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Imperium_Titan_Roma

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Everything posted by Imperium_Titan_Roma

  1. I mostly use this mod to solve the issue of crashing, KSP has a very high chance of crashing with the 18+ mods I run on the client, and DTL tends to help that issue immensely, reducing the number of crashes from every 30 seconds, to around once a day.
  2. It makes me wonder if any other mods out in the forum currently exist, that does a similar role to this mod.
  3. The Update will come eventually, do not rush the Creator of the mod, as he will do it over at his own leisure.
  4. Thank you~! I use the parts in this Modpack for quite alot of my smaller craft, so its great to see it continue to be supported by others~!
  5. Truly lovely to have the ability to use this mod again~! I can now commence the construction of my 1 Gigaton MIRV styled ICBM~!
  6. Thank you, I used them in quite alot of my beloved crafts, since I found them to be superior to the stock ingame structs, I hope you do
  7. I understand, I downloaded the mod(s) using CKAN, will that affect reinstallation in any way?
  8. I'm glad you do, the bows of the Iowa were beautifully crafted, and to have them in KSP would be amazing.
  9. Will we see the return of the heavy ship structs? I found them extremely useful, and love using them
  10. I'm guessing your working on the Update for 1.1.2 as well? If so, I wish you the best of luck~! o7.
  11. I'm curious, I heavily use this mod (the weapons are great by the way~!) will this mod work in 1.1.2? and do mods in 1.1 work in 1.1.2 without issue?
  12. Indeed, and it will take a exceptional amount of work to fix them, so don't expect any fixes of Current wheel mods anytime soon.
  13. A long, and sleek bow like what was seen on the Iowa class would be nice to have, but tweakscale can help to adjust hulls to make them work better.
  14. Thank you~! I'll make sure to remove the files when I update~! Another question, what Mod do you use for the water, and how much of a impact does it have on performance?
  15. Beautiful force you have created~! It makes me wish for a fleet mod that allows warships in large numbers to fight it out on the open seas. good job Question, Will the sound files affect a game with the Firespitter files/mod already in?
  16. Indeed, I hope for the best, and wish the best of luck, the Mod was beautiful, and enabled so much more possibilities ingame
  17. Excellent~! I've been looking forward to that , I'm curious, could you also potentially make the Quad mounts for the Bofors 40mm? since various USN warships mounted that type?
  18. I have various other ideas~! http://www.navweaps.com/Weapons/WNRussian_71-57_m1932.htm A 180mm gun would make for a fantastic medium sized cruiser weapon, and would be a good balance between 152mm/155mms, and 203mms.
  19. Great fan of your work~! your weapons are impressive, well detailed, and very functional~! keep up the good work o/~! Also, if you don't mind, I have a idea for a new weapon :3 https://en.wikipedia.org/wiki/15_cm_SK_C/25
  20. Its a good mod, it provides good hover engines, though control is rather strange since speed can build up rapidly without any easy way to slow down, atleast in my own personal experience, perfect for open fields, but terrible for closed in environments.
  21. Thank you for working hard on the update~! this Mod is quite essential It really does help with performance, and for myself, heavily reduces the number of crashes to near zero. Best of luck on updating it ~!
  22. If your playing 1.1, your likely going to have to revert back to 1.0.5, or wait for the mod to update so that you can use the parts.
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