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KSP2 Release Notes
Everything posted by sal_vager
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Looks like my time machine worked perfectly....
sal_vager replied to boa3532's topic in Welcome Aboard
Welcome back boa3532 Cross your fingers that this doesn't happen again one day -
Welcome back Attackturtle So it was you who kept refreshing the page?
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Long live the past ! Welcome back ADV-SAS
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Welcome to the new (old) forums Fyrem Have fun!
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Welcome back Reaper Black Have fun mashing Kerbals and fly safe!
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Welcome back to the community Sir Nahme Have fun and fly safe!
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Welcome back TheZofDeath, I don't remember you having underscores last time either Anything that helps people on the forums is a good thing, so some kind of ideas megathread would be brilliant
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Welcome to the community Iano I'm glad you're enjoying KSP, you'll fit right in Have fun and fly safe!
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Welcome to the community Piv Have fun and fly safe
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Keep an eye out for Damion's weekly updates on Tuesday, but I think everyone can understand that Squad have a lot to deal with right now
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We may have Rato, welcome back
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Welcome back Nicolas411, you be good this time you hear? Have fun, fly safe, and stay out of trouble
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Just leave any thread over a year old alone and you''l be fine Oh and you can also use duckduckgo to find the old pages, use !cache and the url from your history on any old thread you want to find. It takes you to a google cache of the page if it exists.
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Mini podship (launcher sold separately)
sal_vager replied to sal_vager's topic in KSP1 The Spacecraft Exchange
There's one cup-holder, you gotta have a cup-holder -
Welcome back czokletmuss I'm looking forwards to seeing your threads again, take care and fly safe!
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Mini podship (launcher sold separately)
sal_vager replied to sal_vager's topic in KSP1 The Spacecraft Exchange
There actually is a parachute, inverted and tucked under the small docking port, making the mini podship suitable for emergency use at Kerbin, Laythe, Duna and Eve! Activation is by pulling on one of the three exposed chute housing sections around the nose, or by the standard staging system as required by Kerbal spacecraft operation guidelines -
Welcome back Mukatsuku You'll get better with practice, so I prescribe moar KSP! Also I'd like to see this rover Have fun and fly safe!
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Welcome back to the community BFalcon I'm just waiting for the next multiplayer thread! Have fun and fly safe
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We better get some new craft loaded up now we're online again, so here's a little something.... The podship is an RCS powered mini orbiter, just add a launcher and you are good to go, the podship is great for individual Kerbals who want to sightsee or who like low insurance costs! Highly efficient and easy to park, the podship is great as a spare family runabout, and you won't grumble about your kids wanting the keys with a craft this cheap Craft file is pastebinned here.
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Welcome to the community Airbornem4 It's good to finally be able to do that again ^ Have fun on the forums and fly safe!
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Postcards from Laythe - Cancelled indefinately
sal_vager replied to chobit-389's topic in KSP Fan Works
I managed to get this thanks to google cache, I hope it helps. http://www.filedropper.com/postcardsfromlaythecache -
We're back in business guys! So if you are new to the forums or an established member who's finding themselves back at square one, or just want to say hi, drop in and let us know you're here
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How to place tanks radially in 0.18.4+ and the 0.18.3 Demo. The new game and demo have a little issue with placing fuel tanks radially, and is the same issue the old aerospike used to have, KSP just assumes it is an invalid placement and doesn't let you fit them. This is very easy to work around though, as with the old aerospike all you have to do is fit the tank in a valid place first: Then attach the tank radially as normal: And it will click into place just as you'd expect! Another way to get around this is to enable part clipping in the VAB with Alt+shift+control+D, this only works in the main game though, and is not available in the demo. Have fun and fly safe!
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"Secret" features & key shortcuts.
sal_vager posted a topic in KSP1 Gameplay Questions and Tutorials
Originally posted by felixar90 "Secret" features & key shortcuts. So, it took me some time to find out about Alt+(timewarp) to force physic warp. I also recently learned about Alt+L to lock the stages. I there any other un-explained feature or non-rebindable combination of keys I should know? Ok, so now we have : (I'm not gonna list keys you can rebind in the input options) *For 0.19 and onward, Alt is now <modifier> which should be Alt on Windows, Option (⌥) on Macs, and RightShift on Linux. It should also be remappable. From the changelog * The Alt modifier key is now remappable, and defaults to RightShift on Linux. * Remapped all ocurrences of the Alt key to RightShift on Linux (as Alt is OS-reserved on most distros). To remap your modifier key, head into settings.cfg in you main ksp folder, and search for MODIFIER_KEY Here's what it looks like on my Mac Code: MODIFIER_KEY { primary = LeftAlt secondary = RightAlt switchState = Any } In Flight Double Tap Brake : Parking Brake Click on the brake icon near your vertical speed indicator to set parking brake. Alt+Time warp Keys : Force "Physics" warp ( <modifier>+Time Warp since 0.19 ) Alt+L : Toggle Staging Lock (Disable spacebar / Stage key) ( <modifier>+L since 0.19 ) Alt+Pitch/Yaw/Roll : Trim (Move the "zero position") ( <modifier>+Pitch/Yaw/Roll since 0.19 ) Alt+X : Reset Trim ( <modifier>+X since 0.19 ( In EVA Hold left mouse button to freely orient your Kerbals in ANY direction. Hold Shift (or presumably, the key you bind running to) while letting go of a ladder to jump backward instead. VAB/SPH WASDQE : Rotate part. Usually in the wrong direction or along the wrong axis. Think of shaving in a mirror or a USB port Shift+WASDQE : Fine rotation (5° increments) Space : Reset rotation Shift+Click on any part of the ship : Select the whole ship (Like if you clicked on the pod) Alt+Click on a part: Clone Sub-tree (clone a part and all it's "children") ( Now <modifier>+Click since 0.19 ) Ctrl+Click on a part : Navigate to that part in the parts list X : Cycle through symmetry modes C : Toggle Snap to Angles Ctrl+Z : Undo Ctrl+Y : Redo Anywhere Ctrl+Alt+Shift+D : Toggle Debug "Cheats" Window. ( Now <modifier>+F12 since 0.19 ) Alt+F2 : Toggle Debug Console Window ( Now <modifier>+F2 since 0.19 ) More complete list available here : http://kspwiki.nexisonline.net/wiki/Controls (It doesn't say about the Alt-Timewarp for Physics timewarp tho... someone with a wiki account should fix that...) Last edited by felixar90; 1st April 2013 at 22:00.