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KSP2 Release Notes
Everything posted by CubertFarnsworth
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Aside from this config file is there any other file that i should be adding or editing on the initial mod install?
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Thank you for the look out @Kerb24 but unfortunately i am getting the "I'm getting an infinite loading screen - the planets in the bottom right corner are moving freely and nothing is happening!" after installing the Parallax JNSQ config. The error is mentioned in the OP under troubleshooting. Tried the troubleshooting steps (reinstalling Kopernicus and also tried fresh ksp install) and still got the infinite loading screen. Also tried reinstalling Parallax and JNSQ...no dice.
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Yes I am using JNSQ. Is there a way to fix that? JNSQ
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Does anyone know how to identify in the SPH or VAB which parts are damaged to replace or how to repair them. I have to sell and rebuild a new plane every time since they are not repaired in the hangar. Defeats the whole point of recovery and not having to rebuild/pay for a new plane.
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So running the mod Kerbalism. I want to comfirm with others that the Delta numbers on the pic are correct? Does it really take 4900 Delta just to LKO. I am early game and finding it damn near impossible to escape Kerbin SOI. I have a 1000+ hours in this game and this mod is killing me! I love it though. The data that Navball provides for node burn and also the staging stack info DO NOT match what Kerbal Engineering shows. The numbers are ALL wrong from the staging stack and the node burn times. Is there a setting that I am missing since I am running Kerbalism?
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Can someone explain to me what is going on here? is it a glitch...is that supposed to be the ocean floor, but sitting on the surface of the water? They are EVERYWHERE on the ocean surface throughout all of Kerbin. I have uninstalled and reinstalled this game and mods twice and this is the second play through. They are ALWAYS there ALL over the ocean surface. running the popular graphics mods: Planetshine, Parallax, Kerbalism, etc.
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[1.11] RemoteTech v1.9.9 [2020-12-19]
CubertFarnsworth replied to tomek.piotrowski's topic in KSP1 Mod Releases
Can someone please help.....I feel like the biggest NOOB, I have been at this for over 2 hours!!!! new career and I cannot get a signal on the launch pad for first satellite launch. Top left corner shows NO CONNECTION. I have followed the tutorials and nothing. What am I missing. Thanks in advance -
[1.12.x] Stock Alarm Clock Disabler
CubertFarnsworth replied to UltraJohn's topic in KSP1 Mod Releases
I installed the mod but the original alarm clock is still running and automatically creating alarms......anyway to turn off original? -
LOL we posted at the same time. and thank you for the quick replies
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Forgot to mention that V does nothing as well. I cannot find it in key bindings for that option Orion. Do you know where to look? Found it under camera settings. Thanks So would you recommend a fresh reinstall of the game or uninstall ALL mods and then reinstall? Found it under camera settings. Thanks
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Cannot switch from one Kerbal to the next. Pressing [ does not switch Kerbals. I am running this mod, did that disable it? When in IVA if I look at another Kerbal on screen message reads, "[None] Swith to ...." I cannot find a setting anywhere. does someone know if I can alter the settings config file for this. Thank you
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@zer0Kerbal yeah same. D-loaded this mod recently. Love the idea, have to force the used parts since Quick Apply does not work. Also if you remove an upper section and place it back, all associated used parts with that section are reset to "New Parts". --edit: Does anyone know how to identify in the SPH or VAB which parts are damaged to replace or how to repair them. I have to sell and rebuild a new plane every time since they are not repaired in the hangar. Defeats the whole point of recovery and not having to rebuild/pay for a new plane. --- But huge thank yous to the modders.
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[1.12.x] ProbeControlRoom Recontrolled (adopted)
CubertFarnsworth replied to JonnyOThan's topic in KSP1 Mod Releases
Sorry for the Noob Question, I am very new to mods. Started a new career and I am assuming you have to upgrade the tracking center and mission control to access the Probe Control room? I just reached level two of both mission control and tracking center and still cannot access Probe Control room. Am I missing something? Thanks in advance. -
Gaming Laptop recommendations
CubertFarnsworth replied to CubertFarnsworth's topic in KSP1 Discussion
Thank you for the post. Yeah been bouncing the idea of an Alienware. -
Major Noob here. Messed around with KSP for a while, but NEVER REALLY messed around with mods. AMAZING. and big shout out and thanks to the moding community!!! Now for my Noob question: going out on a limb and saying that KOS-SCANSAT does not work with the current 1.12.5.xx KSP. According to Ckan. Asking because I am getting the "No Satellite Connection" on the Nav computer. Thanks
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Despite how long KSP has been released. It still seems to set the bar for processing and GPU power. Would like to get a gaming laptop where I can run HIGH part count vehicles. And no issues with frame rates. any recommendations? Software wise, I'm very tech savvy, but as far as hardware goes, I'm a little out of touch. Thanks.
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Ever since the new updates came out, has anyone else had issues with heat build-up graphics glitch. The heat build up around the item looks sectional.
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I know that Drakau's Guide is available but I am going to go out on a limb here and say that it is out of date? I have not gotten the chance to play the new version yet, I will tonight, but I wanted to check out the new button mapping if there is one available? Anyone got any links? Thanks
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Xenon Engine use?
CubertFarnsworth replied to CubertFarnsworth's topic in KSP1 Gameplay Questions and Tutorials
I understand you have a ton of Delta, but that is also limited to the amount of xenon you have, correct? -
Trying to find a reason as to why I would use the Xenon engine/fuel on a build-out. Aside from VERY small probes any other reason?
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Yes! Finally!
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Question about drilling and converting
CubertFarnsworth replied to gilflo's topic in KSP1 Gameplay Questions and Tutorials
Do not know off the top of my head. I can experiment with that later on today also if you want you can send me your ship and I will monkey around with it -
Question about drilling and converting
CubertFarnsworth replied to gilflo's topic in KSP1 Gameplay Questions and Tutorials
Do you have a coupler in between those tanks because if you do by default cross-feed is disabled I cannot remember if the stack separator is disabled as well -
Aspect ratio/border adjustment settings??
CubertFarnsworth replied to omgacat520's topic in KSP1 Technical Support (Console)
Not seeing this in the Xbox version but I'll look again later on today