mrvice
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Everything posted by mrvice
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Will you boycott KSP 2 if T2 throws it under the bus?
mrvice replied to Bej Kerman's topic in Prelaunch KSP2 Discussion
The way take 2 overtook KSP2 reads like a joke..... that stuff like this is legal.... now iam even more unsecure if we get the game we deserve. If they [~snip~] it up and there is a good chance they will i will definelty not buy the game. THX take 2 for ruining my day. -
saw the new ui and screamed .... so much screen space covered < way to big ui.... Strict vehicle size limit? are you nuts? that was one of the coolest part´s of this game that you can build what you want how big you want< if you restrict that you cage the player < and we all know it´s never good to take away player control. I really can only hope you don´t ruin all the fun part´s of the game.
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Does Sinkemall and moist work togehter or do i don´t need sinkemall if moist is installed? https://spacedock.info/mod/1717/MOIST! Underwater Technologies https://spacedock.info/mod/1705/SinkEmAll
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Is there a mod that you couldn't live without?
mrvice replied to Foxster's topic in KSP1 Mods Discussions
Collision Fx is one of the mods i like, specially for the landing gear touchdown sounds (sadly not compatible with 1.5.1) -
[1.12.x] Near Future Technologies (September 6)
mrvice replied to Nertea's topic in KSP1 Mod Releases
ah.... ok did not know that.... So the doubled entry in right click part menu for open/close intake air is normal? so that means i could use jet engines in space? propelling them with gas instead of air..... but wich gas and how to get that kind of gas? ( little confused) -
@linuxgurugamer Iam on a windows 10 system. i have multiple ksp installations. if i would execute the provided .bat file that copies over the models for the fuel tanks, would this affect all installations or only the one where sxt is installed? also if i look into the code of the batch file i cannot see anywhere where this files should be after copy progress has finished. (if i would know i could copy them manualy) or does the batch file copy the needed files directly into the folder and subfolder where its in?
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[1.12.x] Near Future Technologies (September 6)
mrvice replied to Nertea's topic in KSP1 Mod Releases
sorry i don´t know how to quote you in another way. Ksp 1.5.1 Near Future Aeronautics Creating a 2nd entry in right click part menu for air intakes the same action thats already in by default. EDIT: also the 2nd option that does get added for some reason has no function at all Picture: https://imgur.com/a/wtfVBGM Intake Air ATM: is this still working? because it never changes to 0 even the engines have 0 air left and are not working anymore ( read somewhere else squad took that out completly ) EDIT: "Workaround" Deleting "NFAeroIntakeAtm" from "NearFutureAeronautics\Patches" seems to fix the problem did not got any errors and intake air from alternate resource panel is working as it should i think that intakeairatm is definetly not working anymore and causing issues. -
[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
mrvice replied to Galileo's topic in KSP1 Mod Releases
did you installed kopernicus? if not you need to. for me in 1.5.1 its kind of working that means that the textures from planets and moons get applied and look ok the mountains at KSC look very ugly so i think we need to have to wait for an update. the city lights from kerbin are gone. not sure if its an kopernicus or svt issue- 1,019 replies
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- kopernicus
- svt
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Hey one of the most mandatory mods for me any chance of an update to 1.5.1?
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yes does not work with 1.5.1 vessel´s that try to reenter at kerbin will get destroyed at 60-80km height
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Since when does eve look so bad? that´s how it looks like https://imgur.com/a/gpUMuav seems something is not right there are way to less clouds and they look ugly
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[1.12.x] Trajectories v2.4.5 (2023-08-22) : atmospheric predictions
mrvice replied to Kobymaru's topic in KSP1 Mod Releases
Would be nice if we had the option to type in numbers instead of sliders. (found it very hard to get the number´s in i needed) nice mod btw- 980 replies
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- atmosphere
- trajectories
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[1.12.x] Trajectories v2.4.5 (2023-08-22) : atmospheric predictions
mrvice replied to Kobymaru's topic in KSP1 Mod Releases
it´s not stated as already compatible by the dev...... thats why i asked for a 1.5x update ok tryed it out works on 1.5.1 ------- 980 replies
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- atmosphere
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[1.12.x] Trajectories v2.4.5 (2023-08-22) : atmospheric predictions
mrvice replied to Kobymaru's topic in KSP1 Mod Releases
1.5 pls- 980 replies
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- atmosphere
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[1.12.X] Kerbal Planetary Base Systems v1.6.15 [28. April 2022]
mrvice replied to Nils277's topic in KSP1 Mod Releases
If i use TAC is the greenhouse supposed to produce oxygen or only food? edit: and if not is there any way to produce food,water,oxygen when landed on a different planet? -
[1.12.x] Mark IV Spaceplane System (August 18, 2024)
mrvice replied to Nertea's topic in KSP1 Mod Releases
hmm yeah i personaly think if you can, link the other mod that holds the engine parts in the op so everyone can understand that better. specialy for people who cannot keep constant track of mods and when they get split its sometimes really frustrating to find out about stuff like this. edit: even when you would youtube the mod to get some more information it would lead into problems because you would still see that the mod normaly contains engine parts, and you would assume something is wrong or you did something wrong because the parts are "missing". if i would not accidently stumbled accross the information that the mod got split up i would still assume something is wrong or not working. -
[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
mrvice replied to Pak's topic in KSP1 Mod Releases
Thx Solved- 2,351 replies
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
mrvice replied to Pak's topic in KSP1 Mod Releases
No not the tiles if i place a landing gear under the left wing on the right wing the landing gear will be on top of the wing instead of under it ( all in symetry mode ) i don´t know why maybe another mod is interfeering with it iam not sure because i think it worked before- 2,351 replies
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
mrvice replied to Pak's topic in KSP1 Mod Releases
shuttle lifting body issue if i try to place landing gear under the wings in symetry mode the landing gear und the other wing would be on top with wheels in the air ( mirrored the wrong way )- 2,351 replies
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[1.12.x] Mark IV Spaceplane System (August 18, 2024)
mrvice replied to Nertea's topic in KSP1 Mod Releases
Did i do something wrong...? iam missing engine parts, intake parts, and most of the other´s that are shown in the gallery. the basic cockpit and cargo parts i do have..... edit: solved my missing engines. ---------------- in all honesty i appreciate every modder who continues work and iam very thankful for that. But Pls at least link in the op somewhere the download links so i can more easily download the full package. It gets in general more and more confusing to find all that stuff, for one single mod to have it complete. i mean i cannot understand why for example this mod got split up, its pretty much useless without the engines. i really hope in the future some of this stuff changes again many many mods i knew beforehand got split in ways i cannot follow anymore. This is not meant bad or so pls don´t get me wrong as i said i really really appriciate every modder who continues mods. -
the picture i posted was just an example to show you the position where the navball gets locked (i just randomy googled after a picture) after pressing alt + prev or next cam i sadly have no savegame anymore it was a plane with default parts, sorry if i wasted your time
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sorry i cannot provide additional information as i already deleted the mod an i start a new game every time a add a new mod to test it. (until i have all the ones that work for me and iam interessted in) the only thing i can tell you it happens even when no other mod is installed
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using the kb-35 vtol engine on a plane .... plane will spawn always hundred´s of meters above in the air of ksc runway als dependency mods are installed
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holding alt while pressing Next camera: - (Minus) or Previous camera: = (Equals) will lock up the navball in the blue center area and regardless wich key i press it will stay there for example your in a plane on runway the navball should be horizontal aligned. after pressing alt plus - or = , navball gets locked in blue center area example pic: and i cannot reverse the navball to behave normaly