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Mjarf

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Everything posted by Mjarf

  1. It's a tad more difficult to go interplanetary than going to the Mun, but it is indeed not as difficult as many new players think. I considered it nearly impossible to travel to Duna when I was a green player, but it just takes a well built craft and a bit of planning. Now I travel to Duna relatively often, really wanna go to the Jool system soon, seems like an interesting system.
  2. I can't remember exactly how I got into KSP, downloaded it as freeware somewhere I think, it was probably the demo version of 0.23 or something. KSP is quite popular in the Eve Online community, so that's probably where I first heard about it. I no longer play Eve Online, but KSP has stuck with me.
  3. I like it, the big "X" shape makes it easier to home in on the docking port.
  4. "Fun thought experiment"? Sounds more like a nightmare to me...
  5. I use keyboard only, I can try and connect a different keyboard to see if it may be an issue with my keyboard.
  6. I'm having a weird issue with KSP 1.1.3 and wasn't entirely sure where to post it. My spacecrafts tend slowly rotate along the "velocity axis" for no apparent reason. I'm not talking about the rotation you get when aligned with the Normal/Anti-Normal velocity vector, this happens regardless of what vector the craft is aligned to. It happens outside the atmosphere, I build my crafts as symmetrical as possible and it happens with all of my spacecrafts. I have a couple mods installed, but this happened before I installed any mods with a fresh install of 1.1.3. Using the trim function counters it, but this isn't really a solution. It's far from a game breaking issue, but it is quite annoying. Has anyone else encountered this issue?
  7. I have a semi-related question: Have they fixed the aerodynamics of fairings yet? Last time I used fairings was in 1.1.2, and it was like having a giant sail on top of the rocket. It flew more stable through the atmosphere without a fairing... I may be using fairings wrong though, there's probably an ideal shape for them or something.
  8. What I hate most about this game is how addictive it is, who knew burning rocket fuel could be as addictive as snorting certain types of powder.
  9. Nah, we don't scoff about Mun missions, Mun missions are fun.
  10. I rarely build planes anyway, and I enjoy the significant performance boost in 1.1.x, and my favorite mods work very well in 1.1.3, so I'm quite happy. Once they fix the landing wheels KSP will be extra awesome.
  11. I actually rather like the design of the Z-400, it looks robust and reliable and looks good on rover chassis IMO.
  12. Gotta love the NERV, it's not exactly a pretty engine, but it's a proper workhorse it is.
  13. The fuel tanks are empty because you forgot to refill them in the VAB after comparing the full and empty COM's.
  14. I burn an obscene amount of fuel while actiavely directing the exhaust until I get into the Mun's SOI. Then the pilot is unemployed when he gets back because the Kerbin fuel market crashed from burning all that fuel. I like wasting fuel.
  15. Precision landing is like orbital rendezvous, if the main engine was constantly running at low throttle. Staying on course isn't too difficult and isn't very different from an orbital rendezvous, it's all about tracking the velocity vectors on the navball. The big challenge is added by gravity, you're constantly accelerating and gravity is also constantly curving your trajectory, it's obviously easier on Minmus than on the Mun. Building on Minmus flats as suggested above is an excellent suggestion, they are as flat as a parking lot. I don't quite see how bases is a no go in vanilla KSP, you're basically just docking together a bunch of large rovers.
  16. I got a nice one during a mission to Eve. Chuckles were had.
  17. The Skipper has caught my attention recently, I've found it to be a very suitable engine for medium sized ships travelling to the Mun or Minmus.
  18. I usually enter a regular equatorial orbit around Kerbin 100km or so high, then set Minmus as target and match the orbital inclination. Once the orbital inclinations are parallel it's very easy to set up a maneuver node to get an encounter.
  19. Sent a Hugin M2 craft to the Mun to gather fresh data for the temporary science station Yggdrasil, which is parked in a 100km Mun orbit. First flew directly to the Mun before rendezvousing with the station to drop off the first batch of science and refuel to land on a second biome. It was an extremely productive mission, netting me several thousand science points. I forgot how much fun vanilla KSP can be, mods enable me to build huge interstellar cruisers, but vanilla KSP is simpler and feels more "pure". Picturinos, you guys like picturinos: I'm quite pleased with the re-entry btw, for once I landed less than 2 continents away from the KSC.
  20. That's actually not completely unreasonable, CREE recently passed 1000 lumens form a 1 watt LED bulb. Kerbals obviously have more advance technology than humans, so I'd say it's fairly realistic that a 1 watt light with Kerbal technology is that bright. It's more realistic than the other technology they have anyway.
  21. I'm currently running a fresh install of 1.1.3 with only KER installed, on Win7 64bit, it runs very stable. Landing legs an wheels are still wonky though. VAB is A LOT more stable now, haven't had a single crash since the update to 1.1.3, in 1.1.2 I had regular VAB crashes. Seems like Squad has been very productive with the latest update.
  22. Been there, done that, I think most of us have done that actually.
  23. My largest functional and useful spacecraft would be my "Odin" interplanetary class ships from my previous science save with KSP interstellar and Planatary base systems mods. The second generation "Odin" ship is the largest in the class. It features a small molten salt nuclear reactor, two closed gas cycle nuclear engines, a "hangar" for a landing craft, a mobile lab and crew accommodations including separate cabins for each crew member. It's also 100% autonomous, only the landingcraft requires a pilot. This is too not exhaust the pilot and to minimize the risk for Kerbal error.
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