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Everything posted by Mark Kerbin
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InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
Mark Kerbin replied to InfiniteDice's topic in KSP1 Mod Releases
I think this mod is dead =/ -
[1.1.3] K.R.X Kerbal Rotor Expansion 0.31.1
Mark Kerbin replied to Eskandare's topic in KSP1 Mod Releases
Any News On 1.2?- 264 replies
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- engine
- helicopter
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(and 1 more)
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[1.3.1] Carrier Vessel Expansion (CVX) [ver 0.13.1]
Mark Kerbin replied to Eskandare's topic in KSP1 Mod Releases
Fine Ill find the screen shots -
[1.3.1] Carrier Vessel Expansion (CVX) [ver 0.13.1]
Mark Kerbin replied to Eskandare's topic in KSP1 Mod Releases
Check that. The slide Is just faster. with jumps. Wonder what happens when i turn the gravity down... Just landed the carrier on the mun. because reasons. -
[1.3.1] Carrier Vessel Expansion (CVX) [ver 0.13.1]
Mark Kerbin replied to Eskandare's topic in KSP1 Mod Releases
Hmm. Yet another good idea. Ill crash this one then try that. tks Works But not in the way it should. But then KSP PHYSICS 4 LIFE!!! Are Carriers Supposed To Hit 400m/s Turning? -
[1.3.1] Carrier Vessel Expansion (CVX) [ver 0.13.1]
Mark Kerbin replied to Eskandare's topic in KSP1 Mod Releases
Will Do Rudders In front Or Behind Engines? Managed To Turn About 45 degrees over 40 Km Sheesh... No Offense Esk but can we make it a bit more realistic ? Or less depending on how you think about it Turns Much Better After I Remove Half The Fuel -
[1.3.1] Carrier Vessel Expansion (CVX) [ver 0.13.1]
Mark Kerbin replied to Eskandare's topic in KSP1 Mod Releases
When trying to turn carrier just goes in a diagonal direction. I have 2 rudders and 4 engines as far back as you can get without it looking wacky. Any ideas whats causing this? I mean i know its not going to turn on a dime but it cant be this bad... -
[1.3.1] Carrier Vessel Expansion (CVX) [ver 0.13.1]
Mark Kerbin replied to Eskandare's topic in KSP1 Mod Releases
Esk I really hate to bother you but the KJR isnt helping. Carrier just explodes now. sorta fun but then i cant crash planes into it =( Ill attempt to do it again without any other vessels nearby. Update: Reloaded Game. Works Now I think one of my mods was installed wrong. Conclusion: Installation Error Opps Note To Self. Dont Over Steer. Carrier Decides Its A Plane -
Attempting to get the debug.flg to work. Are you looking for the "output_log"?
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Not to worry I got the game all backed up. The crashing is not location specific (sandbox mode thus everything is max) I can supply a video iff you want and I will attempt to cause the issue again Cant Seem to get the video to work but i did manage to break the game. go me Cant seem to find that log you want.. would the crash report work?
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Hey I was really excited to see you updated this but when trying to let jeb out of the astro complex and well.. Game crashed. I have some mods but as far as i can tell none of them have anything to do with it. I may be wrong. Idk how to upload the crash report. Help Quick Update: Reloaded Game Jeb is in front of the building Yet Another Updated: Bill volunteered after Jeb was recovered. Crashed when leaving R&D center building.
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[1.3.1] Carrier Vessel Expansion (CVX) [ver 0.13.1]
Mark Kerbin replied to Eskandare's topic in KSP1 Mod Releases
Anyone Else Having Issues W/ The Tower becoming detached? -
[1.3.1] Carrier Vessel Expansion (CVX) [ver 0.13.1]
Mark Kerbin replied to Eskandare's topic in KSP1 Mod Releases
Umm. Any Reason why the engines keep detaching and then the carrier heads toward the sun? Rip Valentina Kerman and 1 f-14 -
Very Much Thanks Ive been Clicking The wrong link =/
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Okay This Has Probaly been answered but can someone walk me thru how to get the prerelease without making me feel like a complete idiot? Im not using steam
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[1.3] KerBalloons v0.4.2 - Balloons for KSP!
Mark Kerbin replied to JoePatrick1's topic in KSP1 Mod Development
Leave it Me To Read a page on a really awesome mod and find this Gotta Wonder how many people know this ever happened (It did) seeing as there was a government cover up =P Did i mention this mod is awesome -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Mark Kerbin replied to sirkut's topic in KSP1 Mod Releases
Just Want to check before i download does this mod work okay in 1.1.3 -
Can't Undock Bug, How To Fix
Mark Kerbin replied to roscoe_jones's topic in KSP1 Gameplay Questions and Tutorials
Someone Just fix this already.... my poor space station exploded when i touched persistant -
Can't load saves
Mark Kerbin replied to Oafman's topic in KSP1 Technical Support (PC, modded installs)
Thanks This Really helped i had the same issue sadly its was my best game that was sick =/