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sal_vager

Moderator Emeritus
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Everything posted by sal_vager

  1. It will be hard to take off with those elevators so close to the center of mass and lift, it really needs a small tail/horizontal stabiliser. Mounting the tail wheel higher so the nose is higher will help get enough angle of attack to take off (part clipping). The pose? No idea, the wheels are probably not quite perfectly straight.
  2. It's beautiful.... Can we have the craft file please, er for testing, yeah that's right, testing
  3. Yep, some need to be staged, others right clicked, it'll depend on the contract
  4. Check the contract to see how it is meant to be triggered
  5. There's no way Squad are going to put any time into this, and the moderators won't either, so it's dead in the water sorry.
  6. I'm pretty sure HarvesteR is against procedural parts in the stock game, they take away from the lego like quality of KSP.
  7. Ehh I really don't like this idea :/ It'd be hard to track and prevent abuse, and it's unfair to prevent people from downloading something if they don't have enough coins, especially new members. I know some other sites use this system and that's fine, but not here.
  8. Huh, well go out and look for inspiration
  9. Sorry to throw more suggestions to you and possibly cause confusion, but I don't think you'll find the Gimp the easiest way to make a logo. I assume you want something with clean lines, something not overcomplex, that you can tweak till it's right. Start with roughing something out on paper, then you can recreate it in a vector graphics program like Inkscape, this lets you make an image out of parts, edit them in any way you like, add and remove bits easily and change its size to whatever you need. Much easier than trying to paint a logo or edit stock images, which is what the Gimp is better for
  10. I second this, I miss the old oven.
  11. The demo is designed to not support addons at all, the most you can do is a one-for-one replacement of an existing part, and there's no plugin support.
  12. Whut? Wot? Huh? Eh? What U say? I don't think I want this one, the other thread was enough
  13. No idea what this is or where is best for it, maybe fanworks? Yeah, lets try fanworks
  14. I think StormKat means a port that docks in an aligned way, so the two vessels are not rotated relative to each other.
  15. HarvesteR mentioned why once, ages ago, I think it was because they use fuel slow enough that they don't need the bar visible, you can check the resource tab and it helps declutter the screen
  16. It should just complain at the Bios/Eufi that the fan speed is zero and prevent you from going any further, it's a safety feature
  17. Kerbal, Kerman, Kerbin... Ten kharacters.
  18. Only stress tests, like 3Dmark. If it is damaged it'll keep failing, if it's working don't worry about it.
  19. It will be slower on the open drivers unfortunately, and if you started KSP x64 then that's what you're playing
  20. I think this is the version for intergration into SSTO designs, but it comes down to how you make your SSTO
  21. Just one step at a time guys, or he could totally wreck the thing, if it's under warranty get the shop to sort it out. If not, then open it and check the fan, don't remove it, if it's working then make sure air is actually getting into the case. Let us know what happens and we'll go from there.
  22. Make sure your existing fan is actually turning fast enough and not caked in dust before spending on a new one
  23. Just stepping in to remind everyone that KSP is a work in progress and you are getting early access, it was this way 0.12, 0.13, 0.14.... Some things will be pushed back to 0.91, some may even be brought forwards, that's just the way it is We may still see cargo bays, it's not over till the fat lady sings after all Now back on topic everyone!
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