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ColKlonk2

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Everything posted by ColKlonk2

  1. Get the highest resolution camera possible... anything else is junk. IOW a court will throw grainy, compressed videos/images, that cannot be image processed by image experts... right out the window. You get what I mean.
  2. We're all students... some actually learn something, some learn nothing, the rest are drunk.
  3. A German proverb I'm led to believe... pretty apt too. " You get what you deserve"
  4. When entering the particular webpage type 'ctl+u' (Control Key plus 'U') This should open the another tab, and fill it with the html code + any initial java script code - Save this 'text' page for analysis. Java script is the scurge of the internet, and you'll probably find that java script is loading 'shaders' used for other purposes than the web.
  5. Greased my Minmus landing.. manual control. (Hang on about 35 minutes for utube to try process the vid)
  6. Just a quickie.. SAS wheel stabilisation goes bananas when raising/lowering legs. Could have been a torque impulse from the leg movement action, but have noticed it appearing mildly with other moving parts. Ship began spinning faster and faster, had to spend a good few minutes to stop it. Oh.. it's random. Another occurance, got it on vid this time. It's not to bad this time, but notice at the last raising of the gear, no effect occurs
  7. 1st landing on the Mun (decided to start playing the game after a few updates)
  8. Well, there's many reasons to be suspicious.. If I have the timeline right, this movie was finished about 2 years ago, and only being released now. AFAIK, it's all about exposing what has been going on under our noses for decades, by the political elite perps, in a slow gentle way. The people running the world show at the moment (the silly sh.t that's been on going for the past 3 years), seem to believe that they must wrap people up in cotton wool and guide their way on thinking, to change their minds. Essentially re-programming/indoctrination of a different kind. It comes down to this.. https://en.wikipedia.org/wiki/Red_pill_and_blue_pill
  9. Big noises about this movie... a new reality, based on 'fact' https://www.imdb.com/title/tt7599146/
  10. Old monitors, CRT types had their refresh rates (FPS) locked/synced to the mains electricity supply which was either 50 or 60 hertz depending on your country. With the advent of LED, now OLED 'digital' monitors the FPS rates became independent of the mains supply, and variable up to a maximum of what made sense for the particular application in use, limited again by the monitor/screen hardware. The more 'powerful' your graphics card that drives your screen, the less time it takes to render a scene frame (which is applied to the screen), resulting in a potential higher FPS rate.
  11. No indication lights on cranking is a battery problem, OR a bad electrical connection. You car 'cpu' would also have no/not enough power to run, so no engine action. Check your battery and electrical connections for corrosion at the contact points, clean if corroded and apply some copper 'grease'. Also check for cable burning, at contact points (bad connections or broken wires) Recharge battery (Einstein moment ) There might be a 'dead spot' on the starter or starter jammed on the flywheel.. just whack this lightly with a hammer (or brick), OR rock the car back and forth while in gear, too free the spindle if jammed.
  12. Applied on outside of ship, away from FreeIVA parts.
  13. Here's one cfg file. Minor changes ( //***KLONK***), of the original round TAC recycler applied to the Hexcan model. texture = HexCan000, ThunderAerospace/TacLifeSupportRecyclers/Carbon //***KLONK*** .. with the new DDS texture (CARBON) added here. CFG files in the same directory. I haven't bothered to go into all the details yet, as I just wanted it working. PART { MODEL { model = ThunderAerospace/TacLifeSupportHexCans/Models/HexCan position = 0.0, 0.0, 0.0 scale = 1.0, 1.0, 1.0 rotation = 0.0, 0.0, 0.0 texture = HexCan000, ThunderAerospace/TacLifeSupportRecyclers/Carbon //***KLONK*** } // --- general parameters --- name = HexCanKlonkCanCarbon //***KLONK*** module = Part author = Klonk, Col //***KLONK*** // --- asset parameters --- scale = 1 rescaleFactor = 0.5 specPower = 0.3 rimFalloff = 3 alphaCutoff = 0 // --- general parameters --- node_attach = 0.0, 0.0, -0.2, 0.0, 0.0, 1.0, 1 node_stack_top_01= 0.0, 0.0, 0.166, 0.0, 1.0, 0.0, 0 node_stack_top = 0.0, 0.75, 0.0, 0.0, 1.0, 0.0, 0 node_stack_bottom = 0.0,-0.75, 0.0, 0.0,-1.0, 0.0, 0 attachRules = 1,1,1,1,1 // --- editor parameters --- TechRequired = electronics entryCost = 500 cost = 35 category = Utility subcategory = 0 bulkheadProfiles = size0, srf title = #autoLOC_TACLS_00183 //Klonks Carbon HexCan, 0.75m manufacturer = #autoLOC_TACLS_00154 //Klonk Works with Thunder Aerospace Corporation //***KLONK*** // small= 0.75m, normal= 1.5m large= 3m description = #autoLOC_TACLS_00184 //A 0.75m long resource canister for Extracting CO2. tags = #autoLOC_TACLS_00189 //tacls life support waste CO2 wastewater container hexcan cck-lifesupport // --- general parameters --- mass = 0.03 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.3 angularDrag = 2 crashTolerance = 12 breakingForce = 400 breakingTorque = 400 maxTemp = 2900 MODULE { name = TacGenericConverter ConverterName = #autoLOC_TACLS_00246 //Carbon Extractor StartActionName = #autoLOC_TACLS_00247 //Start CarbonExtractor StopActionName = #autoLOC_TACLS_00248 //Stop CarbonExtractor tag = Life Support GeneratesHeat = false conversionRate = 3.06 INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 0.039783051310155 } INPUT_RESOURCE { ResourceName = CarbonDioxide Ratio = 0.001703210064733 } OUTPUT_RESOURCE { ResourceName = Oxygen Ratio = 0.001713537562385 DumpExcess = false } OUTPUT_RESOURCE { ResourceName = Waste Ratio = 0.000001209166498 DumpExcess = true } UseSpecialistBonus = true SpecialistEfficiencyFactor = 0.5 SpecialistBonusBase = 1 ExperienceEffect = ConverterSkill EfficiencyBonus = 1 } RESOURCE { name = CarbonDioxide amount = 0 maxAmount = 226 } MODULE { name = ModuleCargoPart packedVolume = 160 } }
  14. They're all recyclers.. I should have made it more obvious... but it was a bit late. The idea was to try stick as close to stock, without interferring with FreeIVA... so the 'clipon' recycler. They're modifications to the TAC hexcans, and probably require TAC to work (I haven't bothered to check without TAC), but it works anyway. I copied/edited the current small TAC recycler CFG files into a hexcan, and 'transferred' the DDS files, with modification (orange).. Hang on a mo.. I'll paste an example cfg file.
  15. Anyone game for TAC recyclers in hexcans, Maybe TAC can make these in the mod. These are the 0.75m cans You know how tech advances in leaps and bounds... by the time you've finished the prototype, somebody already has a smaller version working. Nifty when you're looking at space, and weight savings.. and you cannot crawl though the original stuff (Free IVA )
  16. Odd, in KSP-1 the cabin was the other way round...
  17. Testing metal tubes of high explosive with a seat up front... Anyone else find the stability on the upward trip a bit sensitive.
  18. Controlling from that front window thing.. the navball is inverted? I thought it might be the probe.. but the same situation. Was ok on the way up.. this was after a 'game save' load. Have a few mods installed..
  19. Could be that Private Division are on a Dollar Drive, as the parent/(or itself) company is laying off overseas staff in a big way. Whether KSP2 is affected by this ... that remains to be seen, but it does not bode well considering that this early release is all but a wagon without a left wheel. :)
  20. As it says... My Private Division account only shows KSP2 download, The previous versions have gonnnnne. Cannot see any links here... Do I need a top security clearance to see the link
  21. Having the ability to move the console onto a second monitor/screen would be nice.
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