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KSP2 Release Notes
Everything posted by Blasty McBlastblast
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Star Paws | Another KSP with cats? | Teaser
Blasty McBlastblast replied to Riko1355's topic in The Lounge
"We choose to go to the moon. We choose to go to the moon in this decade and do the other things, not because they are easy, but because someone shone a red laser dot on it!" -
technical issues So, we had some kind of technical problem.
Blasty McBlastblast replied to Vanamonde's topic in Announcements
i'm glad that some more struts were added to the server, and the forum is flying again! -
today i discovered something new (for me) in the VAB: if you shift-click a floating sub assembly, you will break that sub assembly into parts! this is super handy for merging existing craft when you no longer have easy access to the root part.
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i once read a book (Run to the Stars by Michael Scott Rohan) where the villain preferred a fancy laser pistol intended for discrete murder because: a) it operated silently, b) it had a beam-mode that could slice up corpses for handy disposal, c) it contained none of the chemicals or metal shapes that would trigger the weapon-detectors found everywhere.
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Ask the Mods questions about the Forums!
Blasty McBlastblast replied to Dman979's topic in Kerbal Network
i kinda don't mind the new forum look! it's got some solid retro '90s vibes (tricky to use tho, but that was the style back then, along with wearing an onion on your belt!) -
Graphics Card Requirements/Limits for KSP2
Blasty McBlastblast replied to TruffleSpy's topic in Prelaunch KSP2 Discussion
oof... those specs are well above what my potato can handle i guess i'll stick with playing KSP1 for a while longer -
interestingly, this is incorrect! while a single, double, and triple rope setup can hold 1x, 2x, and 3x the mass, a quad rope setup can only hold 2x the mass. this is because in real life one rope will always be slightly shorter than the others, which will cause the load to be supported entirely by the short rope and it's opposite, while teetering between the 3rd and 4th rope with no guaranteed lift from either. this is also the reason why 4 legged café tables are always unstable!
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This mod is amazing, and is definitely going into my "must have" mod list. Such a simple rearrangement brings common sense to the early game, without unnecessarily changing science or part balance! Bravo @GonDragon
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i like to do BIG career playthroughs (stations & bases on every planet, hundreds of probe landers and communication satellites, tourists everywhere, etc..) so for the sake of my CPU, and to avoid game breaking glitches, i try to keep my mod count to a bare minimum... so about 30
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it's too close to call! all he modders are amazing!! for me, at least, @Ven wins out for sheer old-school coolness, but @DMagic delivers awesome must-have improvements. meanwhile, @linuxgurugamer is carrying the world on his shoulders, and@Nertea is the kind of perfectionist i love!
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30 (-1)
- 14,980 replies
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- the number war
- electric boogaloo
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(and 1 more)
Tagged with:
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calling 000 because i dropped my pencil, and i have no idea where it has rolled to
- 1,209 replies
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a lot of people are having the same issue, you can work around it by resetting your FlightUI scales (navball, etc..) back to 100%
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KSP 1.8 - No analytics, no game?
Blasty McBlastblast replied to swjr-swis's topic in KSP1 Discussion
thank you @The Aziz! i just went to "settings > general > show unity analytics dialog on next startup only > rebooted kerbal > clicked web link > opted out" and now i feel about 20% less paranoid! remember: just because you think the world is out to get you, doesn't mean it isn't! -
Build a KSP2 Hype Train!
Blasty McBlastblast replied to sturmhauke's topic in KSP1 Challenges & Mission ideas
i learned something new today because of this challenge! apparently you cannot name a new game "training" -
story mode? "kerstronomers have discovered an asteroid on a collision course! you have xx years to intercept it and save kermanity!" ai competitors in career mode? factorio meets ksp? "so you wanna launch a rocket eh?, better start by making some iron plates..." kerbdew valley? the ultimate marshmallow farming simulator ON MINMUS! ... actually i'd just be happy if the aero model got updated a little so that tubes worked and attachment-point-fu was no longer required for aerodynamically shaped craft