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Everything posted by sal_vager
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Please start a new thread guys, this is old
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Can any plane glide unpowered? (unless it is a brick of course)
sal_vager replied to iDan122's topic in Science & Spaceflight
Some planes glide better than others of course, a ASK 21 will go a lot further than a 777 and is light enough to take advantage of thermals for lift. A plane can fall like a brick if it's suffered structural damage though, such as if its tail has broken away. The space shuttle wasn't that bad considering, but because it could not regain any energy it lost during the descent it always came down with excess speed, so there was a margin for error, that's why it had to make all those S shaped turns, to scrub off the extra energy. Here's a good article on flying the shuttle in x-plane, it gives you an idea of how hard it was -
Communication limitations & Hide planets
sal_vager replied to Tortoise's topic in KSP1 Suggestions & Development Discussion
Planet occlusion would be good, though remotetech already does this -
How to get beyond Mun and Minmus
sal_vager replied to CrayzCrinkle's topic in KSP1 Gameplay Questions and Tutorials
Lol, I better update that bit -
How to get beyond Mun and Minmus
sal_vager replied to CrayzCrinkle's topic in KSP1 Gameplay Questions and Tutorials
"If you can get to orbit you're half way to anywhere" Robert Heinlein, author, requoted by HarvesteR, KSP lead developer. You will actually use less fuel by getting into an orbit first as long as you are doing it in anything like an efficient manner, burning straight up then sideways is actually very wasteful as you are fighting gravity much of the way. A better way is to gradually pitch over as you ascend so you gain horizontal speed early, so your rocket is held up not just by it's thrust, but by being fast enough that it is in a ballistic trajectory with a lot of momentum. Try this approach to reaching orbit, take off like you normally would and watch your atmospheric pressure gauge, when the needle reaches the darker blue, tilt your craft west so the navball shows about 45 degrees, if your rocket is very heavy you will want a steeper angle though so your yellow maker does not drop too far. At the big line before you reach the very dark blue part, pitch over again to about 67 degrees, less for a heavy rocket, you'll be gaining a lot of horizontal speed now and pushing your apoapsis into the upper atmosphere. Where the dark blue gives way to black pitch over once more to around 80 degrees, nearly to the horizon and keep burning, switch to the map and cut your engines when your AP is comfortably above the atmosphere, 80km is fine. Coast till apoapsis then burn while pointing 90 degrees (the horizon) till you hit about 2300m/s, now you're in orbit with more fuel than you'd normally be left with, and more time to figure out what to do next -
What makes space food healthier than MREs?
sal_vager replied to szputnyik's topic in Science & Spaceflight
Not sure about space food but MRE's are really designed for when you need a very high caloric intake, such as when you are expending a lot of energy (fighting a war). A friend of mine says they back you up something cruel if you eat only them for too long -
Okay, I was trying to reproduce this craft and couldn't get it to break, even when hitting the SPH at 12m/s
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Are you using unbreakable joints or any reinforcement addons?
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No news, sorry, Squad want to figure out a discovery mechanism for any outer planets before the add any more.
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Windows Game Resolution
sal_vager replied to Gordon861's topic in KSP1 Suggestions & Development Discussion
You can start KSP with -popupwindow to get a borderless mode, you can also force resolutions with -screen-width and -screen-height, these are Unity command line arguments. See here for more details -
Could you escape a black hole with an Alciuberre drive?
sal_vager replied to Sillychris's topic in Science & Spaceflight
Guys, I'm sorry but I'm closing this one, it's an unanswerable question and all anyone can possibly do is speculate. This would not be a bad thing normally but this thread is turning to arguments, anger and name calling. -
Gravity keeps our air in place, though hydrogen is light enough to escape (that's why we don't have any not locked up like with water) The term for gasses equalizing pressure is expansion, I think
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The Linux compatibility thread!
sal_vager replied to sal_vager's topic in KSP1 Technical Support (PC, unmodded installs)
fig0451, did you try the memory fix from the opening post? Though I have heard that others have found their KSP also only using 2gigs, no idea why yet. thomad16, we can help you, don't fall to the dark side -
Ask me any one question about space, please!
sal_vager replied to Tex's topic in Science & Spaceflight
Maximus, relax, you can answer these I know it -
The Linux compatibility thread!
sal_vager replied to sal_vager's topic in KSP1 Technical Support (PC, unmodded installs)
thomad16, there's some weird stuff in your log, is this happening with a new save and settings.cfg? Kurja, no idea yet sorry. -
Command Seat Needs Seat Belts
sal_vager replied to LunaTrick's topic in KSP1 Suggestions & Development Discussion
I guess you could use the little cubic struts to make a cage? -
The Linux compatibility thread!
sal_vager replied to sal_vager's topic in KSP1 Technical Support (PC, unmodded installs)
I think it's the graphics thomad16, there's a fix for the ivybridge though. This error is right near the top of your log: [WRN 05:17:24.881] The image effect ImageEffects Unity3 (TiltShift) has been disabled as it's not supported on the current platform. -
I found this interesting picture
sal_vager replied to TechnicalK3rbal's topic in Science & Spaceflight
Jeeze Tex, relax -
Give it time Zoo, it's been two hours, also we don't like bumps here
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Print shops can make you larger prints, cost will vary depending on the shop and could be nice and cheap if you find that the owner is a fan of KSP
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Sorry for the delay Mhellerman, Squad do not offer posters at this time, but they do have a range of other items available from cafepress and shapeways that you may be interested in Feel free to make your own posters though, maybe some of the talented artists here can come up with some designs?
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Global Warming: Past the point of no return
sal_vager replied to Rhidian's topic in Science & Spaceflight
You may find this is relevant to the discussion. -
A lot of joysticks twist around their vertical axis, giving 3 axis per stick
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Drag of a single Kerbal
sal_vager replied to lajoswinkler's topic in KSP1 Gameplay Questions and Tutorials
Interestingly 0.1 is the global default drag value in KSP, unless a value is specified in the part.cfg it will assume 0.1 -
If your rocket is big enough then of course it is realistic to launch a station in one go, your only limitation is cost. Feel free to edit the Ion engines to a more realistic 0.1 newton and don't forget a good book for those interplanetary burns.