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KSP2 Release Notes
Everything posted by sal_vager
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Shift-Scroll still doesn't work in VAB
sal_vager replied to CuAnnan's topic in KSP1 Technical Support (PC, unmodded installs)
Squad are not able to reproduce issues that do not have sufficient supporting information, no information on system configuration has been provided. Please update the tracker issue, this thread will be closed however to prevent argument. -
Parts not connecting (1.0.4)
sal_vager replied to Deaghaidh's topic in KSP1 Technical Support (PC, unmodded installs)
Hi Deaghaidh, there is strict part node attachment rules now, though this can be disabled in the modkey+F12 debug options, but the nodes should all be the correct way round. If this is occurring with stock parts then I suggest you re-install KSP, this should ensure all the Squad parts are up-to-date. If you are using modded parts please check for updates as those parts may have the nodes the wrong way around. -
Hi chrisl154, the site was changed at the time of the 1.0.0 release, and a lot of people saw the "maintenance" message because their internet service provider was failing to redirect to the new page. Essentially it was a DNS error. Your ISP may just not have bothered to update their DNS, even after all this time, but you can change which DNS you use and I suggest Googles DNS here. As Gaarst says the site and downloads are working, but if changing DNS doesn't help you let us know.
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Hi all! There's been a lot of activity these last few months despite the encroach of summer, who needs the beach when we have beaches near our beloved KSC? Not to mention on Laythe, send me a postcard! -------------------- We get a lot of art threads and story threads in Fanworks, but this has to be the best mix of both, check out Kuzzter's Duna or Bust comic here!, reading and funny pictures, that's about my limit literature-wise. -------------------- Soda Popinski has made this hilarious short B-movie, Amazon women from the Mun, complete with its own "making of". Now I know where female Kerbals came from! -------------------- MarvinKitFox comes up with the challenge for this TOTM, with his Kerbol limbo, how low can you go? -------------------- This might be the first craft I've stickied from this well known and highly skilled builder, and it's far from his only vehicle of this type, but I think it's the best, take a look at Zekes Iosif Stalin 4, stock heavy tank!, that's some serious creativity with nothing but stock parts. -------------------- I don't know about you but mining can be a grind, all that punching of trees to make pickaxes, oh wait wrong game, so if you're as in-the-know about mining as I am you might appreciate rhadamant's step by step mining guide. -------------------- Not a thread this time but a post, on the subject of getting joysticks working in KSP, hellbender goes out of his way to help us out here, if you're having trouble with your bindings it's worth checking out (and dropping him some rep). -------------------- There's been quite a lot of talk about the new film The Martian by Andy Weir all over the net, and we have our very own thread discussing the book and movie here thanks to sp1989, so if you're interested in Mars it's worth a look.
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No thermal conduction
sal_vager replied to Arthropode's topic in KSP1 Technical Support (PC, unmodded installs)
If your Physics.cfg is old you can get a new one from the game zip or from here. That should solve the issue. -
Just a note on the LV-N, you will still need radiators to remove their heat while in space, they won't radiate very well on their own and heat conduction to other parts is slow. Re-entry effects will occur but under different conditions to those that players coming from an earlier version of KSP expect, they are supposed to better coincide with the times that parts are actually getting hot. Edit: I see what you mean, the internal defaults don't match the file in the zip, doing some testing here. Edit2: Yeah this is wrong, you can find the file here.
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KSP Twitter- "We've got something planned later today"
sal_vager replied to Jodo42's topic in KSP1 Discussion
Merged into the other thread, and it was the footballs! -
How do i NOT blow up in the atmosphere?
sal_vager replied to Clockwork13's topic in KSP1 Gameplay Questions and Tutorials
Hi Clockwork13, it's hard to know what's going on just from that, but you should be able to re-enter without much trouble if you set your periapsis to about 30km. You'll slow down quickly enough to avoid too much atmospheric heating, too high and you'll be super sonic for too long and risk overheating, too much lower and you can punch through the atmosphere without losing enough speed to safely open the chutes. The new default for chutes is to open at 1000m and 0.04 pressure, craft launched before the update may still have the lower values though, so adjust them accordingly. If your Physics.cfg is old you may also have incorrect values for heat, so rename it Physics.old so KSP makes a new one. -
Frame rate importance?
sal_vager replied to GarrisonChisholm's topic in KSP1 Technical Support (PC, unmodded installs)
Attempt is the word, if I could fix KSP so it'd work for everyone I would. -
Just physical merch I think, so other people can't profit from the Kerbal brand without Squads permission.
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Weird graphical problem.
sal_vager replied to s10w10rr1s's topic in KSP1 Technical Support (PC, modded installs)
s10w10rr1s, can you please verify that a new unmodded install does not suffer from this issue. -
Unfortunately you'd not be able to sell them without consent from Squad as they own the Kerbal IP, but it doesn't hurt to get in touch with them and ask.
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Load folder no accessable.
sal_vager replied to Peebothuhlu's topic in KSP1 Technical Support (PC, unmodded installs)
Or open your game folder and look to see the VAB and SPH files are actually there. -
inigma isolated clear reproduction steps and a simple test craft that triggers the runaway heating of parts, and has reported this issue with logs to the tracker, this is what the developers need to occur when dealing with any suspected bug. Everything else so far has been anecdotal evidence at best, overdramatic at worst, knowing that an effect occurs with many different parts is not helpful and just causes confusion, reproducible steps must be found. Now that it has been, the test team can reproduce the issue which I see has already happened, and the developers now have enough information to work on why this occurs.
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1.0.3 part heating bug
sal_vager replied to Majorjim!'s topic in KSP1 Technical Support (PC, unmodded installs)
This is a duplicate of this issue, it's too late to merge them so this will be closed to prevent confusion. -
1.04 Patch if you unluckily decided to buy at GOG (or even 1.03 ?)
sal_vager replied to Sirad's topic in KSP1 Discussion
GoG has 1.0.4 now on all platforms, so this thread is redundant. Closing! (oh and GoG 4 evah!) -
It's nice that they linked to the KSP forum, though as others have mentioned, it was because the thread is highly rated by Google. Which is in itself pretty cool actually
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Just ended up a little too subtle I thought you'd found Jesus...