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DaMachinator

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Everything posted by DaMachinator

  1. I don't care, it just seemed unusual. I almost wondered if it was unintentional.
  2. 5/10 You monster, but that's quite an impressive feat.
  3. Vertical features could be cool, but the textures get stretched and look like crap unless you do something like actually map and texture every mountain.
  4. Into the infinite abyss of nothingness! Where does all the money go?
  5. Well, it seems that there's no restrictions at all...so...this will be perfect for me.
  6. Made and landed my first SSTO! I had to ditch it in the ocean after overshooting the reentry and running out of fuel. Carries 6 kerbals to a 90x90 orbit. The first attempt made it to orbit but could not maintain the correct reentry profile without RCS. The second attempt had RCS, but overshot KSP and ran out of fuel. I had to ditch it in the ocean with severe damage to the airframe.
  7. Or you can use Modular Rocket Systems docking lights (which have a single red light to indicate direction) and DPAI to do it by hand.
  8. Just to clear things up: This is not a KSP mod, it is an external tool to assist in the placement of commsat relays. I don't know how AntennaRange works, but you should be able to use it for that too. Works best in conjunction with an autopilot (MechJeb 2, kOS) and the Visual RemoteTech Planner by @ryohpops.
  9. 7/10 Do you have a warp drive? Because the chances of randomly selecting the same body in the Kerbol system twice in a row are around 7%.
  10. Is this mod dead? Also, is the drop pod in the pic purposely not round?
  11. 9/10 Mods + returned from somewhere outside of Kerbin's SOI
  12. 6/10 - A day's drive away, but there are places further still (like Australia and Proxima Centauri B) Someone come save me, please.
  13. RLA Stockalike adds gold variants of satellites, and a round probe core in a .625m form factor: Modular Rocket Systems adds more .625m parts: Fuel Tanks Plus gives you more options for .625m fuel tanks: Near Future Solar has some neat looking solars, and Near Future Propulsion has some cool electric engines, although you may want Near Future Electrical to help power them. Atomic Age by Porkjet adds the radioisotope rocket, a .625m rocket made of an RTG.
  14. It might, if you do something like install it wrong or use the wrong version for your game version
  15. Kerbal Engineer Redux SCANSat DMagic Orbital Science Kerbal Engineer Redux adds massive amounts of useful information to the game, including Delta-V readouts and orbital information. If you like to precision-design your rockets, or just want to know if your standard lifter can lift x payload into orbit, KER can do that. It's also useful for airplanes because it gives you fuel time at different speeds and altitudes. Works with modded planets too. SCANSat allows you to make maps of celestial bodies that are very useful for lander missions. Low and high-resolution altimetry maps give you slope and altitude data for selecting a landing site, you can map the biomes and scan for anomalies with another scanner, and it integrates with the stock resource scanning system to create resource maps. DMagic Orbital Science provides a host of new science instruments especially useful on unmanned missions, since many of them do not require recovery for full science value. It also adds smaller versions of the Mystery Goo and Science Jr. later on in the tech tree. Over all, an extremely well-balanced mod.
  16. This is a good question - I've done plenty of things with no regard for aesthetics. My first Minmus lander probably fits the bill, but I don't know if I still have any pictures.
  17. My only fully functional SSTO - the VSSTO lifter for the Caduceus disposable exoatmospheric lander. (It could probably land on an atmospheric planet, but I wouldn't suggest it. Has enough delta-V to get to Moho and land.) It should be full stock. If you have problems loading it in stock (since I built it out of stock parts in a modded environment) let me know and I will rebuild it in a fully stock environment. https://kerbalx.com/DaMachinator/Caduceus
  18. If anyone uses this, I need feedback on the number of torus segments to draw, as that is the least performant part of the app.
  19. Protip: RCS Build Aid adds CoM markers for tanks half full and tanks empty. It is usually not very difficult to balance your fuel tanks and engines in such a way that the CoM does not move much as tanks empty. Also, this tutorial by @keptin is very very nice.
  20. I've noticed parts colliding in very strange ways before, usually when coming out of timewarp or doing things that they were not meant to do. Like serving as armor panels to protect against HE anti-missile shells.
  21. Of note is that dishes can connect to omnidirectionals if they are in range. My preferred approach is double satellite dish relays for inter-body communications and omni constellations for body coverage. For a Kerbin-Mun connection: 2 sats in Kerbin orbit with 2 DTS Mk.1 dishes each and a Communotron 32 (unlocked fairly early in my game) 2 sats in Mun orbit with the same equipment Set up as follows: KerbinA Dish 1: Target MunA Dish 2: Target MunB KerbinB Dish 1: Target MunA Dish 2: Target MunB MunA Dish 1: Target KerbinA Dish 2: Target KerbinB MunB Dish 1: Target KerbinA Dish 2: Target KerbinB This configuration means that at least one satellite has connection to Kerbin at all times. If the dish angle of the dishes used is sufficient, the two sats for each body each require only one dish, pointed at the planet instead of the actual commsats. Note that the orbit of the dish commsats must both lay within the signal cone of the other.
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