Jump to content

sal_vager

Moderator Emeritus
  • Posts

    17,670
  • Joined

  • Last visited

Everything posted by sal_vager

  1. Welcome to the community Master101Chief Have fun and fly safe
  2. Nice rocket Malicar, and welcome to the community I understand what you mean about KSP being the game we didn't know we wanted, it just seems to hit all the right notes and doesn't get dull. Don't forget to take a look round the forums, there's a lot going on here
  3. It's not photoshop, I can tell by the pixels
  4. Guys, if you preface your thread title with [Rocket Builder] then when the rocket builders section is back I can move them all over more easily
  5. Maybe try timewarp when the panels are straight, so when you go back to normal speed they have little or no bend in them. Failing that, just leave SAS off and wait?
  6. Which ports are you trying to dock to? The round white ones need to be opened first by right clicking them. Also the port on the craft doing the docking must also be open / the right way round, the posts won't dock to the "skirt" end
  7. Mine's pretty tame compared to the others here. Scoring 40 points is my Zombie APC, made from an old pick-up truck, it's open so survivors can be more easily picked up (or easily run away from zombies) and has a reinforced front for ramming things! It's armed with a decoupler cannon (complete with reloads) for blasting the gruesome hordes. And the front spikes are being modelled here by Bob Kerman You can download it here.
  8. If you can, get his player.log too, the differences might help diagnose this.
  9. Thank me when it's working (if I was right of course) or let me know how you fixed it if you do
  10. This is not normal and points to an issue with your graphics driver, that first line seems to indicate that you don't have the permissions to use it on your account, maybe the driver was not installed system wide somehow?
  11. Okay, you should still get a player.log in "/home/user/.config/unity3d/Squad/Kerbal Space Program" so find it, open it, copy the contents and paste them here in code tags, they look like this: [CODE][/CODE]
  12. Welcome back halocon We probably won't see roleplay back on the forums anytime soon, twice was enough, but I hope you have fun at play.kerbalroleplay.com/ have fun pretending to be a Kerbal, and fly safe!
  13. sal_vager

    Hi

    Welcome to the community 8bitg33k , as tommygunyeah suggested, Scott Manley is a great source of info
  14. Welcome back lobsterbark, yeah a lot of people lost their accounts as you no doubt know by now, but we can rebuild the forums! Just like our rockets in KSP (Both seem to explode from time to time)
  15. Welcome to the community MonkeyLunch What is that, a guy in a banana suit doing the Saturday night fever dance? Is that you ?!
  16. The trouble here is that the jumbo-64 is so big the heat can't path through it to another part, so even tricks like sticking struts and other surface parts on the tank can't drink up the heat. You can fit something else in between but like you found it's wobbly, you need struts to control it, or just throttle back a bit so the heat doesn't destroy your craft Maybe that new part that looks like a docking port would help here?
  17. Well, this is still a touchy subject at the moment to be honest, but I'm sure Squad would be heartened by your post, it's just that there was wording that said all updates would be free, that makes it kinda hard to then sell an expansion pack later. The moderation team is all for open discussion on KSP related stuff (no really!) but we will be watching this thread for arguments and flaming, so keep it civil please
  18. That's interesting zpox, what will you do with it?
  19. I'll go with Reapers idea on this one, give the Thargoids what for Reaper Black!
  20. Can you delete your settings.cfg and then start KSP with LC_ALL=C ./KSP.x86 please Ezzran?
  21. From what I can tell, the notifications were turned off to make it easier for people to re-join, and from checking your tommygunyeah account I can see that it is in the Members group and does not need email verification. So if you'd rather use that one post a welcome thread from that account and I'll close this one
  22. Welcome to the community Arestris ASAS will make rockets wobble, especially if the boosters have gimballing engines so lock those gimbals! Also, strut that baby up, you don't need many and it can be tricky sometimes to find the best spot for them but they can make all the difference. Or just lift smaller parts and more of them Good luck building your mega-station and fly safe!
  23. Welcome back Carlbergh You could help reignite your browsing habits by starting a deep and thoughtful thread on the forums maybe, you'd be always interested in what replies you might have gotten
  24. Welcome back fractl Half of KSP is the great community that's built up around it so it's time to stop lurking and get posting Have fun on the forums and fly safe in KSP!
×
×
  • Create New...