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sal_vager

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Everything posted by sal_vager

  1. The shift+w thing also rotates parts in the editor Also, Kerbals are able to move to ladders that are next to the ladder they are on, it's a little tricky at times but they can do it, you can use the small ladder pieces to make a curved path for them to follow as well.
  2. Guys, can you please stay off the politics and religion, you know the rules
  3. Great stuff Nova, looking forwards to seeing how this develops
  4. Wow, this is great, moar KSP papercrafts, moar! (Stickied)
  5. The Kerbin cup may be the star of the show but there have been many excellent threads started by our members, so lets have a look at a few -------------------- Starting with Tutorials this time, have you ever looked at your four booster rocket and thought "this needs just one more" ?, UpsilonAerospace has, and has tricked KSP into five way symmetry, and now you can too -------------------- GregroxMun impresses again with his Apollo Redirect Mission (A Beyond Apollo Reboot) challenge, dust off your best Saturn rockets and go asteroid hunting! -------------------- This is just too good not to include, arc5555 has made some amazing paper KSP rockets, just remember not to run with scissors -------------------- Northstar1989 gets us thinking about rocket design, and whether a big dumb booster might be the way to go for low cost launches, are the trade-off's worth it? -------------------- Finally, we visit the Space Lounge, and follow Novasilisko and his new game, the Science of the Spheres, take a look at the prototype and have fun
  6. Terraforming is far far beyond anything Squad has planned for KSP, it's maybe an idea for an expansion one day, but not today Closing this as it's gone off topic.
  7. Back up your cfg first just in case, and use any editor you like except Wordpad, which shouldn't be a problem unless you have installed Wordpad in Wine
  8. Visits to random biomes? Eeesh, nah I think Squad have a few more ideas than that.
  9. Now I want to make a silly ship Oh and I moved this to the Exchange.
  10. Christoph1337, it's just a compressed file format
  11. The style is very very nice, I suggest you keep with it
  12. The settings.cfg can be hand-edited if you need to assign keys, not sure if KSP will handle CRTL or Shift though as those are already set to the throttle, they would also need rebinding.
  13. iamzac, I always had to use the second or third setting from default, any lower and yes, the shadows vanish. As for the keys activating other things, yes it shouldn't happen, but it'd be something the mechjeb maintainers would have to fix, there most be something wrong with how the overlays are handled. Malah, do you know what version of the driver you used in February? It may be worth going back to it. The game uses different ways to render graphics between the Windows and Linux versions, it uses D3D in Windows and Wine, and openGL on Linux. Look for your player.log, if Arch uses the same file structure as Ubuntu you'll find it in "/home/user/.local/share/Steam/SteamApps/common/Kerbal Space Program", otherwise you'll need to search your computer for it. That file could tell us more about the problem, also see if LC_LANG=C work better for you
  14. DaMadOne, AA was deliberately disabled for AMD cards because there were serious issues with those cards when Unitys own AA was enabled, AA with Nvidia is just broken. iamzac, not sure about Mechjeb, but you'll need to turn down the render quality slider to fix the shadows. Malah, that's an old graphics card and the current driver does not support it, can you try the open source driver?
  15. Yes and yes, also, moving to the spacecraft Exchange
  16. Or you could settle this like gentlemen Pistols at dawn!
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