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LatiMacciato

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Everything posted by LatiMacciato

  1. I have tried with assuming for KBPS, @Nils277 might have to look over the details tho but technically the converters are working.
  2. I'm yet writing the CCK config because I think generally adding compatiblity for all containers holding all materials of EL (RocketParts, Metal, ScrapMetal, MetalOre) is a good way to bypass possibly missing compatiblity in KBPS where @Nils277 added a small ScrapMetal container. This way this cfg supports all containers that uses also EL resources in general. I'll PR once done. EDIT: there you go PR #139 no need to add tags into any part of EL, it goes by module and adds it accordingly, this way you add support for any mod that supports and uses the EL modules (including EL parts itself) .. but I hope I saved you some time by adding "tags = cck-el" to every EL part and please adjust if necessary. it does make sense now! mixing up Ex with EL is confusing, having one simple concept will make it easier to address module names in general, like having a simpler library. PS: I'm yet struggling with the KBPS converter values, I don't have any references and don't know how to fit the mod and it's modified converter values. Yet I'm just trying to help adding in compatiblity for mods that support EL
  3. since MKS still has some support for EL, I'd like to propose my EL 6.0 compatiblity updated configs for MKS/FTT and some other mods EL6.0_mod-compatiblity feedback is always welcome!
  4. Unsure if theres the new EL 6.0 release already adressed but GC only needs this change: ./GameData/GroundConstruction/Patches/EPL.cfg
  5. I noticed, that's the current task. Say, would it be ok to add support for CCK (Community Category Kit) so EL gets an own main category? I'm asking because I got to search via parts per manufacturer since MKS and the patch. If thats unfortunate of not fitting I'll be adding this as temp for my save only for working on the EL 6.0 compatiblity patch. my EL_CCK.cfg can be found here EDIT: I enjoy seeing the output of Hydrogen & Water because that I can use for fuel too! What I cannot use is Carbon, CarbonDioxide, CarbonMonoxide, Formaldehyde because them are waste elements/resources to me. additionally I might just make a gist uploaded a seperate folder to github in one of my repos called funTweaks for all mod patches as reference for mod maintainers to work with. EDIT2: I really hope this helps modders adding the new compatiblity, instead of daemonize EL
  6. I been working on compatibiy for mods using EL so they are then able to use EL 6.0 with KSP 1.4.x: for MKS: https://github.com/UmbraSpaceIndustries/MKS/pull/1309#issuecomment-379507733 these are just suggestions and intentions to help mods to stay compatible to the latest version. EDIT: for GroundConstruction EL mod support
  7. EL major update! for everyone who uses EL 6.0 ONLY: /GameData/KeridianDynamics/KeridianDynamics-EL.cfg:
  8. is the latest version of EL already adressed? I'd like to contribute and already working on the EL compatiblity fixes because most functions have changed from Ex...to EL...like ExSurveyStation to ELSurveyStation I'll post updates, once done! ./PlanetaryBaseInc/ModSupport/Configs/Extraplanetary Launchpads/KPBS_MM_EPL.cfg: ./PlanetaryBaseInc/ModSupport/Parts/Extraplanetary Launchpads/Launchpad.cfg: ./PlanetaryBaseInc/ModSupport/Parts/Extraplanetary Launchpads/Recycler.cfg: ./PlanetaryBaseInc/ModSupport/Parts/Extraplanetary Launchpads/Smelter.cfg: (still needs adjustments because of the new EL reciepes!) ./PlanetaryBaseInc/ModSupport/Parts/Extraplanetary Launchpads/Workshop.cfg:
  9. hiyas! should this line stay this way in my persistant save file? or should "name = ELSettings"?
  10. ty for letting me know! I basically replaced ":FOR[KerbalHealth]" with nothing so this might have been there without my knowledge. Maybe Fraz86 (original cfg writer as it seems) forgot something when testing things. I also updated my gist and write an issue for an upcoming fix, so @Nertea can assimilate that. I test the changes, once I found some time for ":AFTER[KerbalHealth]" and ":AFTER[StationPartsExpansionRedux]". For now there is really no need for ":FINAL". EDIT: so far I have no issues with the current gist of my KerbalHealth compatiblity-patch and I commented on PR 111. I hope that gets @Nertea to update it.
  11. gotcha I modified my config, so far so good, will report if there is any issue. Also feedback is always welcome! SSPXR-KerbalHealth.cfg
  12. your english is better than mine .. i ment :FOR assumes there is something to apply to, and :NEEDS tells MM to skip if not available In this logic it's either easier to delete the said cfg, or edit until there is a patch. maybe exchanging ":FOR[KerbalHealth]" with ":FINAL" does the job too?
  13. If I understand you right then every :FOR is basically unnecessary because :NEEDS already set the prerequisite. Ty for that lil tutorial!
  14. Oxidizer is regulary no raw resource, it has to be converted from ore in a vanilla game. My question aimed for if that is supposed to also spit out Oxidizer or if it is a bug. thanks for your little tutorial tho!
  15. well the :NEEDS[KerbalHealth] in that specific config should MM make consider if it is really available. It should not apply if not present. current config file is having these :NEEDS.
  16. 2 questions: is the small regolith sifter supposed to produce oxidizer? does this small patch possibly fit ConfigurableContainers + MKS?
  17. No rush please, it takes some time taking care of something that you did not cause. Great things need time, koffee and lots of enthusiasm! I'm happy to hear you proceed there tho, I'll be able to sleep great today and happyly test when you release a stock bug fix! IMHO SQUAD should prefer fixing things before adding in new features. EDIT: ok I'll give some feedback once I tested it. EDIT2: after i did a quick test "maintain stability for 10 seconds" and "landed" parameters are still reappearing. *some* Log excerpts (hope this helps defining contract parameter types to artificially set incomplete too):
  18. at least this has wildly reduced from ~100 messages to about 30 per vessel load for me. seems like this mod is doing the same job what browser developers do when they face the issues of anti-virus programs .. e.g. working around "stock" bug that are not their actual problems. I'm thankful you take care of that @nightingale!
  19. now this is serious concurrence to USI-LS and TAC with that option .. I still prefer it over the other ones!
  20. oh ok, then nvm my cfg then, otherwise I might have begged you to accept hahaha thanks for clarification!
  21. The Aquatic Species Observation is collectable in every biome on Kerbin, that is why I wrote that lil config. Is this a bug and should just be collectable on any ground biome?
  22. I see, that's ok to me .. I can imagine you designed the experiments for every biome on purpose, right? If so, how you move that heavy parts?
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