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notJebKerman

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Everything posted by notJebKerman

  1. is there a possibility CxA's APAS with a parachute will be included in the future?
  2. 1. It's an official release. 2. Here it is. (You mean't Tantares folder in GameData, right?) A lot of things in it are tweaked in order to balance it with other mods. That's why I don't want to just delete and reinstall it. 3. Yes, a bunch of vessels in my save depend on old Tantares parts. There's also a lot of parts that haven't been implemented into the new version yet. If that helps you, here's the mod list:
  3. I don't know if I've missed anything, but some textures seem to be missing...
  4. Also, how are Juno, Cassini and New Horizons going? I've flown so many amazing missions with Coatl Aero parts and I can't wait for these ones...
  5. I don't know about Quetzal, but for Barquetta, I've been using rescaled Cubesat decoupler from PE ³Sat mod. It's not perfect, but it's much better than anything stock.
  6. @Capt. Hunt So I know that removing a celestial body breaks the universe, but this mod is just changing the existing ones (i deleted added ones immediately when I install it).
  7. A while ago I've installed @GregroxMun's amazing mod called Revamped Stock Solar System (RevSSS for short). But recently I decided to play with stock solar system and go visit some easter eggs. The problem is, that deleting RevSSS broke my quicksave. Something that should probably be mentioned is, that I deleted the bodies it added to the game (currently just a few small Joolian moons). The rest of the mod is replacing the stock models/textures of the planets and moons. Anyways, when I try to load the latest quicksave, the clock resets and a bunch of vessels dissappear. Does anyone have the same problem/clue about what's going on? If needed, I can provide the save (if that would help)
  8. After the last update, I'm not having that issue anymore. Altough pointing towards target using SAS is still... welll... not perfect, shuttle port at least shows me the right location of the station dock. Definetly one of the weirdest issues I've ever encountered in KSP. With that issue out of the way, STS-14 will be launching to Unity (yes, I've finally chosen a name for my space station) with supplies and Rassvet module soon. btw, how is the IUS going? I don't wanna be annoying, but I just couldn't help myself not to ask about it...
  9. Do the parts, that aren't compatible with the tech tree just don't show up or are they there from the beginning?
  10. Is this spacecraft inspired by any real concept? I've never seen anything like this and I'd love to read more about it!
  11. I know I'm really late responding to this, but that method just doesn't work for me. When I load the quicksave, the clock resets and a lot of vessels just dissappear randomly. For example: I've had 2 space stations in the same 125x125km orbit, but after deleting RevSSS, one of them is gone. Is this a known issue? (btw I have a bunch of other mods installed. But that shouldn't affect Kopernicus).
  12. 'control from' is set to the shuttle docking port. I'll post some screenshots when I get to my computer.
  13. I have a problem with docking this spacecraft. At first, I thought the problem is docking port (CxA's APAS) but I have no trouble docking capsules or even bigger space station modules. But both STS-12 and STS-13 failed to dock. The problem is, that for some reason navball and alignment indicator show me that the target (PMA-2/3) is ~1m above its actual position. And once I do the soft docking, turning on SAS and pointing to target to fully align the ports before retracting the ring results with shuttle just starting to move uncontrollably. Anyone with the same problem?
  14. It doesn't have it. You are supposed to use RCS for randzevous, just like Dragon IRL.
  15. Is the new E-Q8R a port that can dock to all other Soyuz ports? I've seen it being docked to both T-Q8R and T-4GZ but I just wanna be sure... And btw, here is the Zarya-inspired module I just installed to ISS (KSS?)
  16. I was just a few pages behind not realising that the posts arent recent... i just saw skylab on one of your screenshots and thought @CobaltWolf released preview of telescope mount and its solar panels somewhere on the thread
  17. @TheRedTom I don't know if I've missed anything but where did you get Skylab's telescope mount and solar panels on it?
  18. I don't know about you, but I have no problem with docking Rodan to the station. I'd suggest launching an adapter to the current docking port, like the one in CxA or HabTech, or simply design your own with an empty fuel tank. For some of us (at least for me), a 180°shroud would be much less convenient than a 90° one as it may hit parts like antennas during approach.
  19. Awesome. Now that we have Zarya and Zvezda, are Pirs/Poisk and Rassvet modules in the work?
  20. Thank you! I should probably mention that the only reason I'm deleting this are easter eggs. Unfortunately modders (as far as I know) can't edit the position of these objects. Otherwise it's a great mod.
  21. First of all, I know there already are mods that offer this. But the problem with them is control. Setting angles is not only hard, but it also takes way too long to do even the simplest tasks. But I have no problem with Infernal Robotics about that. After all, that mod isn't focused on just one thing. I'm looking for a robotic arm that would be much simplier to control. Ability to take a module from the station and move it to another node in less than 30min would be enough for me. Any mods/solutions?
  22. I'm not saying that this mod is bad, but is there a way to delete it without breaking the save?
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