nascarlaser1
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Everything posted by nascarlaser1
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Make your own Atmospheres for KSP (automatically)
nascarlaser1 replied to OhioBob's topic in KSP1 Tools and Applications
oops. meant to write kerbin's gravity but eve's atmosphere . srry about that. I pretty much just want to make a new planet that minus the KSC, is identical to Kerbin in the structure (so just a carbon copy of Kerbin since I am bad at modeling ) but has the thick atmosphere of eve. -
Make your own Atmospheres for KSP (automatically)
nascarlaser1 replied to OhioBob's topic in KSP1 Tools and Applications
what data values would I have to edit in order to make a planet with kerbin's gravity but with eve's atmosphere? I am new to modding (haven't even downloaded korpencious yet ) but I like the idea of making a custom universe. -
Little things
nascarlaser1 replied to Kenny Kerman's topic in KSP1 Suggestions & Development Discussion
oh ok srry . -
I think he may of actually just retextured Jool (seems slightly easier imho.) EDIT: nvm just noticed Jool in the background.
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lol so was I originally. .
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Little things
nascarlaser1 replied to Kenny Kerman's topic in KSP1 Suggestions & Development Discussion
I think I found a stock way to do something similar to what you want @Kenny Kerman. If you can launch a probe capable of kerbnet, you can then set up waypoints on different locations. Then you target these waypoints. Disclamer: I am unaware of what you know and don't know. this is not meant to be mean or offensive, just helpful. -
Nyan Cat in the loading screen? Am i tripping?
nascarlaser1 replied to milosv123344's topic in KSP1 Discussion
I love how the Kerbal has a look of fear on his face as the cat floats by . -
@Matt Lowne has discovered a secret feature in 1.05!! all credit goes to him and him alone. I just stumbled across it while on youtube . happy April fools day everyone!
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Looking for help 1.22
nascarlaser1 replied to AnotherSlySwine's topic in KSP1 Gameplay Questions and Tutorials
atmosphere seems to work for me, perhaps a bug? -
for PC you need to hit alt+f3 .
- 3 replies
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- mission report
- stock
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Kommunity Space Station 1.4.1
nascarlaser1 replied to 53miner53's topic in KSP1 Challenges & Mission ideas
since this isn't an actual "challenge" I don't think it matter how easy it is to launch your modules. To me this has/always will seem like a mission idea instead of a challenge. note: this is all imho. -
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- bebop
- mothership
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Coyote Space Industries - Dboi's Dev Thread
nascarlaser1 replied to dboi88's topic in KSP1 Mod Development
If I use just the USI LS mod without MKS, do you know if it will still work? I like USI LS but MKS gets too complicated for me. -
Coyote Space Industries - Dboi's Dev Thread
nascarlaser1 replied to dboi88's topic in KSP1 Mod Development
what's the medbays use? also, will the greenhouses work with USI LS? (I'm assuming they will since this was made for MKS in mind, but just wanted to make sure). -
how does one create a MM patch? Do I need to edit preexisting files or just make a new one?
- 69 replies
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- module manager
- exampels
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[KSP 1.12.2] Physics Range Extender v1.21.0 (04 Sep 2021)
nascarlaser1 replied to jrodriguez's topic in KSP1 Mod Releases
oh ok thxs! -
SPACE STATIONS! Post your pictures here
nascarlaser1 replied to tsunam1's topic in KSP1 The Spacecraft Exchange
how many parts is that ?!!?! ?!?! -
[KSP 1.12.2] Physics Range Extender v1.21.0 (04 Sep 2021)
nascarlaser1 replied to jrodriguez's topic in KSP1 Mod Releases
how do you place your vehicles under a static object? this looks like a useful mod btw! -
if you install CKAN, then the program will do all installation for you for any mods + CKAN will tell you when updates are available. If you decide to install hyperedit manually, you will have to download the file, and them move it to your game data folder (found under the main KSP folder on PC, exact location depends on what device/version your using of KSP). to open the debug menu on the PC edition, its alt+f12.
- 4 replies
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- custum_mod
- plugin
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ok thxs. Not longer after posting the question I found an off switch in the settings menu . Thanks anyway!