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Everything posted by HazelPine
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I'm experimenting with some painting techniques....
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My laptop is that exact resolution, but I'm not seeing any difference in the text size or distribution on my end..
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A Soviet-owned B-34 burns down with a psychedelic trail of fire!
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I sketched out one my best aircraft I ever made in KSP to date, back from 0.90! It was capable of flying to the poles and back again, all the while carrying a medium sized rover in it's unpressurized rear cargo hold (the big empty angular bit), all while carrying a sizable crew and tons of stuff internally with the use of KAS back in the day. I want to try and remake it soon, to have a new version of it for future endeavours.. Here's a pic of it:
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Welp, it's been a while since I posted anything here. here's some stuff I made in the past weeks! An Hs.129 chases a small biplane in a rather unfair and one-sided encounter. A T-26 soviet tank! Two fancy-looking fighter jets engage in some classic dogfighting. An Airbus 318 climbs into the sky, bearing a Pine-inspired livery for fun! Also, @XB-70A, your drawings are improving every time you post something new! Each one comes more detailed and more well-executed than the next! What doesn't practice achieve, amirite?
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This thread speaks to me. I for some reason have immense trouble sleeping before 2am, and that is on weekdays where I only end up with four hours of actual sleep a night. During weekends, I tend to go to sleep after the sun rises, many times not even knowing what time it actually is. Rarely, on occasion, I end up not sleeping in the morning (maybe because the sun makes me stay awake) and I end up staying over 50 hours awake at times, only going to sleep at 2am the next day, regardless of how tired I may be. I tend to have a completely broken sense of coordination when I stay two days up, with broken spirits and a general loss of inspiration or willingness to do anything. Everything becomes a chore. An hour last forever. Don't stay up for days on end if you can help it guys. It really doesn't do you any good.
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Indeed I do! Thanks for the compliment too!
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Applied! (Name is SaplingPick)
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I decided to try practicing car thumbnail sketches!
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Today I went on a little outing with my family to Petrópolis, and it was a great opportunity to take some nice pictures, since it's a historic city and as such, is well preserved ever since the royal family left. This was a church that happened to line up with a photogenic bird as I crossed a little bridge: This is Santos Dumont's house, which I found rather neat-looking: This is a pathway in the the royal palace museum: Clouds were floating low today: The best part of the city was this really shallow river that had really clear water and all around had lots of trees: I would have taken more pictures but my camera ran out of battery power early on (I forgot to charge) so I was constantly turning it off to save it for later, and missed a lot of stuff. Luckily I'm going back in a few weeks.
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@tater, it was this little 'miniature' mode I have in my digital camera, which I use quite a lot, to the point where my family complains about me not having normal images. It's great for taking pictures of scenery and making some scenic pictures.
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So, I tried redesigning a plane from an older wii game I had, Sky Crawlers: Innocent Aces. I think it turned out okay-ish, what do you guys think?
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Good luck on your travels! Hope you have lots of fun while traveling too! The forum will be different without you, for me especially, since you helped me out a lot, but you're also going to be doing something I have wanted to do as well, so I can't feel bad when you'll be enjoying life! Enjoy you travels, @sal_vager, and thanks!
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Here are two pages from the past week of random sketches and doodles I made during class. (BIG IMAGES)
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Say Hello to The Rep Grand Group! [07/19/16 UPDATE!]
HazelPine replied to Endersmens's topic in Kerbal Network
I was told there was a place for me once my rep went into quadruple digits.. Is this it?- 929 replies
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Imagens inéditas de meu novo programa espacial, que eu estou escrevendo um Mission Report sobre no subforum lá. Essas ainda tenho que desenhar, mas tá quase!
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First Manned Flight: Hi-1 "Schnee" Building upon the success of the "Tic-Tac", it was suggested that the space program should launch a second probe with better instruments to discover more about the new frontier that was just reached, but of course like every stupid senseless idea, it was disregarded. Instead, we launched a Jeb on an unproved and untested rocket design. Sort of. You see, the plan for the first manned mission was to be a high-altitude balloon flight, to see how the little green guys and gals would do in space-y conditions. Except the main piece of the operation, the balloon itself, didn't inflate during prototype testing. Some say sabotage had a hand in this, but at this point it was too late, since the engineers had half the rocket done already and had stuck the balloon capsule on top of it all. That's how the Hi Series of rockets was born. The flight itself was rather simple; it has to be. Otherwise all personnel that had anything to do with it would bail in fear of disaster. 5 minutes before launch, Jeb was put into the capsule, and locked inside. Afterwards, we had the hatch welded together with some solder we had in hand. After that, he couldn't get out of it, and neither could we. the mission HAD to happen. Then we lit the candle and he was off. 15 minutes later, we started receiving some radio messages from the sky, which meant he was actually alive, but more importantly, orbiting. He kept saying things about how the parachute cover was loose, and when we asked him how he could even see the parachute cover from the inside of such a small ball pod, he said he went out to see. Lovely. He somehow escaped a welded pod. Apparently he went out through a side panel which was loosened during launch, but we think he just broke a hole where the parachute was and floated out. Anyways, he did the sciences and the retro burn was completed. He re-entered somewhere over an ocean. Except the one thing we wanted to come back from space, didn't come back. Turns out Jeb wasn't lying to us. His parachute was actually floating free in space before re-entry and got ripped off and burnt and all that good stuff, and he had to bail. Out of the welded hatch. Which was rapidly melting. He's lucky that we welded the door with solder instead of something better. So, like a true kerbal, he grabbed all the science experiments and put it into his pockets, and jumped free, landing on his back on the water. He was fine, although the real worry here was the science. Luckily, it was also just fine. And that is how Jeb got into the no-fly list for experimental and/or single crew space vehicles and a building was converted into an astronaut training facility, to filter out any crazy elements in our rooster of pilots and general space-going kerbals. EDIT:
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@Spacetraindriver, indeed it is!
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Absolutely! Especially since your art looks incredible! (If you have a timelapse of one of your landcape-y drawing, I'd love to watch it!) As for me, I downloaded a bunch of new brushes for my art program and have been testing them out with some colored sketches: EDIT: I also finished coloring an older drawing I never bothered to finish until now:
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FOREWORD: Hello forum-goers! This is something that I have wanted to do for quite a while now, and never had the inspiration to do. Long story short, this is going to be an ongoing half storytelling, half mission report, filled with hand-drawn illustrations! Now for the little details about the save itself: It is a Science Mode save, filled with a bunch of mods I really enjoy together, along with a changed up tech tree! The main focus of the save will be to conquer the solar system, or in other words, have a kerbal presence everywhere I can. Without further ado, let's start! First Flight: AA-1 "Tic-Tac" The very first flight of the space program was to be an unmanned probe. Mostly because none of the engineers knew how to design rockets all that well, since they only had a 2 week crash course on how rockets are theorized to work. So this mission was set for success. The small 2 stage rocket was dubbed the AA-1, named after the first letter of the alphabet typed twice and the first number on a calculator. The payload, a small 0.125m probe carrying simple instruments like thermometers and Geiger counters, was fitted with the finest metal sticks (later renamed to antennas) and had two small solid rocket motors attached to help it get into orbit if the liquid-fueled stages weren't enough. Due to it looking like a little tube, it was suggested that it be called "Tic-Tac". The 4-chambered main engine fired, and the rocket... didn't 'up' off the pad. It was later discovered the engine had too little power. AA-1 "Tic-Tac II" That little mishap was quickly fixed after the original "Tic-Tac" tipped over on the launchpad and blew up . This time, the rocket ascended quickly, leaving a big trail of smoke behind itself as it went into orbit. And boy did it orbit. It managed to reach a high Kerbin orbit, and with it lots of scientific data about flying in emptiness far away from anything. After a couple hours of transmitting science and pinging signals around, it quietly ran out of juice and died.
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I drew a thing! Airship was made possible by @Angel-125's wonderful Heinsenberg mod, which I love!
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Tutorial de Modding - Parte básica (em imagens)
HazelPine replied to Sturmgeschutz's topic in Portuguese (Português)
Adivinha quem tá fazendo um mod agora... -
I find that my designs usually tend to function rather than looks, although I begin every design with an aesthetic already in mind based on my earlier experiences with the kind of vehicle I'm building. So, when I'm building landers, I already start thinking of a more vacuum-based design, or maybe when designing a SSTO I think of a more pointy sleek shape, etc. I also try to base the design based off of what the mission is, so I rarely re-use a design. That being said, I always try to push the aesthetics as far as I can before performance is impacted. Here are some examples: