Imperium_Titan_Roma
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Everything posted by Imperium_Titan_Roma
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[1.1][1.1-1] Apr-19-2016 Dynamic Texture Loader
Imperium_Titan_Roma replied to rbray89's topic in KSP1 Mod Releases
I mostly use this mod to solve the issue of crashing, KSP has a very high chance of crashing with the 18+ mods I run on the client, and DTL tends to help that issue immensely, reducing the number of crashes from every 30 seconds, to around once a day. -
[1.1][1.1-1] Apr-19-2016 Dynamic Texture Loader
Imperium_Titan_Roma replied to rbray89's topic in KSP1 Mod Releases
It makes me wonder if any other mods out in the forum currently exist, that does a similar role to this mod. -
[1.1][1.1-1] Apr-19-2016 Dynamic Texture Loader
Imperium_Titan_Roma replied to rbray89's topic in KSP1 Mod Releases
The Update will come eventually, do not rush the Creator of the mod, as he will do it over at his own leisure. -
[1.12.x] Mark IV Spaceplane System (August 18, 2024)
Imperium_Titan_Roma replied to Nertea's topic in KSP1 Mod Releases
Thank you~! I can't wait to use the new parts in KSP~! -
Truly lovely to have the ability to use this mod again~! I can now commence the construction of my 1 Gigaton MIRV styled ICBM~!
- 2,035 replies
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Thank you, I used them in quite alot of my beloved crafts, since I found them to be superior to the stock ingame structs, I hope you do
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I understand, I downloaded the mod(s) using CKAN, will that affect reinstallation in any way?
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I'm glad you do, the bows of the Iowa were beautifully crafted, and to have them in KSP would be amazing.
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Will we see the return of the heavy ship structs? I found them extremely useful, and love using them
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I'm guessing your working on the Update for 1.1.2 as well? If so, I wish you the best of luck~! o7.
- 2,035 replies
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I'm curious, I heavily use this mod (the weapons are great by the way~!) will this mod work in 1.1.2? and do mods in 1.1 work in 1.1.2 without issue?
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[1.12.x] Mark IV Spaceplane System (August 18, 2024)
Imperium_Titan_Roma replied to Nertea's topic in KSP1 Mod Releases
Indeed, and it will take a exceptional amount of work to fix them, so don't expect any fixes of Current wheel mods anytime soon. -
A long, and sleek bow like what was seen on the Iowa class would be nice to have, but tweakscale can help to adjust hulls to make them work better.
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Thank you~! I'll make sure to remove the files when I update~! Another question, what Mod do you use for the water, and how much of a impact does it have on performance?
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Beautiful force you have created~! It makes me wish for a fleet mod that allows warships in large numbers to fight it out on the open seas. good job Question, Will the sound files affect a game with the Firespitter files/mod already in?
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Excellent~! I've been looking forward to that , I'm curious, could you also potentially make the Quad mounts for the Bofors 40mm? since various USN warships mounted that type?
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I have various other ideas~! http://www.navweaps.com/Weapons/WNRussian_71-57_m1932.htm A 180mm gun would make for a fantastic medium sized cruiser weapon, and would be a good balance between 152mm/155mms, and 203mms.
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Great fan of your work~! your weapons are impressive, well detailed, and very functional~! keep up the good work o/~! Also, if you don't mind, I have a idea for a new weapon :3 https://en.wikipedia.org/wiki/15_cm_SK_C/25
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Its a good mod, it provides good hover engines, though control is rather strange since speed can build up rapidly without any easy way to slow down, atleast in my own personal experience, perfect for open fields, but terrible for closed in environments.
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Sounds great, the dawn of my new ICBM designs are coming~!
- 2,035 replies
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[1.1][1.1-1] Apr-19-2016 Dynamic Texture Loader
Imperium_Titan_Roma replied to rbray89's topic in KSP1 Mod Releases
Thank you for working hard on the update~! this Mod is quite essential It really does help with performance, and for myself, heavily reduces the number of crashes to near zero. Best of luck on updating it ~! -
[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Imperium_Titan_Roma replied to bac9's topic in KSP1 Mod Releases
If your playing 1.1, your likely going to have to revert back to 1.0.5, or wait for the mod to update so that you can use the parts.- 4,460 replies