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Everything posted by Calvin_Maclure
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[1.4.1] Fuel Tanks Plus 2.0.2 (2018-03-14)
Calvin_Maclure replied to NecroBones's topic in KSP1 Mod Releases
Yeah, I cant say id be bothered by if they're there or not, tbh. -
Is any of this compatible with DangIt?? It would be great to have that such that one of the things you could upgrade is the reliability of components.
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[1.2] Shuttle Payload Technologies v0.2 - Spacelab Released!
Calvin_Maclure replied to MrMeeb's topic in KSP1 Mod Development
Just wondering, you need both Comorant and DIRECT for this mod to work, but I assume you can get those mods minus the parts in em for this one to work?- 282 replies
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- space shuttle
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[1.10.0] Kerbal Krash System (0.5.1) 2020-08-05
Calvin_Maclure replied to EnzoMeertens's topic in KSP1 Mod Releases
BDA uses heat to replicate part damage.- 735 replies
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The Fancy Probes Challenge
Calvin_Maclure replied to septemberWaves's topic in KSP1 Challenges & Mission ideas
Oh I just recessed it in there a bit is all. But the RW values are rather small. -
The Fancy Probes Challenge
Calvin_Maclure replied to septemberWaves's topic in KSP1 Challenges & Mission ideas
Well thanks! Always appreciated to have your work recognized. And yes, the Duna SAR Altimetry sat does not have any reaction wheels in it, save the ones incorporated in the probe core. Reaction wheel op -
I'm always amazed at how claustrophobic that damn thing is! Speaking of which, @Beale what about tilting the outer seats slightly to try and give it a more authentic feel/look? You can see in the picture here how the seats seem slightly tilted outwards (CCW for the left seat, CW for the right seat in the picture). You could then move them in a bit to the kerbals are closer together, add a few mock cargo bags to cramp up the look. Anyways, just a thought!
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- totm march 2020
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I gotta say I'm super stoked about that 3 seat Soyuz! Gonna be great! (I always knew it could be done... )
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- totm march 2020
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1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Calvin_Maclure replied to sirkut's topic in KSP1 Mod Releases
Will there ever be a remedy to this? Those parts are... well... rather useful. -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Calvin_Maclure replied to sirkut's topic in KSP1 Mod Releases
Wait, so will those parts NOT work for 1.2.2??? That would be a real shame! -
[1.10.0] Kerbal Krash System (0.5.1) 2020-08-05
Calvin_Maclure replied to EnzoMeertens's topic in KSP1 Mod Releases
Hi, are there any known incompatibilities with this mod? Also, is 0.3.8 the latest and greatest (seems to be)? Thanks- 735 replies
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[1.4.1] Fuel Tanks Plus 2.0.2 (2018-03-14)
Calvin_Maclure replied to NecroBones's topic in KSP1 Mod Releases
Personally, I always remove them. Very rarely do I use them, in fact. Very. -
Ok. So should I expect any craft breaking?
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Well, the DSEV comes with: 1- 000WildBlueTools 2- DSEV 3- MobileEmitter So, Im assuming I require nothing more beyond that. Is this correct? Thanks,
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[1.11] RemoteTech v1.9.9 [2020-12-19]
Calvin_Maclure replied to tomek.piotrowski's topic in KSP1 Mod Releases
Oops... I believe I may have been misunderstood. I was actually referring to OP'M's boosting of the CommNet system and whether or not RemoteTech superseded that or not. -
[1.12.x] TAC - Life Support v0.18.0 - Release 19th Sep 2021
Calvin_Maclure replied to JPLRepo's topic in KSP1 Mod Releases
Im sure this has been asked before (please point me in the right direction if so), but are there any conflicts if having both TAC LS and Kerbalism installed side-by-side? Reason I ask is that I've got many crafts using TAC-LS parts and I might switch to Kerbalism. Thanks -
I had downloaded a version of the FASA launclamps/towers that worked great for KSP 1.0.5 and then, using the same files, it also worked for 1.1.2. What about 1.2.2? Where can I get my hands on these? Thoughts on whether the same files will work on 1.2.2? Thanks
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1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Calvin_Maclure replied to sirkut's topic in KSP1 Mod Releases
@V8jester, since you seem to be in the know what's the deal with the ''Kerbal Joint Reinforcement - Fixed for IR "Dev version - use at your own risk" '' thing? I'm assuming that it's just KJR but modified to accommodate needs from IR? If that is indeed the case, Im assuming that one does not need to also download a separate version of KJR. What are the known issues with this ''adapted'' one? Cheers! -
When installing DSEV, are both the DSEV and WildBlueTools downloads necessary, or just the DSEV (double checking) Thanks