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Everything posted by Spricigo
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Launching large fuel tank into orbit
Spricigo replied to Joe.L's topic in KSP1 Gameplay Questions and Tutorials
Quite popular and iconic concept I guess. Well that was not exactly the point. The S3-7200 carry about11% more fuel. However is an extra large tank, which means using adapters to fit to the large engines. I'd rather stick another large diameter tank or just the conveniently sized single Jumbo-64 for simplicity sake. -
Launching large fuel tank into orbit
Spricigo replied to Joe.L's topic in KSP1 Gameplay Questions and Tutorials
A stock rocket called Krakatoa. Built with 88 of the finest parts. FLIGHT PROFILE: 1.(wait 5s after loading. Physics load cause a small oscilation that may ruin the launch) 2.Launch with SAS on, precision controls mode, Throttle 100% 3.At 42m/s SAS Prograde hold 4.Stage when side boosters run out of fuel. 5.The Core Mammoth will bring it to 2km/s with 74km apoapsis before running out of fuel. Coast. 6.Stage again 15s before apoapsis to circularize, cut the engines just after that. = 6x Kerbodyne S3-14400 plus a MK3 to 3,75m Adapter (444t of LFO) in a 74km x 74km orbit. I don't dock it with my refueling station, it is my refueling station. I'd rather design a tanker to send a single Rockomax_Jumbo-64_Fuel_Tank than a single S3-7200. IMHO a single S3-7200 its just not big enough to compensate for the added hassle. -
How can I remove ships from a saved game
Spricigo replied to KrisKelvin's topic in KSP1 Gameplay Questions and Tutorials
well..if the ships are not in orbit they are in crashing trajectory, just warp time ahead to speed up this. Then launch the new rocket. Now when you fail an attempt, instead of leaving to KSC, revert flight to launchpad or VAB to try again so you roll back to where there is no ships floating around (mind you they are really crashing, just taking a lot of time to do so). Mind you, colliding with your previously launched crafts is less a risk than a challenge. -
Career and Contracts
Spricigo replied to Joe Kerbal's topic in KSP1 Gameplay Questions and Tutorials
When you run a experiment you will get something like: "Crew Report while Flying low over Kerbin's Shores" There is a few variables there: Experiment (Crew Report), Situation(flying Low), and Biome(Kerbin's Shores). As a general rule, changing any of those give a new opportunity to get science. Thing is: KSC is packed with building sized biomes (and a few more appear once you upgrade the facilities). So you can run some experiment touching (landed at) the Launchpad, tumble your craft a few meters west and run that same experiment touching the Crawlerway, then launch a craft from the runaway or try to do a few short hops to touch a different building* the Another trick is to do an EVA report landed, store it in the capsule then jump to do an EVA report while "flying low". *Personally I prefer to get the science to unlock aviation elsewhere (there is several different biomes around KSC: water, grassland, shores, highlands, mountains). Aviation bring the first wheels and jet engines, which allows for a basic science rover. It's a lot simpler to find all the mini biomes on wheels. -
@Nox Astrum That is a quite old question (in fact, ancient), for a problem you currently have is preferable to post a new question. Anyway. If you have [Missing crew Respawn] checked on difficult options and don't consider it 'cheating' I think you can go to your tracking station select the craft your kerbals are in and terminate it. The crewyou go "missing" and respawn after a while (depending on difficult option)
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Sorry if that is something obvious I'm missing. However I really prefer to keep KSP on english instead of the localized (portuguese) version Steam insist to to maintain. I found [language] in the settings but steam don't allow me to change it. Edit: no idea why, but after setting steam on "big picture" I was able to change game language setting. Seems weird but if it works, it works. ...or maybe it was just some silly mistake I did. in any case it's solved now.
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KSP quase roda em câmera fotográfica da Kodak. Mas aparentemente dizer que funciona em Xbox ou PS é um grande exagero.
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Valor SMA no KSP para Orbita geossíncrona
Spricigo replied to Gustavo6496's topic in Portuguese (Português)
ok...devíamos ter respondido isto a mais tempo. (Foi mal ae...) Na verdade você não precisa se preocupar com o valor exato do SMA, desde que ele seja exatamente igual para os três satélites. Isso já garante que a posição relativa vai se manter, e com os espaçamento correto vai ter sempre algum (embora nem sempre o mesmo) satélite sobre o KSC. De qualquer forma não se preocupe muito em tentar uma sincronia perfeita, primeiro porque você pode até conseguir mas por causa de erros de arredondamento na hora que o jogo salvar a orbita pode variar e estragar a sincronia, segundo porque é muito mais fácil resolver os problemas de sincronia colocando mais satélites em orbita. PS: Podemos até te julgar um trapaceiro sem vergonha por usar cheats pra colocar satélites em orbita. Mas somos incompetentes na aplicação de qualquer penalidade. -
no @dundun92
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Cópia descarada do tópico "ban the user above you"
Spricigo replied to EuSouONumero345's topic in Portuguese (Português)
Não fugi, sou o tipo de louco que se esta fora não entra e se está dentro não sai. E banido por estar se escondendo. -
Cópia descarada do tópico "ban the user above you"
Spricigo replied to EuSouONumero345's topic in Portuguese (Português)
Acabei de tomar meu remedio pra memória e lembrei de banir. -
Make these two female Kerbals stock
Spricigo replied to a topic in KSP1 Suggestions & Development Discussion
Correction: that will change the way the game is set up. And it will change absolutely nothing about game mechanics. Once the game start is exactly the same gameplay, had you picked Huey, Dewey and Louie or Blossom, Bubbles, and Buttercup. A few textures and text will change and that is it. Actually one reason that I prefer the idea of selecting the starting crew is to maintain the possibility of start with the "classic crew". Maybe I just saved the trouble of removing mine. ...Welcome, I guess. . You are in this long enough to know that the fist step of an update is to backup the old version. Yes, is annoying to lose a save (or several) because something the update broke the game. But that could happens with ANY new feature or tweak implemented. Unless the idea is to stop development there is nothing that make it issue particular to changing the starting crew or how it is selected. -
Make these two female Kerbals stock
Spricigo replied to a topic in KSP1 Suggestions & Development Discussion
Sorry, what is that radical change you talk about? The only relevant difference about Jedediah Kerman and Sean Kerman in a existing game is a line of text in the savefile that says Jeb is a Veteran. -
Make these two female Kerbals stock
Spricigo replied to a topic in KSP1 Suggestions & Development Discussion
Not just for the sake of argument. I meant it as a serious suggestion in my previous post a page ago. -
Related question: I remember something about EVA fuel transfer between Kerbals. That is a Stock thing, a Mod thing or an Imaginary thing?
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I hope so. Since took some time for answers to your questions. Maybe you found it somewhere elsewhere, but in any case: 1. and 2. Correct in both conclusions. 4. The Relay antenna can do everything a Direct antenna can do. 5.Direct antennas are smaller, lighter, cheaper and require less power(to transmit science) than Relay Antennas of the same ratting.
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Make these two female Kerbals stock
Spricigo replied to a topic in KSP1 Suggestions & Development Discussion
Actually, me too. But my suggestion is for one of each kind being the default behavior and the option to change it in the new game setting (or in that screen where you pick the starting crew). -
Make these two female Kerbals stock
Spricigo replied to a topic in KSP1 Suggestions & Development Discussion
I support the idea of female starting crew. But I would prefer a Candidate Roost from where the player pick a Pilot, an Engineer and a Scientist to form the starting crew. Those are given Orange Suits and Veteran status (whatever it means ) while the others may eventually appear among the regular applicants in the Astronaut Complex (or The Other Applicant List) . And of course some of those details may be changed in the difficult settings. -
I really don't see why 'an actual carrier' would have a 'military look and feel'. It is in fact just a stretched version of this. The fact we don't have civilian aircraft carrier in real life[citation needed] have more to do with the lack of civilian uses for such expensive vessel (with all the associated safety problems). But assuming the Kerbals have the Funds and don't need to worry about such trivialities like "Defense" that could be something they consider to expends some hundred millions. The issue I see with the idea is that it being just a static kinda fall short of what I could be. On the other hand it being a fully fledged mobile base (with functionalities like refuel, recovery, construction) would require to deal with a lot of considerations about logistics aspects of the game that are actually abstracted (A.K.A. requires lots of work). Maybe that could be an interesting part of a seafaring mod/expansion.(But I'm not touching it without a boat version of BonVoyage )
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Cópia descarada do tópico "ban the user above you"
Spricigo replied to EuSouONumero345's topic in Portuguese (Português)
Banido, Não lembro porque -
Cópia descarada do tópico "ban the user above you"
Spricigo replied to EuSouONumero345's topic in Portuguese (Português)
Banir no 1º de Abril? Pfff! -
Where Is Multiplayer?
Spricigo replied to PalmettoSC's topic in KSP1 Suggestions & Development Discussion
And all the issues with that mods also demonstrate that the task is not simple. The resources allocated to this task are resources not being used for something else, thus Squad need to make a choice between multiplayer and whatever other feature is in their to do list. Is not just a matter of being possible or not, is a matter of limited resources. This option also bring their set of limitations (a few pointed by kerbart). But more important, if the player base was more open to the idea of paying subscription/micropayments that would solve an important point for Squad: making profit from multiplayer. There is many solutions, the point is which one to use. As said: Also, timewarp is just the more evident case of divergence of opinions on how to make multiplayer. There is the question of craft ownership and control, how contracts will be offered, if science can be traded/shared... Deorbiting fuel stations and smashing ships into others can, in principle, be the entire point of a particular server/game. What kind of behaviour is actually griefing change with the context and people involved. Nonetheless we may rest assured that at some point that is an issue that need to be dealt with. In a game for all ages is very naive to expect that everyone will be mature. Ignoring the issue don't make it go away. If timing and synchronization is important (and there is many instances in KSP multiplayer where it would be) then lag is an issue. The same way is nice of squad to listen to the "stock DMP" crowd, is nice to listen to people that have a different opinion how to implement Mp and the people that prefer squad resources being devoted to other features. In any case, whatever option they make about the subject, there is a lot of work ahead.- 58 replies
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