nascarlaser1
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Everything posted by nascarlaser1
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hi guys! For my first ever interplanetary mission (not including the one where I managed to fly past eeloo due to a failed trip to Minimus ... don't ask) I want to go to Duna! But.... I cant figure out how to build a lander . All my test landers cant even get into orbit around kerbin. I would prefer if I could get to Duna and back without needing to dock (refueling it ok though) but I wont care if its a 1 way trip since its my first time. Anyone have any tips/examples for a basic dune lander? I am playing in sandbox so science parts do not matter. Thxs!
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Hi guys! a few days ago I installed both KIS and KAS via CKAN. Now, whenever I open up KSP, all the little kerbals on the loading screen carry tiny little electric drills and backpacks . Val even has a chunk of C4!!!! I hope this is intentional, because it is very funny and cute . Pics for proof
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Duna,Eve, or neither?
nascarlaser1 replied to nascarlaser1's topic in KSP1 Gameplay Questions and Tutorials
yay! thxs! to start out I might go with @Foxster's idea of just going on eva and leaving the empty command behind. -
Duna,Eve, or neither?
nascarlaser1 replied to nascarlaser1's topic in KSP1 Gameplay Questions and Tutorials
ok thxs! this is all going to be in sandbox, so science/money/parts are no problem for me . -
Duna,Eve, or neither?
nascarlaser1 replied to nascarlaser1's topic in KSP1 Gameplay Questions and Tutorials
ok thxs! -
Duna,Eve, or neither?
nascarlaser1 replied to nascarlaser1's topic in KSP1 Gameplay Questions and Tutorials
Thxs @GoSlash27 @Starman4308 and @draalo! 1 question though. Do any of these planets require maunervour nodes? if so I need to learn those too . -
Duna,Eve, or neither?
nascarlaser1 replied to nascarlaser1's topic in KSP1 Gameplay Questions and Tutorials
uhh..... not sure what any of it that means... srry . The only docking I've done is when building a station with EPL. I spawned the part via the orbital dock, moved the station so the things lined up, then moved them again till the magnet took over... This entire save is sandbox also. I don't like science mode or career right now till I figure out the perfect combo of mods for me. -
Hi guys! I know this has been asked thousands, maybe even millions of times, but the most recent post of this that I could find (via Google) was from 2013, and I'm not sure if anything's changed since then. I would like to go beyond minimus, but I'm not sure where to go. Docking for me is absolutely impossible, unless its on the ground and can be done via either rovers or KIS/KAS. No matter what planet I go to, I plan on bringing an unmanned sat with me (for comnet) and a 1 man lander. I'd prefer it if I could return, since I'm playing with USI LS, but since I have turned off the death penalty for running out food, I won't mind as much if I cant do it. I know EVE has less delta-v requirements then Duna, but I also know that EVE is almost impossible to leave from, especially if you miss the land and hit water. The only places I have visited in KSP are the Mun and Minimus, but I have also returned from both. Simply put without the big box of text above, I would like to know if I should go to EVE, Duna, or somewhere else all together.
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both pilot and engineer. I like flying stuff, but I've grown very,very attached to my Kerbals, so if there is a craft that can quite possibly result in their death by either kabooms or by stranding them somewhere (I play with USI LS, so no food=death), said craft will never leave the ground while it is being manned. if the craft is unmanned however, I don't care what happens .
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If your ok with using mods, get Kerbal inventory system and Kerbal attachment system. This two mods combined let you actually attach pipes, winches and other parts to your crafts. This means that all you need is one pipe piece on the rover, and one on the base, and then eva your Kerbal out and you use him to link the two pipe pieces together. These mods can also be used to attach spare/new parts to pre existing crafts, like a solar panel to a rover.
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oh ok thanks! As far as you know, would there be any reason for the two mods to clash with each other on the same save?
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This looks cool! 1 quick question though. Minus the need for scrapyard and the recommendation for KAC, are there any major differences between this and @linuxgurugamer's Dangit continued mod?
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yay! @Kottabos did a review of this mod!
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Could you add configs so that USI LS works without MKS? (not sure if this is already true or not ).
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A small question about Delta-V
nascarlaser1 replied to Martian Music's topic in KSP1 Gameplay Questions and Tutorials
the calculation for delta-v (and other fun facts) can be found here on the wiki . http://wiki.kerbalspaceprogram.com/wiki/Cheat_sheet#Basic_calculation -
[FORUM GAME] Rate the avatar of the person above you.
nascarlaser1 replied to mincespy's topic in Forum Games!
10/10 hypnotic. -
Should KSP have a Delta-V readout?
nascarlaser1 replied to bsalis's topic in KSP1 Suggestions & Development Discussion
Yes, but only at high tech levels (perhaps have part that lets you enable them, but without the piece you don't have the readouts?). I think that if you had the readout from the very beginning it would take the fun and challenge out of the game. There is nothing better (that I've experienced ) then being able to figure out the exact deltaV requirements (taking into account refueling) to go from Kerbin, then to Minimus, and then all the way back to Kerbin on the third try. If I were to have a deltaV count, I would've done on try number 1, which, while slightly more exciting, would've take the fun of trial and error away (and all my kabooms ). -
Will this craft get into Evian orbit?
nascarlaser1 replied to cratercracker's topic in KSP1 Gameplay Questions and Tutorials
I used to use mechjeb before I found KER, and from what I could find mechjeb did not tell me about heat for the different parts. (This could also be due to the fact that it took me 3 days to figure out how to open mechjeb in the first place, and so maybe I just didn't look in the right spots). -
Will this craft get into Evian orbit?
nascarlaser1 replied to cratercracker's topic in KSP1 Gameplay Questions and Tutorials
If your willing to install 1 extra mod, you can get KER which is mechjeb minus the autopilot + more info. @A_name is also correct about getting it into Kerbin orbit. -
I like it! it looks like a sideways barbell .
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@TheEpicSquared I regret to inform you I am having problems uploading my craft. I will try to upload it later. I have also lost interest in doing this sadly for now, though later I may return. I am very very sorry. .
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For now I'm definitely not doing launchers (the only launchers I know how to build either look unrealistic or use the big orange tank... so first iterations are out ). I can do PP if you like .
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yayay! that is exactly perfect for me!! thank you!!