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Everything posted by b0ss
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I'm still new to the whole modding business, how nice does this play with mods like Interstellar, Cryogenic Engines, etc.?
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I remember hearing about a mod that would allow the player to, say, undock a craft from a space station, fly it down to the surface, and then revert time back to the space station and undock a different craft from the station, with the previous craft autonomously recreating all your actions from before in real-time, as if you were playing side-by-side with a clone of yourself! But I can't seem to find it. Is my imagination playing tricks on me or is there such a thing
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I can't read Russian, is that a nuclear engine?
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i was told not to worry about take two... if there is a god i hope he prevents them from doing even worse things
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wow you guys are really smart. thanks so much for all those helpful answers!
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I've recently been super inspired by the Interstellar Extended mod for KSP, but it's been causing me some trouble lately. I have no idea what kind of engines are safe to use in Earth's vicinity! As of late I've been especially conflicted by the thermonuclear turbine, some say it's safe for use in atmosphere and others say that all the air that flows past the reactors becomes irradiated. I know that the "Lightbulb" closed cycle gas core concept are safe to use in the atmosphere but beyond that I have no idea how to determine whether a type of nuclear propulsion is safe to use on or near Earth
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what? Well if it helps at all I distinctly remember the specification that the craft would be small enough to fit in your pocket
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Yup. It was something else covered by SciShow a long time ago, it was something about propelling tiny postage-stamp sized craft to explore extrasolar star systems or something, but I can't find anything about it
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Yay! I can't wait. I love mods that up the practical realism!
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No it's a little different from colloid thrusters (SciShow just did an episode recently on those), and i distinctly remember there being spikes not unlike ferrofluid but definitely not actual ferrofluid.
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I remember there being a SciShow video on a method of propulsion where a magnetic liquid's surface is changed by a magnetic field so that it has little "spikes" and then subsequently charged so that little droplets can break surface tension and float away, providing a tiny amount of thrust. I can't find the video anywhere though, or anything about the topic whatsoever, anyone know what I'm talking about or what this propulsion is actually called?
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That's so cool! There will never be enough 20th-century aerospace concept art
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Ah dang that's a shame. Would be nice if this had weapons that behave like IRL railguns, can't have a heavy ordnance pack without electricity-devouring guns flinging tungsten at mach 7
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so does it just take all the electricity instantly or does it sip it down actively or what?
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I can't find anything online for "ROMBUS" except for google trying to teach me what a rhombus is
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The truncated toroidal aerospike is probably the coolest idea for a chemical rocket I've seen yet!
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I think it'd be quite spiffy if we could decouple fairing segments individually, a la Procedural Fairings. What does the community think?
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Do these have correct planet positions or is it just a display thing?
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Hey this looks absolutely great! Definitely gonna check it out
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[1.3] KerBalloons v0.4.2 - Balloons for KSP!
b0ss replied to JoePatrick1's topic in KSP1 Mod Development
Hey dude don't sweat it! You've given a lot to the community and we all have lives of our own we need to take care of. -
Thank you so much for keeping this beautiful mod alive <3
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Does anyone know of a way to adjust the .cfg's so that frozen Kerbals still consume a small amount of resources and electric charge?
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That's awesome! Do the railguns work with electricity like they do IRL, i.e. needing a huge burst of electricity using something like the capacitors from Near Future Electrical?
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Really? That's awesome! So how exactly does it work? Can you shield the reactors and such? And how does the radiation system work for parts?