vicdoctor
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Posts posted by vicdoctor
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For me it works flawlessly without even an incompatibility warning.
I've installed the mod by copy/paste directly into the game data dir (without using ckan or the like).
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3 hours ago, SpaceTiger said:
I didn't play Kerbal in a while so i wasn't aware that it didn't work with 1.5.X. I'll patch it up/recompile it over the weekend.
It works with 1.5.x. And great.
Thank you, kind sir.
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Yes it does.
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Yes, version 1.4.x in KSP 1.5.
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For me it makes sense. The bounce is there and your mod solves it.
Thank you kindly.
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Thank you, sir!
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Thank you for this awesome mod! If you can spare the time, a small update will be much appreciated. I'm happy that you contemplate the possibility to replace all the cloud layers.
Moho looks great in your pic.
I've noticed that SciFiVE works for 1.4.1+MHE if used with the latest EVE.
Thanks again!
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You can use the inflatable airlock as piston, elevator etc.
Nice!
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Hehe!
Got it on steam!
Thanks developers, modders and community!
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4 minutes ago, Wilhelm Kerman said:
They all have the same boring white texture with tiny grey arrows.
Boring, slick and consistent is nice for a rocket.
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MJ works.
Thank you.
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@Agarwel, dude, relax... Burn slow to last longer.
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@Mrcarrot, they've got the definition wrong, trust me.
For me, at this state, KSP is worth around 120-150 bucks. I have to find a way to support my hobby; and a present for a friend is always nice
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I didn't expect such a low price! 25-30 bucks seems fair to me, but what do I know?
I'm gonna buy it twice.
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@RuBisCO For me it works if i Alt+click the waypoint in the list.
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For me, any landed ensemble of moderate complexity, regardless of wheels/legs presence, jumps after time warp or phys loading. It's a horrorshow.
I think the threshold for such crazy jumps was higher in 1.3.0. Now i can't even use my landed ships, let alone the bases.
I hope this will be fixed soon as my hobby is broken.
Oh! also, when i takeoff during the, ahem, temporo-probabilistic jump, my ship status still reads as landed.
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Here:
For me is gamebreaking, and that makes me a sad kerbal
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This happens to the Mün in KSC scene only (it started in v1.3.1 and only when rising, i think).
Superb mod; makes total sense in KSP universe.
Thank you!
[1.8.1] Hangar Grid: Zero deviation [v0.4.0.181] (2019 Nov, 18)
in KSP1 Mod Releases
Posted
It works fantastic!