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Everything posted by notJebKerman
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parts [1.10.x] SDHI Service Module System (V4.0.4 / 11 October 2020)
notJebKerman replied to sumghai's topic in KSP1 Mod Releases
is there a possibility CxA's APAS with a parachute will be included in the future? -
Voyager 1 on it's way to Sarnus
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1. It's an official release. 2. Here it is. (You mean't Tantares folder in GameData, right?) A lot of things in it are tweaked in order to balance it with other mods. That's why I don't want to just delete and reinstall it. 3. Yes, a bunch of vessels in my save depend on old Tantares parts. There's also a lot of parts that haven't been implemented into the new version yet. If that helps you, here's the mod list:
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- totm march 2020
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I don't know if I've missed anything, but some textures seem to be missing...
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Also, how are Juno, Cassini and New Horizons going? I've flown so many amazing missions with Coatl Aero parts and I can't wait for these ones...
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I don't know about Quetzal, but for Barquetta, I've been using rescaled Cubesat decoupler from PE ³Sat mod. It's not perfect, but it's much better than anything stock.
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@Capt. Hunt So I know that removing a celestial body breaks the universe, but this mod is just changing the existing ones (i deleted added ones immediately when I install it).
- 3 replies
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- kopernicus
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A while ago I've installed @GregroxMun's amazing mod called Revamped Stock Solar System (RevSSS for short). But recently I decided to play with stock solar system and go visit some easter eggs. The problem is, that deleting RevSSS broke my quicksave. Something that should probably be mentioned is, that I deleted the bodies it added to the game (currently just a few small Joolian moons). The rest of the mod is replacing the stock models/textures of the planets and moons. Anyways, when I try to load the latest quicksave, the clock resets and a bunch of vessels dissappear. Does anyone have the same problem/clue about what's going on? If needed, I can provide the save (if that would help)
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- kopernicus
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
notJebKerman replied to Pak's topic in KSP1 Mod Releases
After the last update, I'm not having that issue anymore. Altough pointing towards target using SAS is still... welll... not perfect, shuttle port at least shows me the right location of the station dock. Definetly one of the weirdest issues I've ever encountered in KSP. With that issue out of the way, STS-14 will be launching to Unity (yes, I've finally chosen a name for my space station) with supplies and Rassvet module soon. btw, how is the IUS going? I don't wanna be annoying, but I just couldn't help myself not to ask about it...- 2,351 replies
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Is this spacecraft inspired by any real concept? I've never seen anything like this and I'd love to read more about it!
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- totm march 2020
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(4/9/2017) [1.2.x] v0.6: Revamped Stock Solar System
notJebKerman replied to Whirligig Girl's topic in KSP1 Mod Development
I know I'm really late responding to this, but that method just doesn't work for me. When I load the quicksave, the clock resets and a lot of vessels just dissappear randomly. For example: I've had 2 space stations in the same 125x125km orbit, but after deleting RevSSS, one of them is gone. Is this a known issue? (btw I have a bunch of other mods installed. But that shouldn't affect Kopernicus).- 289 replies
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- stock planet revamp
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Here's my attempt at TKS. Can't wait for the new VA!
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- totm march 2020
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
notJebKerman replied to Pak's topic in KSP1 Mod Releases
'control from' is set to the shuttle docking port. I'll post some screenshots when I get to my computer.- 2,351 replies
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
notJebKerman replied to Pak's topic in KSP1 Mod Releases
I have a problem with docking this spacecraft. At first, I thought the problem is docking port (CxA's APAS) but I have no trouble docking capsules or even bigger space station modules. But both STS-12 and STS-13 failed to dock. The problem is, that for some reason navball and alignment indicator show me that the target (PMA-2/3) is ~1m above its actual position. And once I do the soft docking, turning on SAS and pointing to target to fully align the ports before retracting the ring results with shuttle just starting to move uncontrollably. Anyone with the same problem?- 2,351 replies
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It doesn't have it. You are supposed to use RCS for randzevous, just like Dragon IRL.
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Is the new E-Q8R a port that can dock to all other Soyuz ports? I've seen it being docked to both T-Q8R and T-4GZ but I just wanna be sure... And btw, here is the Zarya-inspired module I just installed to ISS (KSS?)
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- totm march 2020
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I don't know about you, but I have no problem with docking Rodan to the station. I'd suggest launching an adapter to the current docking port, like the one in CxA or HabTech, or simply design your own with an empty fuel tank. For some of us (at least for me), a 180°shroud would be much less convenient than a 90° one as it may hit parts like antennas during approach.
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Awesome. Now that we have Zarya and Zvezda, are Pirs/Poisk and Rassvet modules in the work?
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(4/9/2017) [1.2.x] v0.6: Revamped Stock Solar System
notJebKerman replied to Whirligig Girl's topic in KSP1 Mod Development
Thank you! I should probably mention that the only reason I'm deleting this are easter eggs. Unfortunately modders (as far as I know) can't edit the position of these objects. Otherwise it's a great mod.- 289 replies
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- stock planet revamp
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First of all, I know there already are mods that offer this. But the problem with them is control. Setting angles is not only hard, but it also takes way too long to do even the simplest tasks. But I have no problem with Infernal Robotics about that. After all, that mod isn't focused on just one thing. I'm looking for a robotic arm that would be much simplier to control. Ability to take a module from the station and move it to another node in less than 30min would be enough for me. Any mods/solutions?
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(4/9/2017) [1.2.x] v0.6: Revamped Stock Solar System
notJebKerman replied to Whirligig Girl's topic in KSP1 Mod Development
I'm not saying that this mod is bad, but is there a way to delete it without breaking the save?- 289 replies
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- stock planet revamp
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