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Everything posted by notJebKerman
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parts [1.10.x] SDHI Service Module System (V4.0.4 / 11 October 2020)
notJebKerman replied to sumghai's topic in KSP1 Mod Releases
@sumghai Are there any plans to add Interim Cryogenic Propulsion Stage (ICPS) or exploration upper stage to this mod? There are no stockalike mods that include it (yes, I know it's a part of SSTU, but that's too realistic for me...) -
[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
notJebKerman replied to Pak's topic in KSP1 Mod Releases
@Pak The new CryoEngines patch has a few problems... The engine now has both a cryogenic and LFO engine and on staging both ignite. Also, LH2 engine has no FX- 2,351 replies
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- space shuttle
- parts
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Looks great! Are you planning to add 3rd stage (Waxwing) too?
- 22,589 replies
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- totm march 2020
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Interesting...
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[1.3.X] ULA Vulcan rocket parts pack
notJebKerman replied to Superpenguin160's topic in KSP1 Mod Releases
This mod is something I've been looking for for a while now... -
BDB APAS ports are incompatible with CxA APAS. Here are the fixed DockingNode Modules: -CXA_APAS_A_L04F: MODULE { name = ModuleDockingNode referenceAttachNode = top nodeType = APAS_CXG gendered = true genderFemale = false acquireTorque = 0.5 acquireForce = 0.5 captureMinRollDot = 0.999 snapRotation = true snapOffset = 120 } -CXA_APAS_P: MODULE { name = ModuleDockingNode referenceAttachNode = top nodeType = APAS_CXG gendered = true genderFemale = true acquireTorque = 0.5 acquireForce = 0.5 captureMinRollDot = 0.999 snapRotation = true snapOffset = 120 } :
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[1.5.1] Cacteye Optics Community Takeover: Updated 10/22/2017
notJebKerman replied to icedown's topic in KSP1 Mod Development
Will they be removed from future GameData files or just hidden by setting part's category to none? -
Just a routine shuttle flight
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[1.12.x] Near Future Technologies (September 6)
notJebKerman replied to Nertea's topic in KSP1 Mod Releases
Thank you! -
[1.12.x] Near Future Technologies (September 6)
notJebKerman replied to Nertea's topic in KSP1 Mod Releases
I finally solved the disappearing parts problem and switched to 1.3. However, nuclear reactors are now open, even tough they were switched to inline at launch in v1.2.2. Is it possible to fix this through save file editing? -
@hraban Are Skylon & Venture Star gonna have proper control surfaces for control in the atmosphere or will they rely on the reaction wheels like the rest of the spaceplanes in this mod?
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[1.12.x] Near Future Technologies (September 6)
notJebKerman replied to Nertea's topic in KSP1 Mod Releases
Its not like something JC would do. JC only makes parts not show up in VAB/SPH. My problem is, that some active spacrcraft were lost because of the missing parts (which happens when the mod isnt installed). A patch that does this is included as an optional adition to SSTU, but I dont have that installed. I'll try reinstalling the game and updating MM. If that doesnt work, ill stay on 1.2.2 until i find the solution -
[1.12.x] Near Future Technologies (September 6)
notJebKerman replied to Nertea's topic in KSP1 Mod Releases
im using ksp 1.3 and module manager 2.8.0. mod list is here: the thread i started can be found here. NFT isnt causing this, i just posted it here because it is, as far as i know, the only mod affected. -
For some reason, in 1.3 all of the stock fuel tanks, as well as some modded ones (NF Propulsion) aren't in the game. It's not just that they don't appear in the VAB/SPH, they act like they werent even installed. (Even tough that's impossible for the stock parts). I've tried reinstalling the game, but that doesn't solve the problem. Does anyone knows what's the problem this and how to solve it? Mod list: Fuel tanks category in VAB right now (other mods disabled):
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[1.12.x] Near Future Technologies (September 6)
notJebKerman replied to Nertea's topic in KSP1 Mod Releases
yep. ive gone as far as to check the individual cfgs. Since it also removes all stock tanks ill start a topic on it -
[1.12.x] Near Future Technologies (September 6)
notJebKerman replied to Nertea's topic in KSP1 Mod Releases
For some reason NF propulsion xenon & argon tanks, as well as stock ones aren't showing up. The game acts like they aren't even installed (the craft with them disappear). Does anyone have an idea what could be causing this? -
@Phineas Freak Thank you! I feel so dumb right now... I've been using a shortcut for 64 bit version for a while, but since I reinstalled it (and started using 1.3) I've been simply using the shortcut Steam created (the 32 bit version)...