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Posts posted by The-Doctor
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18 minutes ago, Galileo said:
Is it now?
I was frustrated with KSP, this mod made me excited again. I just need this, mother and kerbalism and I'll be super happy
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oh boy, I really need and desire this mod as I just found galileo's planet pack, any ETA?
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My body is ready
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12 hours ago, _Augustus_ said:
The Revamped Stock System mod adds a Makemake analog, and GregroxMun's Planet 9 is better than anything I can make. I'm definitely doing an Eris analog.
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outer planets visual enhancements, never saw it?
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finally it's here, thank you, can't wait for the visual enhancement mode of it
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On 10/31/2016 at 0:49 PM, panzer1b said:
I did a very similar thing with my mod (but i didnt go that in depth to save on performance).
Those effects are EVE based atmosphere rendering and are not reliant upon scatterer (never was a fan of scatterer's atmo renders myself). If you want an example of how to do this just take a look at my mod here and mess with the "atmo" layer of kerbin. I didnt go all out on the blue coloring as those pics but this is done in teh exact same way, just edit the color for the atmo layer to be something like 0, 0, 255 for maximum blueness...
Its not perfect (and im pretty sure we can agree your pics are better looking then what i have), but its the best i can do with virtually 0 performance issues (mid range rig, i can run my mod with 2 1000 part warships in low orbit, laggy but playeable)...
Hey, do you have a link to those fighters? I would really love to have them, I suck at building such, I'm a noob
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Really can't wait, this plus OPM and mother will really spice things up for me, giving me an awesome play-through to colonize everywhere
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I can't wait for this, I hope to have ships like this flying around the solar system, setting up outposts and stations while mining, a truly solar empire.
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Can't wait, I've decided this to be a must have for my next play through
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@tomek.piotrowski may I suggest a few ideas for merging remoteTech with commnett. Here's my suggestions, that remoteTech use the many DSN tracking stations that kerbin now has due to commnet, where Kerbin would now has many red dots on it's surface and that you can select these sites for dedicated antennas. Now for signal delay, when the signal bar goes down, it should mean you're getting close to being out of range, when it reaches one bar, most controls should be frozen, exactly like what commnet does when you lose signal, and when the signal bar drops to 0 you should have 0 control over the probe. Include the flight computer with this system, and you'd have a perfect lightweight mod that builts on top of commnett while keeping all the features people love about remoteTech.
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@ShotgunNinja do you intend to merge signal with the stock commnett system but keeping loss of signal due to solar storms and reentry? Also, could this feature be implemented on top of remotetech?
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Got any idea on when this may be ready?
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damn, looks like I won't get to play RSS in the near future anytime soon with 1.2
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19 hours ago, Deddly said:
@The-Doctor, please read the post just above yours for your answer.
And if you'd like to know about CKAN, it's best you ask the CKAN team.
I didn't see it, sorry
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On 5/6/2016 at 6:03 AM, Ziw said:
With @ZodiusInfuser's permission I'm proud to present a repack of latest beta release
https://mega.nz/#!rdlHkLAJ!ZizDvd8s7zCIG529FtO8b7wM0avJ8yC3pldIaf6BGFw
This pack has updated configs to accommodate for latest IR 2.x and IRS 1.x changes and has most parts from beta, except wheels and mecanums, because they need much more than just a config fix.
Also in this pack there is an experimental build of ActiveStruts, but please DON'T use the FreeAttach functionality, or it might crash your game. Use TargetAttach or StraightUp attach.
Updated version of IRSurfaceSampler plugin was kindly provided by @DMagic himself, so it should work with our surface sampler part in 1.1.2
EDIT: Alternate link for those who cannot use Mega
https://drive.google.com/file/d/0B9f5PHcywXQINzQ3UC1aLVNBZk0/view?usp=sharing
is this updated for 1.2?
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do you know where I can get ATHLETE or how to make it using this mod? The parts in 1.1.3 seem strange, I installed it through ckan, it doesn't look like the parts used to make athlete in the pic
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@sirkut excuse me,do you know when this will be updated for 1.2? I really need this mod
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Love this mod! Can't wait for the official 1.2 release! Also, will it be back on ckan?
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This is what I wanna use this mod for.
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16 hours ago, Tarheel1999 said:
Why would his answer be any different to this question? The legs currently come in one size. If that doesn't work for you that's okay. Install infernal robotics once it updates and build your own legs. Or use girders and add wheels. Lots of options in this game if one particular part doesn't scratch your fancy.
I really like this mod, it has what I need without too much unused part, unlike infernal robotics
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On 6/8/2016 at 7:27 PM, panarchist said:
what mod are those cargo containers from?
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@ShotgunNinja I'm unsure if I stated this before, but um, parts like, never break down. I've experienced this issue in sandbox, I haven't played career in a looong time.
2 hours ago, theJesuit said:looks awesome, KSP is really becoming something special, virtually all the mods Ive ever wanted are being made.
I've never been this excited for KSP since 0.23.5. all the mods I've ever wanted are here!!!
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50 minutes ago, cxg2827 said:
@The-Doctor feel free to post pictures of your crafts using these parts in this thread, or tag me if you post craft shots in other threads. Seeing this pack being used by others is a good motivator to continue working on it.
Also, the Roadmap in the OP is a good indicator for when an update is going to be released, as I had it noted that a release was scheduled for today .
v1.4 now available on SpaceDock
thanks! I will, personally I haven't yet upgraded to 1.2 yet, but I will soon, plus I have a while to wait for my other must have mods like kerbalism to update.
Mother Development Thread
in KSP1 Mod Development
Posted
awesome, can't wait