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Everything posted by Baybrawler
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@Robonoise Just so everyone is clear, what exactly defines each settlement? Is it required that it be 5 separate launches or how are we defining that?
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With the desire of harvesting food from distant planets, Elon Kerman approached various space faring agencies, money in hand. All of these agencies however quoted insanely high prices, so Elon Kerman set out to create his own space program: Space K. Unfortunately, due to some miscommunication early in the program, the flag of Space K was set as a generic flag type. As unfortunate as it may seem, this mistake did in fact aid in inspiration of others, as it showed it was possible for any generic kerbal to make it to orbit, not just those who wore orange space suits. The first launch was simply to gain a variety of science and begin research of space faring vessels. The second launch was our first orbital craft. Photos of these launches were written over by Bill Kerman in order to take photos of him with a delicious scoop of mint ice cream. The subsequent lanches are detailed in the following album, and they culminate in a successful Minmus landing. https://imgur.com/a/2lcxLSq
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I'll take SpaceK. A custom flag will follow soon assuming I manage to set aside the time and effort to do so.
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Kerbal Express Airlines - Regional Jet Challenge
Baybrawler replied to keptin's topic in KSP1 Challenges & Mission ideas
@TheEpicSquared Hopefully this gets started up soon, I can't wait to take part! -
Kerbal Express Airlines - Regional Jet Challenge
Baybrawler replied to keptin's topic in KSP1 Challenges & Mission ideas
This challenge looks like a ton of fun, I hope someone starts it up again soon. -
The Kerbal Cross-Continental Rally
Baybrawler replied to TheEpicSquared's topic in KSP1 Challenges & Mission ideas
A few questions: 1. What is a hovercraft? 2. Must you take a direct route to each marker or can you route around some mountains? 3. Are parachutes allowed? It's not flying but would aid in soft landings when going over cliffs. 4. Can we submit separate stages at a time? As in say I finish stage one and two today, but don't have time for any more could I just submit those, then finish later? -
@Scientia1423 Wow time flies! Didn't realize I'm way overdue on the end of my turn. Ill get the save back to you within 12 hours or so.
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Alright, I'm working on making an Elite: Dangerous ship lookalike that functions as an SSTO for my next turn. I have a (barely) working Imperial Clipper that I managed to dock to a station. I want to make something all of you will like so if you play Elite: Dangerous or want to just look it up and find a cool ship I might try making it instead. Please note it will not be to scale. Also, if there are any other cool space ships (Star Wars, whatever) you want sent up, tell me and I may do it for you.
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@quasarrgames 30 days! You better make a video if you get a payload on the ground in just one turns time limit.
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@MarlboroMan @flywlyx I'll be sure to check those out. I'm also thinking of a stock way with probe docking ports, I'll keep you updated as I experiment over the next week or two. Thanks for your suggestions!
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Has anyone found a good way to attach planes to the carrier for long distance hauling without risk of slip? Brakes seem to work when locked, but I would like to attach them to be just one ship, perhaps a special docking port for this?
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[1.9.x] QuizTech Aero Pack Continued
Baybrawler replied to linuxgurugamer's topic in KSP1 Mod Releases
Any word on 1.2.2? Does it work with this mod? Also, just found this thread after months of wanting this mod again, it used to be #1 on my must have mods list! Thanks! -
@Scientia1423 Could you write me down for the 26-27 Dec slot? Just looked at the line and saw you already did that.
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I've always wanted to go there! Perhaps on my next turn I'll fly a seaplane over so others can fly around the nearby chain of islands.
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Alright, any word on the next target? If it was approved could I get a 30 minute or so slot on Sunday just to send a plane over to the squadron? I'm thinking some sort of bomber that actually works.
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@DMSP Great! Can't wait to watch my puny rover get driven many more miles than intended! BTW: It only had a 500 meter headlight to RTG warranty, and @Scientia1423 didn't go for the extended 1000 Kilometer warranty, so hopefully there aren't any crashes. Also, are all the slots taken before the mass Duna departure? If not I might take a slot and add in another craft. Another also, are there any photos of the current rovers that are about to be sent? If I make another or part of a base I don't want to make a near replica of someone else's.
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Of course! Check out the wiki or look on the list on the first page of this thread on "the list." Then find which days will work for you, reserve that slot by posting on the thread, prepare your ship (and share so we all know!) before your launch date!
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Sweet! If I'd known where you wanted it landed a few weeks back when I sent it I would have done that, but glad there is someone willing to spend hours driving a little rover hundreds of kilometers to the base. Just thought of this, may have an arced path have been shorter? The same idea as how an airplane travels. Glad it was actually driveable, did you ever run out of electric charge or did the several rtgs work well?
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Would it be possible to make a electricity powered spacecraft/probe that consumes no fuel at all? Obviously launching it wouldn't count, but could electricity only thrust be produced in space in ksp? Thanks!
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@DMSP If you have a mic to talk I'd totally tune into that stream. Perhaps even do a build/launch as well!