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KSP2 Release Notes
Everything posted by Slamnam
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time for a clean install since i havent played in a while. Gotta include this mod as usual. parts mods usually work okay with new versions, it's my dozens of other mods i have to figure out again. edit: f yeah supersaber!
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[1.9+] ModularFlightIntegrator 1.2.7 (19 October 2019)
Slamnam replied to sarbian's topic in KSP1 Mod Releases
yea me 2 -
Got a fresh batch of mods running on a 1.4.3 install, this mod is always included. It really is an unsung hero for people that make streamlined craft. A guy earlier asked about B-29 cockpits; here's a mod that has one. Here's some bonus pictures from my last install. Mostly cold war aircraft. S-3 Viking F-104 B-58 Hustler The Hustler is OP, even on 2.5x Kerbin I'll attempt even better ones with this 1.4.3 install.
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[1.4.3 v 1.2.3] SM_Stryker BDA 1.22
Slamnam replied to SpannerMonkey(smce)'s topic in KSP1 Mod Releases
Hahahaha that settles it, I'm getting this mod. How the heck did you get so many runways? -
pics?
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That's fine, keep it up!
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[1.12.x] Through The Eyes of a Kerbal
Slamnam replied to linuxgurugamer's topic in KSP1 Mod Releases
That may be so, but I'm not doing too bad with my stable collection of updated mods running in 1.3. As I've said, the only one I can't update is DmagicUtilities. -
mmmm... lunch
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[1.12.x] Through The Eyes of a Kerbal
Slamnam replied to linuxgurugamer's topic in KSP1 Mod Releases
Yeah works fine for me. Usually the mods are backwards compatible, except for Dmagic stuff which crashes my 1.3.0 install. -
Hey, whaddaya know, it works! Thanks. WOW! Nice surveyor chassis. Just in time for my historic missions.
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[1.8.x] DMagic Orbital Science: New Science Parts [v1.4.3] [11/2/2019]
Slamnam replied to DMagic's topic in KSP1 Mod Releases
Howdy. I used to use DMagic in the past and never had any issues with it. I've got a newish install going with a stable assortment of mods, but I just tried Probes Plus and the DMagicScienceAnimate folder is causing ksp to crash. The game loads fine when I remove it. I tried DMagic Orbital Science on its own and also experienced the crash. I was wondering if anyone else was having a problem like me and if this would be the right place to leave an output log or crash.dmp for a little assistance. Edit: It seems that it was a bundled older version of DMagicScienceAnimate that was causing the issue. Not to worry. -
rip cassini. Time to add this classic mod to my latest install. Keep up the good work, i'm looking forward to the next update. Edit: Uh oh.. looks like DmagicScienceAnimate is causing a crash. The game loads fine when I remove the folder. Doesn't seem like anyone else is having this problem. Maybe I'll go ask Dmagic.
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[1.2] Engine Ignitor continued. (23 oct 2016)
Slamnam replied to DennyTX's topic in KSP1 Mod Releases
I agree. This old mod used to be a staple. -
I tried that. Didn't seem to change anything. PS: You made the BiB mod? Thank you! Now I can make blackbirds that dont look retarded. Any chance we'll ever see this mod get blacked too? Yes, That's how I installed it, testing it one mod at a time from a clean ksp install. I followed your advice and took out the stuff i added after my initial graphical tests and the clouds are working now. I guess I have to figure out which mod is screwing it up. At least I dont have too many yet. I think my last install was loading ten thousand mod files when the game started.
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Hey Joe. I just started a fresh install and was going to try spectra as my main visual mod this time. I followed all your instructions and installed the dependency mods but I can't notice any difference between the game with or without your Spectra folder in gamedata. I took a series of screenshots to demonstrate Here is the game without Spectra: Here it is with Spectra: And for comparison, here it is without Spectra but with the EVE BoulderCo config: Is this typical for anyone else?
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Yeah high polygon count. KISS i say.
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Hey, an airbrake that isn't obnoxiously long!
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I give you... the Budget B-47!
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Hey, someone must've seen my intruder and they made an even better one! https://spacedock.info/mod/1334/SkunkWorks A6E Intruder
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I was just making a joke because that's what came up when i googled your coordinates..
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so its basically like this.
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This new one actually just did it too. The older ones did not. I deleted the offending folder from /Temp but it did not seem to prevent it from happening again. I had to task kill 7zip because it just locks up every time. Extracting it with explorer also causes an error but i can just select copy and replace to finish it.