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notJebKerman

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Everything posted by notJebKerman

  1. @sumghai Are there any plans to add Interim Cryogenic Propulsion Stage (ICPS) or exploration upper stage to this mod? There are no stockalike mods that include it (yes, I know it's a part of SSTU, but that's too realistic for me...)
  2. @Pak The new CryoEngines patch has a few problems... The engine now has both a cryogenic and LFO engine and on staging both ignite. Also, LH2 engine has no FX
  3. @Z3R0_0NL1N3 Yes, LEM is missing from patches. You can write a patch like this (mine is for KIS and USI-LS). While it's not well balanced, it works.
  4. This mod is something I've been looking for for a while now...
  5. And I thought Stardust had a bad time on return... (12.9 km/s, 34 g)
  6. I set snapOffset from 60 to 120 on both ports. With the active port, I set gendered to true. With the passive port, two pairs of slashes (/) were placed in front of gendered and genderFemale.
  7. BDB APAS ports are incompatible with CxA APAS. Here are the fixed DockingNode Modules: -CXA_APAS_A_L04F: MODULE { name = ModuleDockingNode referenceAttachNode = top nodeType = APAS_CXG gendered = true genderFemale = false acquireTorque = 0.5 acquireForce = 0.5 captureMinRollDot = 0.999 snapRotation = true snapOffset = 120 } -CXA_APAS_P: MODULE { name = ModuleDockingNode referenceAttachNode = top nodeType = APAS_CXG gendered = true genderFemale = true acquireTorque = 0.5 acquireForce = 0.5 captureMinRollDot = 0.999 snapRotation = true snapOffset = 120 } :
  8. Will they be removed from future GameData files or just hidden by setting part's category to none?
  9. Steam by default starts 32-bit version of the game. You have to use shortcut in the KSP folder, KSP_x64
  10. I finally solved the disappearing parts problem and switched to 1.3. However, nuclear reactors are now open, even tough they were switched to inline at launch in v1.2.2. Is it possible to fix this through save file editing?
  11. Since this mod includes RL-10B, that is, used only on Delta III & IV, does that mean it will be added at some point? I mean... Atlas 5 is already in....
  12. @hraban Are Skylon & Venture Star gonna have proper control surfaces for control in the atmosphere or will they rely on the reaction wheels like the rest of the spaceplanes in this mod?
  13. @Jas0n Yep. But they arent missing the way Janitor's closet would hide them (they wouldnt be visible in editor). In my case, these parts act like they werent even installed. And its only the fuel tanks, no problem with the other parts
  14. Its not like something JC would do. JC only makes parts not show up in VAB/SPH. My problem is, that some active spacrcraft were lost because of the missing parts (which happens when the mod isnt installed). A patch that does this is included as an optional adition to SSTU, but I dont have that installed. I'll try reinstalling the game and updating MM. If that doesnt work, ill stay on 1.2.2 until i find the solution
  15. im using ksp 1.3 and module manager 2.8.0. mod list is here: the thread i started can be found here. NFT isnt causing this, i just posted it here because it is, as far as i know, the only mod affected.
  16. For some reason, in 1.3 all of the stock fuel tanks, as well as some modded ones (NF Propulsion) aren't in the game. It's not just that they don't appear in the VAB/SPH, they act like they werent even installed. (Even tough that's impossible for the stock parts). I've tried reinstalling the game, but that doesn't solve the problem. Does anyone knows what's the problem this and how to solve it? Mod list: Fuel tanks category in VAB right now (other mods disabled):
  17. yep. ive gone as far as to check the individual cfgs. Since it also removes all stock tanks ill start a topic on it
  18. For some reason NF propulsion xenon & argon tanks, as well as stock ones aren't showing up. The game acts like they aren't even installed (the craft with them disappear). Does anyone have an idea what could be causing this?
  19. @Phineas Freak Thank you! I feel so dumb right now... I've been using a shortcut for 64 bit version for a while, but since I reinstalled it (and started using 1.3) I've been simply using the shortcut Steam created (the 32 bit version)...
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