Sereneti
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Everything posted by Sereneti
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a spaceplane istn always a SSTO, a rocket can be an SSTO. SSTO only means, it reach orbit in one stage, no matter of Vertical or Horizontal launch
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ill play with "not-SSTO" shuttles. I like drop-tanks Drop-Tanks: decrease the Dead-weight, decrease the cost for the shuttle (you have less dead-weight, -> less fuel is needet -> less weight for tanks -> .... -> less cost) I try to make the Spacecraft as much cost-efficient as possible. A SSTO isnt always the cost-efficient way... Drop-tanks can made from Paper, Glue and biodegradable plastic....
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i have to managed to build a spaceplane/shuttle that is more cost-efficient than a rocket. With rocktets i had payd 10k/person to orbit. With a shuttle i had cut the cost to round about 6k/6Persons... (worst case is 30k/6 Persons if i land "anywhere") the only downside by that: I have to collect 6 people.
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Stock Radiator physics help?
Sereneti replied to MaverickSawyer's topic in KSP1 Gameplay Questions and Tutorials
Yes, Radiators can help during reentry and launch... My vehicle blow up during reentry, then i attached 2 small(!) radiators to it, and it dosnt exlode so easy... if you put it in the slipstream of other parts , it wont be touched by the plasma, and cann cool down the attached parts...- 35 replies
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- ship design
- thermal control
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in this way, difficulty schouldnt be a part of the "game", it schould be a part of the contract... there are different type of contracts: Easy; normal, medium and hard. i think finite engine-ignitions are a good thing. Not finite - "you can only ingite 12X" but finite in the meaning of "cost resource"... You can ignite a motor by electric charge. you can ignite a turbine by electric charge, self ignititng chemicals.. you can ignite a rocket-engine by electric chare, self igniting chemicals, ore the rocket dosnt need a ignition because the fuel is self-igniting...
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How to ssto an orange tank?
Sereneti replied to Stocchinet's topic in KSP1 Gameplay Questions and Tutorials
my bigest problem is the balance for the parts :/ ill try at the moment, but, .... any idea about a realy heavy part? My problem is the balance from the parts :/ (and a nerv-reaktor only for the weight is... ) Aaand: only a T2 Runaway and Hangar -
How to ssto an orange tank?
Sereneti replied to Stocchinet's topic in KSP1 Gameplay Questions and Tutorials
one question: Can i have the .craft file from the Topic I need a large lifter, and have some ideas to improve the desing (like: exchange the Y-mk2 to a mk2-mk1- adapter, and exchange the air-intakes to shoc-cones... -> decrease drag, decrease the air-intake a little bit) (exchange the Nose-con to a shoc-cone intake-> increase air-intake, decrease drag) (exchange the Nerv against a ramjet -> decrease weight , increase atmospheric trust) (flip the MK2 parts about 90 degres. -> that give you a small wing-area) -
Jool? - Probe exploded
Sereneti replied to Sereneti's topic in KSP1 Gameplay Questions and Tutorials
also not my fault thank you (i had think i had done something wrong...) -
I had land a smal probe on Jool. This thing explode, without any warnings...
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2:00-2:10 thats look a good part for spaceplanes...
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There is a 3 part adapter, is this a mod? Or is this a (gone) stock part?
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KERMAN (GERMAN) ENGINEERING!!!
Sereneti replied to Best_JAxeel's topic in KSP1 The Spacecraft Exchange
German Enginers: A software make a Diesel Clean -
Does anyone actually use the first level runway?
Sereneti replied to Prasiatko's topic in KSP1 Discussion
the gras is still/way better than the level 1 runaway... -
Nope...
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maybee a little bit to ...unrealistic but its okay, there are another things, with higher priority (and... for the game-play is the status-quo ok..) A reaction-weel can generate torque by speed up, or breake down a spinning-weel. its possible to make it realistik by cut-down the maximum impuls from a reaction-weel: if you generate torque in one direction, the reaction-weel will increase his RPM. -> the RPM are at max, you need to break down (generate torque in the other direction) the weel, until you can generate torque in this direction again.
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HI Somethimes , like for deoploying satelites, a small amount of trust are needet. The monopropelant-RCS are too much in this situation, the LFO-RCS .... a ion-RCS are a good choice because: Dont need a lot of Fuel. a realy small amount of trust... a vehicle can go up and down...
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Orbit without staging the drop tank? I dont know, i never tried it. the space-taxi is imho a cheap way to make the orbit-tourists missions... (the drop tank keep the dead-weight to a minnimum, but it can save the expensive engines...) https://kerbalx.com/Sereneti/Space-Taxi
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Will true, Sci-Fi level interstellar travel require time travel?
Sereneti replied to G'th's topic in Science & Spaceflight
Maybe... Not for the people who are traveling, Je faster something is, the slower the time... For the rest of the universe... Because, if you are 2 jears older, but the universe is 200 years older, i think that isnt sooo much fun... -
(and how can i upload a craft file? If anybody want it...)
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https://kerbalx.com/Sereneti/Space-Taxi a small ground to orbit spaceplane, Capable to transport 6 people to orbit and back... (yes 6 people, there is a drone core in the cargo-bay, and a fly-by-wire ....) The Pure costs are round about 5k if you manage to land near the space-center (and its not a bomb, its a drop-tank... Its more expensive to keep the (empty) tank to orbit and back, then to simply drop it...)
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So what does it take to get off of Eve these days?
Sereneti replied to RocketBlam's topic in KSP1 Discussion
there are engines they use the air around as Working-Mass. The Energy for that comes from Fuel+Oxidicer... They work like a normal jet-engine, but in the combustion-chamber burn a mixture of Oxidicer and Fuel...