Jump to content

notJebKerman

Members
  • Posts

    366
  • Joined

  • Last visited

Everything posted by notJebKerman

  1. i meant with wich stock parts... also, where can i find pics of all stock parts this mod changes?
  2. i know u r pros with ksp modding... do u know if location of landed spacecraft is saved just by coordinates or does it save altitude too? im asking this because this mod significantly changes altitude maps and if altitude is saved landed ships may be clipped under the ground or appear hundrends of metres above the ground
  3. that stilll doesnt explain why duna face disappeared but mun easter eggs are still there. is this because differences in elevation?
  4. soooo i dont know if thats supposed to happen but some easter eggs are missing. to be exact, the ones i cant find (but were there before i installed that mod) are kerbals face on duna and vallhenge on vall. some other easter eggs like munoliths, mun ufo and neil armstrong memorial are still there though. is it supposed to be that way? could u please fix that as fast as possible (and if possible).
  5. if i have a bunch of spacecraft landed on diffirent planets... will it destroy them if they are now somewhere where in ur revamped version would be a hill or will it still be there but on a diffirent elevation (on the top of a hill)?
  6. is it possible to get new dragon v2 (rodan) and other parts that are almost finished working on?
  7. there are many spacex its mods. and if u want stockalike spacex dragon and falcon i recomennd u checking the tundra exploration. it is updated for 1.1.2 but version for 1.2 is i n developenment
  8. its probably abandoned. but someone should take over this mod. according to the content postet by mod dev @GusTurbo it was almost finished ad ready to be posted
  9. Ive had some problems with this mod since im USI Life support and this mod doesnt support it. So i made USI LS Extras flie for this mod. You can download it here. TO install it simply paste it to the Contares folder in gamedata. Please consider that this is far from perfect and i didnt add life support functionality to many parts that should have it. if you have any suggestions or problems with it please let me know.
  10. So ive been working on a mun base recently. ive designed the modules and did the maths. but i still have a problem: resupply missions. i have usi life support installed and crew cant just stay there forever (ive made it self suffiecent using planetary base systems, but usi ls also includes hab and home, so u need to change the crew every now and then). thing is, that im not the best with accuracy landings. i also know that mechjeb can do it for u but im a type of guy that enjoys lko station resupply missions. so, how do i transport kerbals and supplies from lander to base? are there any tools to show you more accurate landing predictions? should i move that to another thread? tnx for reading and (hopefully) responding.
  11. So i have recently upgraded ksp to 1.2. I want to use my existing quicksave that i use since 1.0.5. its sandbox but i have massive progress done in it. i have rovers and probes on most of celestial bodies in the kerbol system and few ongoing missions. transfer from 1.0.5 to 1.1.3 worked, but when i open it in 1.2, things like communication networks (things that ar new to 1.2) dont work. Communication thing in upper left corner isnt showing up with old quicksave, but when i crate new save, it works. Also, i cant aim my camera. KerbNet doesnt work because there is no connection to ground stations. when i opened quicksave as a text file and looked for game version it said 1.1.3. i tried to change it to 1.2 but that doesnt work. Also, my saves are modded if that helps (im using usi ls, usi mks lite, eve, asteroid day, kis and few part mods) does anyone know how to transfer quicksaves from 1.1.3 to 1.2 WITHOUT losing features?
×
×
  • Create New...