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Sereneti

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Everything posted by Sereneti

  1. A probe-core, in every ship. Every ship has to have the posibility to fly unmaned. like for testing, (i dont want my kerbals die), bring back strandet Kerbals (i try to avoid that, but...) enough battery to store enough eletricity and a RTG (i think the RTG is overpowered...)
  2. a spaceplane istn always a SSTO, a rocket can be an SSTO. SSTO only means, it reach orbit in one stage, no matter of Vertical or Horizontal launch
  3. ill play with "not-SSTO" shuttles. I like drop-tanks Drop-Tanks: decrease the Dead-weight, decrease the cost for the shuttle (you have less dead-weight, -> less fuel is needet -> less weight for tanks -> .... -> less cost) I try to make the Spacecraft as much cost-efficient as possible. A SSTO isnt always the cost-efficient way... Drop-tanks can made from Paper, Glue and biodegradable plastic....
  4. i have to managed to build a spaceplane/shuttle that is more cost-efficient than a rocket. With rocktets i had payd 10k/person to orbit. With a shuttle i had cut the cost to round about 6k/6Persons... (worst case is 30k/6 Persons if i land "anywhere") the only downside by that: I have to collect 6 people.
  5. Yes, Radiators can help during reentry and launch... My vehicle blow up during reentry, then i attached 2 small(!) radiators to it, and it dosnt exlode so easy... if you put it in the slipstream of other parts , it wont be touched by the plasma, and cann cool down the attached parts...
  6. an oxidicer only thank, in all variants an jet-fuel only tank, in all variants (not only mk) one Size small -> size Tini*4 adapter... Like the rokomax -> size small adapter...
  7. in this way, difficulty schouldnt be a part of the "game", it schould be a part of the contract... there are different type of contracts: Easy; normal, medium and hard. i think finite engine-ignitions are a good thing. Not finite - "you can only ingite 12X" but finite in the meaning of "cost resource"... You can ignite a motor by electric charge. you can ignite a turbine by electric charge, self ignititng chemicals.. you can ignite a rocket-engine by electric chare, self igniting chemicals, ore the rocket dosnt need a ignition because the fuel is self-igniting...
  8. my bigest problem is the balance for the parts :/ ill try at the moment, but, .... any idea about a realy heavy part? My problem is the balance from the parts :/ (and a nerv-reaktor only for the weight is... ) Aaand: only a T2 Runaway and Hangar
  9. one question: Can i have the .craft file from the Topic I need a large lifter, and have some ideas to improve the desing (like: exchange the Y-mk2 to a mk2-mk1- adapter, and exchange the air-intakes to shoc-cones... -> decrease drag, decrease the air-intake a little bit) (exchange the Nose-con to a shoc-cone intake-> increase air-intake, decrease drag) (exchange the Nerv against a ramjet -> decrease weight , increase atmospheric trust) (flip the MK2 parts about 90 degres. -> that give you a small wing-area)
  10. also not my fault thank you (i had think i had done something wrong...)
  11. I had land a smal probe on Jool. This thing explode, without any warnings...
  12. 2:00-2:10 thats look a good part for spaceplanes...
  13. There is a 3 part adapter, is this a mod? Or is this a (gone) stock part?
  14. German Enginers: A software make a Diesel Clean
  15. the gras is still/way better than the level 1 runaway...
  16. i think the "hard" part should came from error-forgiveness: simpel: Quicksaving.+revert flight normal: revert flight Hard: dead is dead...
  17. maybee a little bit to ...unrealistic but its okay, there are another things, with higher priority (and... for the game-play is the status-quo ok..) A reaction-weel can generate torque by speed up, or breake down a spinning-weel. its possible to make it realistik by cut-down the maximum impuls from a reaction-weel: if you generate torque in one direction, the reaction-weel will increase his RPM. -> the RPM are at max, you need to break down (generate torque in the other direction) the weel, until you can generate torque in this direction again.
  18. HI Somethimes , like for deoploying satelites, a small amount of trust are needet. The monopropelant-RCS are too much in this situation, the LFO-RCS .... a ion-RCS are a good choice because: Dont need a lot of Fuel. a realy small amount of trust... a vehicle can go up and down...
  19. Orbit without staging the drop tank? I dont know, i never tried it. the space-taxi is imho a cheap way to make the orbit-tourists missions... (the drop tank keep the dead-weight to a minnimum, but it can save the expensive engines...) https://kerbalx.com/Sereneti/Space-Taxi
  20. Maybe... Not for the people who are traveling, Je faster something is, the slower the time... For the rest of the universe... Because, if you are 2 jears older, but the universe is 200 years older, i think that isnt sooo much fun...
  21. (and how can i upload a craft file? If anybody want it...)
  22. https://kerbalx.com/Sereneti/Space-Taxi a small ground to orbit spaceplane, Capable to transport 6 people to orbit and back... (yes 6 people, there is a drone core in the cargo-bay, and a fly-by-wire ....) The Pure costs are round about 5k if you manage to land near the space-center (and its not a bomb, its a drop-tank... Its more expensive to keep the (empty) tank to orbit and back, then to simply drop it...)
  23. there are engines they use the air around as Working-Mass. The Energy for that comes from Fuel+Oxidicer... They work like a normal jet-engine, but in the combustion-chamber burn a mixture of Oxidicer and Fuel...
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