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Everything posted by notJebKerman
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[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
notJebKerman replied to Galileo's topic in KSP1 Mod Releases
is this meant to be a high requirenment enchancenment or can this be used with low-end devices too (without sacrificing performance)?- 1,019 replies
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- kopernicus
- svt
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oh. i didnt know that. i thought it had the same purpose as the orbital module on the soyuz (its similar to soyuz's orbital mod in real life too)
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ok. this time i will try by converting food/water/o2 to usi supplies as accurately as possible in terms of time. just consider that i wont add life support to PINBOL reentry vehicle since its supposed to be used with soyuz orbital module that already has enough supplies. shenzhou will also have supplies only in orbital module (i was asking if that should be done in last post). also, hermes doesnt have them in the spaceplane itself, they are in the docking and storage module. many parts already had life support in my personal patch file, but as i said, i accidentally deleted it and had to use the very WIP that was on dropbox.
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do u use tac-ls?
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yeah. i know about that. im working on it. do u think i should add suplies to reentry vehicles too? i mean... tantares doesnt have them. except that... i know i dont have supplies on morgenrot and federazija. anything left? i will check tac ls but dont expect every part to have the same values.
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If anyone actually uses it, here is an updated version of USI-LS patch for Contares 1.8.0
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is revamp still in develpoenment? (just checking if this thread is abandoned)
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kinda noob question but... is n1 part of tantares or tantares lv?
- 22,589 replies
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- totm march 2020
- mod
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good job with the update. i really like it. especially the ctv and atv. updated usi-ls patch file will be released tomorrow (hopefully). luckily this didnt break my save! that new cidas port u added... is it compatible with same diameter androdygnus (i think its 46a or 46b) docking port.
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Any cool rover designs?
notJebKerman replied to notJebKerman's topic in KSP1 The Spacecraft Exchange
that looks amazing... how much time did u spend making it? 5 hours? 10 hours? ive seen this rover a while ago and tried to recreate it. wasnt very sucesful. glad to finally find the .craft file- 20 replies
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Any cool rover designs?
notJebKerman replied to notJebKerman's topic in KSP1 The Spacecraft Exchange
with this one it doesnt really matter. i willl just remove seats and add a probe- 20 replies
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[1.12.x] Kerbal Launch Failure Revived
notJebKerman replied to linuxgurugamer's topic in KSP1 Mod Releases
how does this mod ensure that failures happen only during ascent and not in the later stages of flight (landing on other planets, during docking, during burns and while taking off from another planet)? EDIT: finally read the whole thread. no need to answer. -
that seems to be a great idea. i wanted a mod that would add an emdrive since i read about it in a magazine. but i think 1kn is an overkill. i dont think it should have more than 0.5kn of thrust.
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im planning to send (another) unmanned rover to duna. this time im planning to launch a bit bigger one than last time. that first mission was a partial failure-rover was so slow it took it minutes to travel 100m and it was extremelly unstable. by now i cant even control (due to communication networks) it and it has barelly any science to collect (im playing in sandbox but science data like pressure, g force and temparatures is still interesting to a nerd like me). ill just get to the point: i need a new rover but i have no idea where to start and how it should look like. it would be great if someone could share his .craft file. i want this rover to be able to travel at relatively high speeds (15-20m/s), have some science onboard and overall just look cool. i also want it to be unmanned. im ok with using any mods (i already have 30+ of them). if u r sharing .craft file just plz tell me which mods did u use. thanks for sharing and helping me (and the others)!
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does this work with 1.2.1?
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(4/9/2017) [1.2.x] v0.6: Revamped Stock Solar System
notJebKerman replied to Whirligig Girl's topic in KSP1 Mod Development
ive asked similar question few posts ago but still... can changes in altitude map destroy ur vessels or will they be moved to correct altitude and not be destroyed?- 289 replies
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- stock planet revamp
- revamped stock kerbol system
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sorry about that. i totally forgot about that and since my recent missions used mostly stock parts and near future tech i didnt notice that i accidently deleted my mm script for usi ls while making another mm script (i have no idea how to create .cfg files and to create a new one i just copy the first old one i find). this time i didnt copy but i just edited existing one and deleted all the work ive done on patch for contares. when i noticed that pods have no supplies in them i just went on the forums and wrote that. i remembered i still had it on dropbox and got all my progress back. existing patch file will be updated soon since it has a lot of problems as i noticed in my recent 'inspection'.
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will contares 1.8 be usi ls compatible?
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ive been using cormorant aeronology for some time but never noticed that u can add heat tiles to landing gear. on my last mission i just used non-tiled landing gear. definetly gonna try that as soon as i get to my pc. tnx for telling me about that that ctv looks amazing. good job with that. does this mod include any clamp-o-tron compatible docking ports?
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i really dont wanna be annoying but... will landing gear for spaceplanes be added or r u planning to just use stock one?
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[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
notJebKerman replied to Ven's topic in KSP1 Mod Development
finally decided to try it. but this doesnt appear to work in ksp 1.2.1. when i tryed starting up the game with revamp installed loading stopped at about 80%. am i only one with this problem? is there a way to make this mod work in 1.2.1? -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
notJebKerman replied to Ven's topic in KSP1 Mod Development
are these model changes signiifaicant enough to mess up my spaceships and stations?