lobbying and competing for funding against other proposed KASA projects, the Munar Space Station and the Munar Base Deep Space Observatory (MBDSO), named the Watterson Observatory after the famous writer, just might see the light of day after all. Although a proposal was officially accepted by Kongress for both the station and observatory after plans were presented in full detail, Kongress made it clear to KASA that, for now, only the observatory was receiving the necessary funds. The Munar orbital station is still seen as an unnecessary expense of limited scientific purpose. Coming in at an estimated cost of 3.2 billion and 4.5 billion respectively, Kongress agreed to an increase in KASA’s budget for deep space exploration by 8.7 billion spread over the next 7 years, which should take care of any cost overruns should they occur. Under the new administration, KASA was given a strict mandate to explore all of the Kerbol system and get kerbals to Duna within the next decade. Many had been proposing a Munar base to serve as a testing grounds for such future missions. However, due to costs estimates exceeding allowable margins, plans to use the Munar surface as training grounds were scrapped. Rather, the logic has it that the building of the observatory on the Munar surface would serve as sufficient training for future Duna missions. ‘’The construction of the observatory will give us valuable lessons in how and what to do for such tasks’’, said California Kerbal, led engineer for the Munar observatory. Two designs were proposed for the observatory, an autonomous version that would be controlled from Kerbin, and one where a crew would be stationed at the observatory to both operate it and perform preliminary analysis directly from the Mun. But the added development and operational costs were a quick one-two knockout punch and Kongress was quick to dismiss it in favor of the autonomous design. Crewed missions could easily be sent to the surface for any necessary servicing, should it be required. The observatory would be located on the ‘’dark side’’ of the Mun (the side we never see from Kerbin). Its solar cells would allow it to recharge its batteries while being exposed to Kerbol (which is also a completely inopportune time to gaze at anything with Kerbol blasting you with sunlight) and then use that stored energy, while being shrouded by the Mun, to observe distant planets, stars and galaxies.
  9. I cannot for the life of me remember if this was already stated or not, but is the KSP 1.2.2 version craft breaking if you upgrade from KSP 1.1.2/1.1.3?? Thanks,
  10. Sights set on Soaring High - Dream Katcher As part of its KFAA certification, Kierra Nevada's Dream Katcher successfully demonstrated its ability to perform a post-reentry water ditch landing. Part of the certification program demands that a craft demonstrate its ability to handle any emergency contingency that may occur during the most critical parts of its mission (such as an emergency reentry that could see the craft reenter without a runway in sight) particularly when civilians are involved. ''The tests are demanding, but we're quite pleased with how they're progressing'', said Jenson Kerbal, chief Dream Katcher engineer at Kierra Nevada. ''Dream Katcher is showing great promise. It really is turning into a dream come true.'' Though primarily a test to evaluate a water ditch scenario, the flight also allowed engineers to further evaluate the crafts behaviour during high speed reentry. ''So far, this was the highest and fastest test we've conducted, so we were eager to see just how well she would handle the higher speed and loading. Overall, we were quite pleased''. All previous test flights had been either suborbital in nature or just pure flying tryouts to evaluate the DK's flight behaviour that would be encountered in its final landing approach at the KSC. ''Overall, in all portions of its return trajectory that have been tested so far, its been above expectations. There were some significant growing pains in the initial design and testing phases, but that's to be expected in a project like this'', said Jenson. ''But now, we're all feeling really optimistic. Its a wonderful flying machine and performed better than we expected it would during this test flight.'' Next on the certification program list of ''to-dos'', the DK still has to perform an actual succesful orbital flight, reentry and landing before Kierra Nevada can even hope of getting KFAA approval for crewed flight. ''As far as government certification goes, KFAA approval is needed if we're going to fly civilians on the Dream Katcher. But as far as KASA or any other government space agency crew are concerned, all we need is KASA approval, and they're not quite as picky as civilian agencies go''. Kierra Nevada also has to test the OMACS module (or Obital Maneuvering And Cargo System), which is basically just a strapped on external luggage compartment, but success of those tests will not have any bearing on civilian flight certification. ''Regardless, that module is not intended to reenter with the DK. Its designed to be ditched just prior to reentering and burn up, so we dont need any flight validation tests on it. We just have to make sure that it can handle a launch''. Photo courtesy: Kierra Nevada, KASA
  11. You can check out the one that has been done for the OPM (Outer Planet's Mod) as the location of the planets are pretty much the same. However, KSS has more moons than OPM (not to mention distant star systems for which no DV maps have been made as of yet).
  12. You'll have to forgive me if you've (most likely) addressed this already but, will we be seeing a 1.2.2 compatible version for this? Cheers! Thanks for the awesome work!
  13. Nice! Still says that Kerbalism is an incompatible mod on the first page, though... not sure if that's an oversight or not... Also, is there still a way to get a version of this for 1.1.2?
  14. Id have to get back to you on that. Although, to be honest, I think I should be up and ready to go and update all the ones I use (plus a few more), roughly 80 in all (or so). I just have to take the time. BD Armory is one that I think is still WIP for 1.2.2.
  15. Indeed it is a community effort! At the moment, Im still waiting on a few mods to update to 1.2.2, so, I wont be able to install and run the latest version of this mod... yet...
  16. Sending Supplies - Station Bound Station supplies gettin' low? Time to resupply! A Cygnus resupply mission is now on its way bound for the Orbital Akademy Space Station having been successfully launched aboard a Soyuz rocket earkier today. The Cygnus is carrying food, water and a host of other basic necessities. The mission brings with it much needed supplies as an earlier resupply mission failed during launch when communications were lost after the upper stage separated from the Hobbes 2 booster. Though not carrying as large an amount of supplies as the intended Station Resupply Consumables that should have been, the Cygnus is carrying enough to allow the current crew to continue its mission for another several weeks, as the station has been running on reduced crew for several weeks now. Crew rotation is scheduled to occur in the not too distant future. No word yet on whether or not the total crew number will remain the same or increase. The only mishap that occurred was when the Soyuz upper stage failed to correctly detach from the Cygnus. After the Cygnus reached its intended orbit, it performed a 180 degree maneuver, at which point the booster was to separate and then perform a deorbit burn. By throttling the Cygnus engines at low power values, engineers were able to separate the booster from the cargo craft. Now that booster is lost in orbit. What's causing some concern to Kroscosmos engineers and KASA engineers is that the booster is in the same orbital plane as the station, albeit at a slightly higher altitude then what the station orbits at. Though the rogue booster is not any immediate threat, nor should it be in the near future, KASA will have to keep a close eye one it in the future.
  17. Id like to see an imgur album of some sorts showcasing the parts of this mod. That's what id like to see.
  18. Is the KR-7 an omni antenae? You're saying that its set at ''no target'' seems to indicate just that, that its not focused or targeting anything, hence the no connection...
  19. I dont see how this will allow you to overcome time delay from RT.
  20. Rendez-vous with Moho - Moho Mariner Near Space Mission 3 Launching atop a Soyuz rocket, Moho MNS mission 3 was successfully sent on its way for a Moho flyby rendez-vous. Initially intended to ride on board a Delta-II rocket, which was used for both previous Moho MNS missions, a last minute change was made when KASA experienced several issues with the Lockeed Kerbin supplied booster. After several setbacks, Moho chief planetary scientist and mission leader, along with a few KASA engineers, called up Kroscosmos to see if a Soyuz booster could be made readily available for the mission. There was. ''The R7 booster is cheap to produce, simple in design and thus easy to get your hands on'', said Martin Kerbal, Moho mission specialist at KASA. ''We called up Kroscosmos, told them about our situation, looked at our budget to see if we had enough, and voilà, fast forward a little and we're sitting on the launchpad again, ready to try for another shot.'' The launch went without a hitch and all systems appear to be nominal aboard the small space probe. ''We have one more maneuver to perform to adjust our trajectory, which will happen in a few weeks. If all goes according to plan, we should still have about 400 delta-V remaining onboard'', said Martin. The flyby, the closest to be attempted yet, will carry the probe across the planet's equator at about a 45 degree angle. The probe will traverse from the south pole, up to the equator and up to the north pole. ''This is going to be a fast one, faster than the other two missions currently on their way. That's what you get when you launch late in your launch window.'', said Martin.
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