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KSP2 Release Notes
Everything posted by Scaprod
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Do not -1000 altitude on Jool
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[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
Scaprod replied to Ger_space's topic in KSP1 Mod Releases
I think it's trying to look for Kerbin, which doesn't exist since you have RSS installed. Maybe try uninstalling RSS so it can find Kerbin again? -
Leaving SENTINELs on was a bad idea! What to do?
Scaprod replied to bitzoid's topic in KSP1 Discussion
Wow. -
I recently pushed an SSTO (Mk-1) to Minmus. I can't Duna though, the game bugs out on an encounter.
- 157 replies
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- matt lowne
- spaceplane
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I wish Matt could make a tutorial on how to make an Argus-Class SSTO and how to fly it.
- 157 replies
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- matt lowne
- spaceplane
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[1.3]Coyote Space Industries - Cargo Freighter v0.2.4
Scaprod replied to dboi88's topic in KSP1 Mod Releases
colonize everything -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Scaprod replied to Thomas P.'s topic in KSP1 Mod Releases
OPM doesn't work with this. It's safe to say that everything *insert B emoji*oke -
Sorry for the necro in here, I wholehearted agree. Romfarer was one of the BEST modmakers. My favorite were the a r m s. Grabby grabby, station payload grabby.
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Configs are an issue. What do I do? How do I fix the Invalid Name thing on clouds and when the City Lights are applied to anything, it turns white. WHY?
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Touched up on a mothership mission and a ring station.
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I'm a pretty good rocket builder, can make a ring station and a mothership.
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Had this same question a while back, was only gonna play it for the old landing legs; they said no and someone got my attention with an old parts mod. Needless to say, you just gotta get an old parts mod.
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I think one of them in the mobile lab curses at Jeb
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[WIP] DoubleDouble Continued [Pre-v1.2]
Scaprod replied to Grand Ship Builder's topic in KSP1 Mod Development
:thinking: -
Hoihoi
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- kopernicus
- planet pack
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The DoubleDouble Redoubled thread that never was
Scaprod replied to Grand Ship Builder's topic in KSP1 Mod Releases
Me too.- 66 replies
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- sambelanger
- star pack
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The DoubleDouble Redoubled thread that never was
Scaprod replied to Grand Ship Builder's topic in KSP1 Mod Releases
I won't leave.- 66 replies
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- sambelanger
- star pack
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The DoubleDouble Redoubled thread that never was
Scaprod replied to Grand Ship Builder's topic in KSP1 Mod Releases
My question tho- 66 replies
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- sambelanger
- star pack
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The DoubleDouble Redoubled thread that never was
Scaprod replied to Grand Ship Builder's topic in KSP1 Mod Releases
Why is everyone a n g e r y?- 66 replies
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- sambelanger
- star pack
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The DoubleDouble Redoubled thread that never was
Scaprod replied to Grand Ship Builder's topic in KSP1 Mod Releases
Agreed!- 66 replies
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- sambelanger
- star pack
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The DoubleDouble Redoubled thread that never was
Scaprod replied to Grand Ship Builder's topic in KSP1 Mod Releases
But we will bring back LOTS of good content when it does come out!- 66 replies
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- sambelanger
- star pack
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[1.3]Coyote Space Industries - Cargo Freighter v0.2.4
Scaprod replied to dboi88's topic in KSP1 Mod Releases
I think I found my major wiggle issue. After all these failed flights, I found a cargo bay behind the cockpit. About the resources thing, I installed a bunch of USI stuff and that fixed it. Also, could you add a mining module which picks up both Karbonite and Karborundum in very large amounts? -
[1.3.1][1.3]Optional Atmospheres Revamped(OAR)
Scaprod replied to DeltaDizzy's topic in KSP1 Mod Releases
Nice, I must say. It is awesome how you restored a mod.- 18 replies
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- deltadizzy
- its good now
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i keep getting an FSM error when trying to fix them.
- 4 replies
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- 1.1.2
- landing gear
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