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Everything posted by b0ss
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Oh nah I thought it was cool and an interesting thing I hadn't thought of before. It seemed realistic to me and I liked that, but I wasn't 100% sure *why* it did. Thanks for all of your super fast responses. And a big thanks to you Nertea for making so many beautifully-made and useful part packs!
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What's the rationale for making some solar panels un-retractable? (besides balancing)
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Spacecraft are meant to be cramped! Otherwise they'd be too expensive to launch I do get what you're saying though. I just don't see the reason to make a whole new part. The stock Mk2 and Mk3 fuselage series is definitely lacking and the mods designed to remedy this aren't that good, but I feel like a re-shaped Science Jr. would be really, really low on the priority list of SQUAD, even when just looking at parts (where is my mk2 nosecone and mk3 inline cockpit!!!????).
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[1.8.1 - 1.12.5] Interstellar Fuel Switch (IFS) 3.29.5
b0ss replied to FreeThinker's topic in KSP1 Mod Releases
Will anything break if I delete the "Parts" and "TweakScale" folders and remove xenon and structural from the resource config file?- 1,187 replies
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- fuel switching
- mesh switching
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(and 2 more)
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reeeeee >:( Turning off angle snap and manually rotating everything is menial and feels too "hand-made" rather than precisely calculated like in real manufacturing. I'd rather have everything set to conform to a regular lattice, that'd make arrays of parts like engines and decouplers much less junky-looking (and -functioning) but that's just me. Although I'm sure many other players would agree. Again, too "hand-made". When I build a vehicle supposed to be worthy of at least intercontinental travel I want to feel like I'm following a carefully and mathematically designed blueprint, not like I'm carpentering in the 3rd century A.D.
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[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
b0ss replied to K.Yeon's topic in KSP1 Mod Releases
Just tried it, the wing I used didn't even have to be vertical. Angle Snap seems to break all none-node attachments, stock or otherwise. Which is a shame because KSP magnifies my OCD haha -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
b0ss replied to K.Yeon's topic in KSP1 Mod Releases
That sounds... very strange and convoluted i'll give it a shot though! :> -
I've noticed that attaching parts radially to non-spherical/cylindrical structures in KSP is actually really difficult sometimes. This is most notable with wings and winglets: try attaching a battery pack or landing gear to the middle top of the wing with angle snap. It should be perfectly parallel to the surface, however move it just a few dozen centimeters to the right or left and now it's some 15 degrees tilted. I know that I'm going to get many responses saying that precise adjustment is possible with the relatively new translate and rotate tools but this seems so finnicky and headache inducing for something as simple as attaching stuff to wings. In my humble opinion I believe that it is ridiculous not to use a system where a child part's up vector is perpendicular to the surface it is being attached to. KSP's parts don't have *too* many polygons for this to work light on the CPU, right? EDIT: I meant when using angle snap. Whoops.
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[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
b0ss replied to K.Yeon's topic in KSP1 Mod Releases
Aha. Say, will the ailerons and aileron-slots on the wings ever get attachment nodes? It's currently really difficult to place anything nicely into the slots, (or at least it has been for me ) -
Why are later developed probe cores less useful?
b0ss replied to Phelan's topic in KSP1 Suggestions & Development Discussion
Because some of us (or at least just me) like the service bay, and perfectionists such as myself get really bad OCD itch if anything's doing major clipping. especially into a fuel tank. -
KSP Mobile Craft Creator
b0ss replied to Cheif Operations Director's topic in KSP1 Suggestions & Development Discussion
I imagine importing formulas used in KSP's aerospace simulation using data from a ship you're designing is pretty straightforward actually Honestly I really dislike this idea. It doesn't seem like it would be very wieldy or useful. If I'm allowed a little hyperbole I'd even say this would be financial suicide for SQUAD as maintaining something like this alongside the actual game just doesn't seem feasible at all to me. -
Simple Spherical Balloon Tanks
b0ss replied to sevenperforce's topic in KSP1 Suggestions & Development Discussion
Try Near Future Propulsion and Kerbal Atomics w/ fuel switcher mod -
You can use a service bay and put a bunch of science components in it. NASA probably wouldn't develop a whole new science kit for a bigger fuselage, probably they'd just put a bunch of their existing designs into a big cargo bay; SQUAD wouldn't be any different Although if you really want one there might be a mod out there with such a thing.
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[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
b0ss replied to K.Yeon's topic in KSP1 Mod Releases
Source post(s)? That's really sad honestly, they were so pretty and neat :c -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
b0ss replied to K.Yeon's topic in KSP1 Mod Releases
Yeah, I meant to say for fuselage types other than J and H, sorry lol :S Also the front-mounted drone core seems to be missing for me, have I installed incorrectly? Also also, what happened to the cockpit docking ports? D: -
Ah nvm, got it sorted. I'm using a different mod now
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Yeah, just got around to installing it. @SpannerMonkey(smce), have I installed incorrectly or is it normal for the current version's parts to be phenomenally difficult to place properly? They seem to be missing some pretty essential attachment points... also I don't have much maritime knowledge but the submarine parts look a bit big to me?
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Sandbox, I load up the VAB/SPH and I can't find the part anywhere, even though it's where it should be in the mod folder
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Medium Mk2 nose cone isn't showing up for me in the game, anyone know how to fix this or experiencing similar issue?
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[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
b0ss replied to K.Yeon's topic in KSP1 Mod Releases
Any plans or possibility of an inline drone core? -
Download seems to have 404'd. Has this part been moved to a different mod?