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smotheredrun

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Everything posted by smotheredrun

  1. Are you trying to get a record? I think there are close (lost count) to 100 mods being developed or maintained by you and maybe 3 or 4 other modders/maintainers. Cheers and foamy adult beverages for the lot of you!
  2. So, KSP 1.2.2, stock, Werner, KER, Mechjeb: Yup, looks like it works. The RCS light still doesn't go green, again with 8x 4-way RCS and 750 Monoprop - the checklist requires min 4 RCS and 200 mono. Clicking on that check's settings icon and changing to a lesser number/amount does not change anything. Other than that, it seems to work now.
  3. Grabbing now. Will give it a shot now. I'll have to test tomorrow with KCT, I will be going to bed soon. Have to be at the shop in 7 hrs
  4. @sciencepanda, did you include the SW folder on purpose?
  5. I will also test with Kerbal Construciton Time (stock with only Werner), and maybe KER/MechJeb). I have KCT in my main install, but Werner Checker does not show any changes* when in VAB\SPH. KCT is my suspicion due to the "it takes time to build stuff" part.... I really "only" have part mods, KIS/KAS, and Kopernicus (OPM/Extrasolar). *I get the KIS option and green light, but none of the other checks switch to green.
  6. @linuxgurugamer I have a few notes for you.... Using stock 1.2.2, with KER, Mechjeb, Werner 0.5.4 with none of the setting "gear" buttons' values changed. I have no parachutes installed, but it shows a green light. In this one, I add a parachute and then the SAS light goes green: In this one, I have installed every stock comms antenna and it shows no green light: I also get the same behaviour with stock science experiments and RCS (placed 8 (2 sets of 4x symmetry) and 750 monoprop).
  7. hmm... Haven't personally had an issue with that. I usually just delete the old version of whatever I am updating. Sorry I can't be more help. Maybe someone else will have a solution.
  8. I am pretty sure the readme file would say to delete the existing mod you're updating and then copy in the updated version, instead of trying to overwrite.
  9. Looking good! The only thing that my imagination can see coming out of those engines that could possibly be cooler than what is already there would be rainbows and unicorns! Whatever you have planned must be pretty cool. Keep it up!
  10. Hm. I think you may need to R-click the centrifuge in the VAB/SPH and go through the setup menu. If memory serves (don't have KSP in front of me) in that menu you can configure the greenhouse's settings. With TAC-LS and only centrifuge and Clydesdale, I have had the DSEV set up with about 120 days of supplies, and had about 85 % recycling efficiency of O2, Food/Nutrients, H2O, CO2, Waste H2O, and Waste. It could have been higher, but I poorly managed the start of a test flight.
  11. Also confirming: Sandbox/Career with upgraded Tracking Center: Stock = Komets Kopernicus+ OPM/"Black Hole Mod I can't remember name of" = no Komets Rats.
  12. Jeb has secretly asked mission control what the mysterious substance was that Bob put in the reactor while on EVA the other day. Mission control says they're unsure, but Jeb and Bill are unconvinced. The Clydesdale hull walls are very "soupy" some days, but at least the chairs aren't mysteriously floating away again.
  13. Well I for one have nothing bad to report, other than I am a terrible pilot, and that has nothing to do with your mod. Love the mod and its implications for some of my mission ideas - if I can get one to land.... in one piece. Keep up the great work
  14. "Bill! Get the duct tape!" "Why, Jeb?" "Bob's seat is floating away again. And it's starting to go through the hull! We'll have to grab it and tape it to the decking again!" "What was that stuff Bob put in the reactor again?" "Don't wanna know Bill; it's probably better that way too."
  15. Grabbing it NOW! Thanks again @AndrewDrawsPrettyPictures! My career save is slogging along, slowly, ever so slowly towards the planets outside of Kerbin's SOI. Maybe some day "SoonTM" I'll update my mission report thread with some new pics. The astronomers at the various observatories are completely enraptured by the first very grainy photos coming back from the Fungeye Telescope of the Valentine system!
  16. Maybe the exploding is due to the wrath of the Kracken when a Kerbal dares to poke the Creator at The All with a science pokey-stick?
  17. First: Whoops. Big Whoops. Sorry about that. I had meant to convey they could possibly do that for legal reasons. However, I worded that part very poorly and likely upset many people. I apologize to any whom I did. I'll edit that post to clean that up or more likely, remove that staement entirely. Next: @ForumUser your modpack website idea is clearly not viewed favourably by many people here. You have been given many different ideas, and even some encouragement. Please take a day or two to think seriously about them. The fact this discussion is now on 2 threads and both are getting frequent (mostly negative) posts, I would take that to heart and think about some of the other options expressed by some of the biggest modders out there. Last: Licences are just that. Follow them. If I want to take a part of a mod or repack and redistribute one that says "No" to that, well, that's that. I would need permission first. Failing that, the answer is "No". Period. If a modder (after being asked) says "No", the answer is still no. The KSP modders put way too much of their free time into these mods for us to enjoy. They add something intangible to the experience for the users. Leave it be. If a mod maker wants to bundle their stuff and or add things like MM or FS, etc (allowed, encouraged and already discussed ad nosium) they can. Please don't compare a "mod pack" with something like NF or RSS etc. They are not the same.
  18. Holy potatoes! Just when we think you're going to take a break, BOOM! another mod drops out of the sky like an asteroid! Can't wait to try this out - it's just going to have to wait until I finish my rafter tests later today.
  19. Keep up the great work! I will more than likely have to spend some of my "hopefully" upcoming "SoonTM" grant money on a new tower. Don't think I can use my gig computer to run KSP with this mod, but who cares? This work looks great. Take your time to put out the quality you want, when you want (as you have already been doing )
  20. I believe this pinned thread in this same forum section could possibly be a good reference for any discussion relating to the licensing aspect of repackaging mods.
  21. Haha. Ok. I'll have to look at Cryan one day. I know for a while one of the Visual Effects mods added a particulate effect to Minmus. I remember one of the early "Interstellar Quest" videos by @illectro (watch them if you get a chance - much of the complicated science involved in KSPI-E is explained in a fairly simple manner) had that.
  22. @linuxgurugamer I am working on a government file now. When I am done, should I post it here or PM you?
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