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Everything posted by b0ss
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Just a poll to see how others design their crafts.
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Another good thing to have would be separate CoM+DCoM's for each stage (each toggleable, ofc).
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I don't know, to me it seems pretty important to have the Dry CoM show up in the VAB/SPH. Would be great for planning flight during different fuel levels.
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Uhhh sure. I just find it kinda silly to have a multi-month journey with nothing for the kerbals to do other than sit in their Mk3-Cabin seats. Just imagine the cramps! Agreed 100%
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From a gameplay perspective I think that affected factors (life support) really need to be implemented.
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So I know we already have a(n albeit crammed) living space (the Hitchhiker) but I'm think for longer space missions, wouldn't an interaction chamber be more reasonable? Somewhere where the kerbals could exercise, etc.
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Inflatable heat shield. WOuld <3 to Deflate
b0ss replied to fireblade274's topic in KSP1 Suggestions & Development Discussion
Yes, but it should require some electrical charge to re-compress the air. -
TweakScale makes me really uncomfortable for some reason. Perhaps it's related to the fact that I'm a huge anti-part-clipping pedant and stock-like parts pack fanatic. Or maybe it's because it breaks a couple of logical rules sometimes. Ah well.
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A bunch of part suggestions/questions
b0ss replied to b0ss's topic in KSP1 Suggestions & Development Discussion
5. What if you wanted a little more crew than the cockpit allows on a shuttle? -
Some IRL rovers are on the scale of domestic cats, though.
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[1.12.X] Kerbal Planetary Base Systems v1.6.15 [28. April 2022]
b0ss replied to Nils277's topic in KSP1 Mod Releases
What if we had a "plaza" part? Somewhere that the Kerbals can go and socialize instead of always being confined to their tiny sleeping space. -
Is there any word on parts that are smaller than Kerbals? Such as wheels and cores that can be used to make Mars- and Lunar-rover/lander/orbiter replicas.
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A bunch of part suggestions/questions
b0ss replied to b0ss's topic in KSP1 Suggestions & Development Discussion
Can't you just "Set Target" on the drone and work from there? -
[1.10.0] Kerbal Krash System (0.5.1) 2020-08-05
b0ss replied to EnzoMeertens's topic in KSP1 Mod Releases
Tbh this really should be stock- 735 replies
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I've set my account so that I get notifications when someone posts content in a thread I'm following. However, I will cease getting notifications from that thread after one notification from it. I went over my settings a few times, and it should work, but it doesn't want to budge. I feel like I'm missing something...
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A bunch of part suggestions/questions
b0ss replied to b0ss's topic in KSP1 Suggestions & Development Discussion
2. Yup 3. Not really? The SciJr is pretty much the only inline science part. 4. Seriously? I always thought they were intended for shuttles. The cockpit even looks a lot more like NASA shuttles than Boeings 5. I don't mean an actual living space, just a smaller Mk3 passenger hold. -
A bunch of part suggestions/questions
b0ss replied to b0ss's topic in KSP1 Suggestions & Development Discussion
A mk3 cargo bay with a mk2 cockpit clipped slightly in from the roof, with some extra crew capacity in the bottom. Think of the Mark IV crew cabin. You should check out Lack's Stock Extension mod! OPT's K-size cargo ramp can also be used as a nose. -
A bunch of part suggestions/questions
b0ss replied to b0ss's topic in KSP1 Suggestions & Development Discussion
Once again updated with Mk3 inline cockpit and skis. -
A bunch of part suggestions/questions
b0ss replied to b0ss's topic in KSP1 Suggestions & Development Discussion
1. Dang. I recall seeing a mod that has redone SPP parts but it was really low quality. 2. I thought they looked pretty good... 3. There's a lot of space left over inside the cargo bay after a SciJr is inserted. I guess putting some goo canisters on the sides would solve that, but I really don't see the point of, >open cargo bay >activate scijr >activate goo1 >activate goo2 When you could just do, >activate mk2scijr and with a better look! 4. MPL: mobile processing lab. The name implies it can move around. And Mk3 isn't just for planes, you could use a Mk3MPL in a "Grand Tour" shuttle. 5. Going from a little living space for four to a 16-crew passenger plane segment and calling it the Mk3 version is a bit silly. You wouldn't call an interstate bus the heavy duty version of a dingy motel room, would you? -
A bunch of part suggestions/questions
b0ss replied to b0ss's topic in KSP1 Suggestions & Development Discussion
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We need Terraforming!
b0ss replied to electricpants's topic in KSP1 Suggestions & Development Discussion
I disagree. Kerbal technology in the game is supposed to be comparable to today's technology, and you won't see any trees on Mars any time soon, so no, no terraformers.