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KSP2 Release Notes
Everything posted by Calvin_Maclure
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May I ask, is it much of an upgrade from 1.2.2 to 1.3 in terms of the required amount of work to be done for modders? If memory serves me right, going from 1.1.3 to 1.2.0 saw a significant rework for mod makers.
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[1.4.*] [2.5.3] (2018-04-06) UbioZur Welding Ltd. Continued
Calvin_Maclure replied to girka2k's topic in KSP1 Mod Releases
Question, is there any way to prevent parts with movable doors (or whatever) to stay closed when welding them together?? I set the range values to 0, but it seems to have randomly open some and not others... KSP 1.1.2 -
Quick question, I recall reading in this forum that installing SSTU Labs removes all stock engines (and other stuff??) and that there was a way to prevent it from doing that if you still wanted stock items? Is this accurate or am I imagining things?? I'm in the process of updating KSP and I'm trying to keep track of some 80+ mods so... it gets to be a bit of a pain sometimes to try and read through everything on every mod... Cheers
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Calvin_Maclure replied to StarCrusher96's topic in KSP1 Mod Releases
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1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Calvin_Maclure replied to sirkut's topic in KSP1 Mod Releases
Well it says that it fixed an issue with IR joints not moving, but I also experienced an issue (with the reworks) where, after time warping, the joints would break and get skewed. Not sure if this is due to the same thing or not. -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Calvin_Maclure replied to sirkut's topic in KSP1 Mod Releases
A new version of Kerbal Joint Reinforcment has been released (v 3.3.2 for KSP 1.2.2). Does anybody now if this has addressed the previous issues encountered with IR (as per the above quoted post)? Cheers, -
[1.8-1.11] Advanced Jet Engine v2.17.0 (June 26)
Calvin_Maclure replied to blowfish's topic in KSP1 Mod Releases
Dont use AJE?!? Have you gone mad??! I'll figure something out. But abandon a realism mod??? NEVER! -
[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Calvin_Maclure replied to StarCrusher96's topic in KSP1 Mod Releases
What? Have they announced anything broken with it?? Shame...- 4,170 replies
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Calvin_Maclure replied to ferram4's topic in KSP1 Mod Releases
To all the FAR crew, well done!! Arguably one of the more complex and technical mods out there, and one of the best, imo! Glad to see it finally ready for 1.2.2!- 14,073 replies
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[1.8-1.11] Advanced Jet Engine v2.17.0 (June 26)
Calvin_Maclure replied to blowfish's topic in KSP1 Mod Releases
Welp... that would explain it! Any workaround? -
[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Calvin_Maclure replied to StarCrusher96's topic in KSP1 Mod Releases
@Krimverse, @A_beholder Do you have any logs you can provide?- 4,170 replies
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[1.8-1.11] Advanced Jet Engine v2.17.0 (June 26)
Calvin_Maclure replied to blowfish's topic in KSP1 Mod Releases
I've seen many people build boats/ships and power them using jet engines that run underwater. Does having AJE installed prevent this since I've tried many different ways of going about it but the engines always always overheat and explode... -
[1.12.x] TAC - Life Support v0.18.0 - Release 19th Sep 2021
Calvin_Maclure replied to JPLRepo's topic in KSP1 Mod Releases
So... does this mean that those issues wont be fixed for 1.2.9? -
[1.11] RemoteTech v1.9.9 [2020-12-19]
Calvin_Maclure replied to tomek.piotrowski's topic in KSP1 Mod Releases
Thanks for your hard work. Great mod, cant play without it! -
[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Calvin_Maclure replied to StarCrusher96's topic in KSP1 Mod Releases
KSP players are always like ''moar boosters!''. In reality, its really more like ''more RAM!'', at least, when you go full KSS it is.- 4,170 replies
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
Calvin_Maclure replied to ferram4's topic in KSP1 Mod Releases
Here, from the IR page:- 2,647 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Calvin_Maclure replied to StarCrusher96's topic in KSP1 Mod Releases
Well, I suppose as long as you dont go THROUGH the planet, you should be good!- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Calvin_Maclure replied to StarCrusher96's topic in KSP1 Mod Releases
Gravity breaks? You mean gravity assists?- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Calvin_Maclure replied to StarCrusher96's topic in KSP1 Mod Releases
We are generous gods...- 4,170 replies
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[1.4.*] [2.5.3] (2018-04-06) UbioZur Welding Ltd. Continued
Calvin_Maclure replied to girka2k's topic in KSP1 Mod Releases
Just wanted to know one little thing. I know this mod had some issues (in previous game/mod versions) with Tweakscale. How's that working now in KSP 1.2.2? Oh, and if someone could tell me whether or not this is ship breaking to go from ksp v 1.1.2 to 1.2.2, I'd much appreciate it. I've not been able to find anything in the previous posts about that. Cheers! -
[1.2, 1.3] KW Rocketry Redux 3.1.1.1 released
Calvin_Maclure replied to linuxgurugamer's topic in KSP1 Mod Releases
I've yet to download KW (still on KSP 1.1.2) so, for me there would be no craft breaking. -
[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Calvin_Maclure replied to StarCrusher96's topic in KSP1 Mod Releases
What exactly is the purpose/intent of the group?- 4,170 replies
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