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Problemless Mods Wanter started following Community Fixes [v0.16.0 for KSP2 v0.2.2]
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Community Fixes [v0.16.0 for KSP2 v0.2.2]
Problemless Mods Wanter replied to munix's topic in KSP2 Mod Releases
Hey there, I can not load my saves with "KSP 2 Save Fix" and/ or "Time Warp Thrust Fix" and/or "Save/Load DateTime Fix" toggled on. I can load into the main menu, but I can not load my savegames. When all of them are toggled off, I can load just fine. Does anyone have the same problem? What can I try to make it work? -
Forgive my ignorance but I got a couple of questions; I believe flexotubes are still broken in 1.8.1 Is there a list of legacy parts which are broken with KAS? Are the harpoon and similar parts also broken? Why did they become legacies? Does being a legacy part mean that they're old and abandoned from support? If that is the case, are there any alternatives that we can use for such parts?
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Turned out to be the "PPD-MULT Multi-Point Station Connector" part from Having this part rescaled with different switchable subtype (Elbow), created this negative mass issue. Removing the part, unlocks the ship.
- 6 replies
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- rocket wont fly
- stuck mid air
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Hello, I believe the curved solar panels from Near Future have lost their compatibility again. The parts which are not calculated, that I can find are; NIV-30 Curved Solar Array and NIV-45 Curved Solar Array. I haven't tested all parts from Near Future but other parts seems to be calculated. Thank you so much in advance for your concern and have a wonderful day... UPDATE: I'm also noticing that the PB-NUK Radioisotope Thermoelectric Generator is not calculated. =(
- 606 replies
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- power manager
- plug-in
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Hello, I am lovingly using this wonderful mod, but unfortunately the RA-100 Relay Antenna's second small light is not compatible with the @Nertea's ReStock mod. I know It's been asked about before, and @Tonka Crash and @Avera9eJoe were talking about it here, but I couldn't see any solutions or workarounds in conclusion. Is there any way that I can edit some files to disable or move that second small light, only in that particular part? I believe the related file is called "largeRelayDish.cfg" in "GameData\IndicatorLights\Parts\antennas" and I'm guessing that the mentioned light is defined by these values; Would it be OK if I removed all of the above part? Would I have to edit anything else? Also, would it still work if I moved the "largeRelayDish.cfg" file into my "Personal Tweaks" folder, so I wouldn't have to redo or lose it in case of an update? I would much appreciate any help or guidance about this issue and thanks in advance... EDIT: Using this guide here https://github.com/PorktoberRevolution/ReStocked/wiki/Restoring-Stock-Parts I decided to make both versions available, but I won't delete this post in case anybody else is interested.
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Hello, First of all thank you for the update. But since the latest update the AVC, it gets stuck like this; You can find my log file here https://gofile.io/?c=qAAV3l While I report this issue I also want to make a note on a couple of more; 1- Regardless of the latest version, if you leave KSP loading by itself and do not click OK or Close button on the error / info boxes as they come along, when you get to the main menu after loading, the first and the one beneath all error boxes is not clickable and it stays in the middle of the screen, even if you load a game, go to any of the Space Center buildings (VAB, RC etc). This is not a gamebreaker and the window can be closed by pressing ESC, but I wanted to let you know. 2- For ages now, there's still a serious warning window popping up regarding the B9 PartSwitch. The message says; I let @blowfish know about this here; But he/she says; " That should be a warning, not a fatal error... " . Yes it's not a game-breaker, at least not to my knowledge, but having this 'not found' serious warning, constantly popped up, is somewhat disturbing. So, if it's not an important issue, could it be disregarded by AVC, or is it possible to add an option to "Don't show anymore"? Would you be kind enough to sort it out with @blowfish please?
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I opened up the .craft file looked for the word "mass"... I was about to write "A lot of the parts seem to have 0 mass" but then I found the culprit with: "modMass = -3.9460001" It is a bluedog.LDC.S1.Tank2 which has size variations built in, which also caused me some issues in the VAB I earlier, I should have figured.... Ok I'm changing those tanks and see if it fixes the issue... Thank you so much for your contribution... EDIT: I changed those tanks but still the same. Could those 0 mass parts also cause the issue?
- 6 replies
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- rocket wont fly
- stuck mid air
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This is an interesting theory. I'm loading KSP now to investigate. But I have a lot of parts that are custom scaled. Is there a way or a mod, that I can use to see which part(s) in particular? Without having to try out one by one....
- 6 replies
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- rocket wont fly
- stuck mid air
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Thank you for your reply... It has 9 engines in various places and 12 solid boosters... None of them blocked or covered in any way... 5 of the engines and all the boosters are at the very bottom. But even if all or some of them were blocked, the ship would move slightly, in any direction. But as I said, when I release the clamps it just sits in the air not falling or going down, even with the engines off... Also as I said it doesn't move / turn even in orbit, with torque nor RCS... The logs do not pop any errors...
- 6 replies
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- rocket wont fly
- stuck mid air
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(and 3 more)
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