Vonnmillard
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Everything posted by Vonnmillard
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Needed: Stock Usable Aircraft Carrier for Contract Pack
Vonnmillard replied to inigma's topic in KSP1 The Spacecraft Exchange
New link to this Carrier? -
[Plugin][See active fork] B9 Procedural Parts Modified
Vonnmillard replied to 01010101lzy's topic in KSP1 Mod Development
@sal_vager I already did... -
[Plugin][See active fork] B9 Procedural Parts Modified
Vonnmillard replied to 01010101lzy's topic in KSP1 Mod Development
But for some reason, the Icon does not show up and I cant edit the wings, How do I fix this? -
[Plugin][See active fork] B9 Procedural Parts Modified
Vonnmillard replied to 01010101lzy's topic in KSP1 Mod Development
What is required for the B9 Procedural Wing to work properly? @sal_vager I will try... -
@nightingaleThat doesn't answer my question.
- 1,041 replies
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- contract configurator
- contract pack
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How do I do the transmit science for the Buoy Contract/s?
- 1,041 replies
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Make a Mod that lets us use Ground Vehicles for Ground War/Military/Battles/Defenses/Attacks Contracts, please.....
- 1,041 replies
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- contract configurator
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[1.0.4] Kerbin on Fire Military Contract Pack [v0.1] [07-27-15]
Vonnmillard replied to Volwen's topic in KSP1 Mod Releases
New Link/s to this mod? -
ASET Props Pack. v1.5 (for the modders who create IVA)
Vonnmillard replied to alexustas's topic in KSP1 Mod Development
This pack was originally designed for my ALCOR capsule but now I also use it in my other projects. Also some of others modders started to use it to make their own interiors. That's why I decided to release ASET Props Pack as a separate mod. If you want me to make any other props or instrument write me in this thread. Mods that use ASET Props pack: - ALCOR (with ALCOR IVA Patch) - ERS - “MK1-2 Pod†IVA Replacement by ASET Requires: RasterPropMonitor v0.21.2 DOWNLOAD (v1.3) KerbalStuff "ASET Props" by Alexustas is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. Changelog: 21/07/2015 [B]ASET Props 1.3[/B] [LIST] [*]All props working algorithms was reworked to match the last RPM 0.21. [*]Now all instruments stops working if the g-force is higher than 8 g (with dramatical flickering animation) [/LIST] [B]New props:[/B] [LIST] [*]Temperature indicators (for both capsule and shield) [*]Chute controlling buttons (arm, deploy, cut) [*]Throttle control buttons [*]Buttons for the new MechJeb Smart A.S.S. functions [*]“Engine Flame Outâ€Â, “shield overheat†and and “ablation†indicators [*]Special separate display for the TAC Life support [*]All “Push buttonsâ€Â, “Tumble†and “Tumble with cover†was finished for all the standard and custom actions. [*]Finished adding gauges for all stock resources. [*]Fixed the bug with the sound disappearing after switching props lightning. [*]Fixed the configs that used old resource names. [*]Ground Proximity Warning System (GPWS) now can be turned off, I added buttons to control it. [*]Altitude Voice Annunciator System (AVAS) now can be turned off, I added buttons to control it. [*]Low Altitude Warning is now can be setted for the different altitudes (100, 200, 300) or even be turned off. [/LIST] [B]MFD[/B] [LIST] [*]New “Landing†page, look to the [URL="https://www.dropbox.com/s/1e2lsx92z5uxt1z/LandingScreenManual.pdf?dl=0"]User Manual[/URL] for the additional information [*]New page “Graphs†[*]PFD was optimised for the RPM 0.21 [/LIST] _______________________________________________________________________________________________________ If you want you can support my projects Legal - Donating does not entitle you to any goods or services from me or this mod and all funds go directly to me through paypal to be used at my discretion. The link to download this Mod is not working anymore, add another link -
[WIP] FASTCORP Garage - Real Cars for KSP
Vonnmillard replied to fast_de_la_speed's topic in KSP1 Mod Development
Got that, I will go to the new topic, but can you do my request, please... -
[WIP] FASTCORP Garage - Real Cars for KSP
Vonnmillard replied to fast_de_la_speed's topic in KSP1 Mod Development
How about the 2006/2017 Ford GTs? -
____________________________________________________________________________________________________________ Keep in mind that this image of Keelon's new EVE clouds isn't the final product! ____________________________________________________________________________________________________________ Mod spotlight by KottabosGames [ ____________________________________________________________________________________________________________ Let's meet the new celestial bodies! Faz - This is the second moon of Eve, designed after Nova Silisko's (former squad employee responsible with planets) original plans for a second moon of Eve. The original moon he developed, had huge crystals that causd bugs that rendered the moon as unplayable. Currently, me and KillAshley plan on adding those crystals on our new revived Faz, after Kopernicus, the API K+ uses, will be updated to allow custom ground scatter models. Harvest - This asteroid was also a forgotten body Nova Silisko created back in the old days, but it was never implemented, like Faz, because of bugs, that, however came in the form of terrain glitches. It was rich in hilly terrain and had extensive canyons that exist in K+'s Remade version. Harvest's terrain was later updated and used as base terrain for Tylo. Vix - This is the new moon of Duna, deformed by a huge crater, added because we felt like the Dunian system was too barren. In order to fix the "Ike Encounter" sindrom when plotting Duna intercept courses, Ike was also moved outwards. Sarvin - The legendary ringed Gas Planet 2 also originally developed by Nova Silisko that never got released. Our Sarvin has 4 moons and 4 captured asteroids. Potatus, Daphy and Fonso are original names of the GP2 created by Nova Silisko. After extensive searching, me and KillAshley have found posts where Nova talked about how the three moons should have looked, thought he didn't release any picture. And so, Potatus, the oblate moon, Daphy, the moon with deep canyons crossing ice plains made of fluff, and Fonso, the moon with mountains that extend beyond it's thin atmosphere were born. Potatus - Moon of Sarvin, it has an oblate shape caused by tidal forces generated by the relation between Sarvin's huge gravitational pull and Potatus' esscentric orbit, as well as a huge cryovolcano spewing ice particles and blue unknown cool gas (pun intended) that is thought to form Sarvin's rings. Fonso - The legendary moon of extreme Kerbal sports, it is covered in extreme mountains that extend above it's thin atmosphere. You can practically climb a mountain to the top and reach orbit with no DeltaV! Daphy - In it's past, this moon was covered in fluff, but recently, it's surface started to crack due to unknown gravitational anomalies probably generated by the same tidal forces that made Potatus oblate. Shayle - This moon was actually not an official moon of the Gas Planet 2 designed by Nova Silisko, but one we felt it needed to be added. And so, Shayle, the cratery moon damaged in the early "Great Bombardment" period was born. S-1, S-2, S-3 and S-4 are all cloned asteroid moonlets captured by Sarvin's gravity and the only things different between them, are the orbital characteristics and color. Keelon - This huge planet was referred by Nova Silisko as Gas Planet 3, but later repuposed as a a giant rocky dessert planet with a gravity and atmospheric pressure that makes it even harder to land on than Eve. It is circled by 4 moons. ___________________________________________________________________________________________________________ Compatible mods: Environmental Visual Enhancements - Download WIP cloud config Distant Object Enhancement Planet Shyne Karbonite / USI mods ____________________________________________________________________________________________________________ Crew: Thank you to former developer KillAshley for textures and config fixes! U dah best bro! ​ ________________________________________________________________________________________________ Instalation: 1. Download. 2. Merge the downloaded GameData with your current one. 3. Profit! ____________________________________________________________________________________________________________ How to install if you have troubles with memory usage: 1. Download and install. 2. Choose what parts of the mod you want by deleting the unwanted content located in the "KerbolPlus" folder. (e.g. delete the "Dwarf Planets" folder) 3. Profit! ____________________________________________________________________________________________________________ To Do List and Completion Stage Special thanks to KillAhley for being such a texture genius, and helping me with the pack. ____________________________________________________________________________________________________________ Changelog Version 2.3.9 - The fixes gallore Update. Fixed terrain glitches. Fixed barycenter for Ganag and Kal. Eeloo now circles Sarvin. Remade orbits in Sarvin system. Remade Sarvin's rings. Upgraded Kopernicus API. Fixed atmospheres on Fonso, Daphy and Sarvin. Upgraded forum post. Keelon's moons have not been fixed since they'll be overhauled in 2.4.0. ____________________________________________________________________________________________________________ License http://creativecommons.org/licenses/by-nc-nd/4.0/ Kerbalstuff no longer works, can you please add another link, please
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Vonnmillard replied to Thomas P.'s topic in KSP1 Mod Releases
I just found out Something, when I install Modular Flight Integrator Independently, nothing happens.... -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Vonnmillard replied to Thomas P.'s topic in KSP1 Mod Releases
I dont know when to do it right now....... -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Vonnmillard replied to Thomas P.'s topic in KSP1 Mod Releases
It is going to be complicated, so hold on -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Vonnmillard replied to Thomas P.'s topic in KSP1 Mod Releases
I tried a new save and it freezes but not the whole game itself, what is the cause making ModularFlightIngegrator not let me load up a save or make a new one? -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Vonnmillard replied to Thomas P.'s topic in KSP1 Mod Releases
I need help, I cant see any more planets even I have the mod installed properly, I did not add the ModularFlightIntegrator because it does not let me load up any save, I still the same Planets, How do I fix this?