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Everything posted by Kerbital
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I'm messing around with mods and Tweakscale:) I've build another giant thing, the aptly named Kolossus, a liquid fuel atomic monstrosity. The largest tank is 10m. Now that I discovered the hangar expansion mod, going nuts The huge reaction wheel actually works, it maneuvers without thrusters.
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Your robot bug is awesome! Is that the Laser Surface Imager from DMagic Orbital Science mod? So it snorts lasers
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What do you think kerbal cities would look like?
Kerbital replied to ThatGuyWithALongUsername's topic in KSP1 Discussion
Stock Visual Enhancements mod adds city lights that can be seen from high up so Kerbin looks like a populated planet. But other than that, yeah, it feels empty indeed. I guess part of the problem is the amount of extra work and resources that would be required to build a populated Kerbin which would not directly contribute to gameplay. Not to mention additional strain on your system to render it. -
[1.8.1 - 1.12.5] Interstellar Fuel Switch (IFS) 3.29.5
Kerbital replied to FreeThinker's topic in KSP1 Mod Releases
Thanks for this mod. It frees me from using the unsightly yellow monoprop tanks and I can have LF only in pretty much any tank size now. Yeah, sounds familiar. There was a very boring game once that one could do something like that so one could travel even further for no clearly defined reasons... It had Friendship Drives and lots and lots of interdictions. What was the name....- 1,187 replies
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- fuel tanks
- fuel switching
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(and 2 more)
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SPACE STATIONS! Post your pictures here
Kerbital replied to tsunam1's topic in KSP1 The Spacecraft Exchange
Rings from Stational Constructs enlarged 200% plus Near Future stuff. This thing was huge yet fewer than 60 parts because the ring is a single part, I think (I accidentally deleted it). -
Mind you, this is just for my own personal use. I'm not going to release any modded Squad parts So I edited some engines and solar panels to be more powerful. Can I copy and save them as something else to appear in the Editor? For example, I have my own flag in Kerbal Space Program\GameData\Kerbital\. I'd like to copy these parts there. So I have access to both unmodified and modified parts in the game. I tried copying the parts to Kerbal Space Program\GameData\Kerbital\Parts\Engine and renaming the file and the name of the part inside the file but it didn't do the trick. Thanks!
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[1.2-1.7] Blender (2.83+) .mu import/export addon
Kerbital replied to taniwha's topic in KSP1 Tools and Applications
When I copy the folder to the main app directory C:\Program Files\Blender Foundation it appears under All. I believe it would appear under User if it was copied to the user blender directory in C:\Users\YourUsername\AppData\Roaming\Blender Foundation. That's how it worked for me. And yeah, the dot matters. That's where I was stuck at too. -
Interesting how different gamers are. I have no interest in airplanes and splaceplanes. At least not at the time.I dig old school rockets.
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Thank you!
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That's just badass design regex! I see some mods I'm not familiar with.
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I'll give a shot, although I may lack the patience Thank you! I thought there was a mod to help with angles and snapping but the only one I found is really old and not updated in a long time. Meet the "Fat Kid". Go big or go home! LOL:) I love TweakScale! Some crazy things you can do with it!
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How do you people create such perfect rings out of those tubular modules?
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[1.12.X] Kerbal Planetary Base Systems v1.6.15 [28. April 2022]
Kerbital replied to Nils277's topic in KSP1 Mod Releases
Thank you Nils277 for another update! -
After a long ride, my rover... finally... made it... to the top!
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I gave up on Eve. I just don't have the patience and I don't take KSP as seriously as some of you do. To me, it's a pile of awesome LEGOs that I can build functional spaceships from I can land a disposable probe easily. But the only way I can land Kerbals on Eve and bring them home alive is by either using infinite fuel cheat or hack the engine config file to create a monster engine that sips fuel
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[Most 1.12.x] Near Future Technologies (August 26)
Kerbital replied to Nertea's topic in KSP1 Mod Releases
No worries, the space plane is not of huge importance to me. I'd rather keep the configurable octo-trusses, they're awesome. I thought maybe there is a quick fix. Unless more people complain about this do not waste time on my account. Thank you! Ah, thanks for checking, I should have finish reading the thread before replying. Like I said, not a huge deal but definitely appreciate you taking the time to check it out. I'll see if I can gather better evidence, otherwise, really no worries. I just though maybe I missed some instruction or something easy. Interesting. Is that why vessels explode randomly on game load??? It happened to me several times but I just blamed it on a random game bug and moved on. Yeah, now that I think about it, it's possible I left the ISRU running when I saved these games. All exploding vessels in question were large space station with ISRUs. Thank you:) -
SPACE STATIONS! Post your pictures here
Kerbital replied to tsunam1's topic in KSP1 The Spacecraft Exchange
Thanks:) This is my current station for launching Mun missions. The bottom arm, which is not visible has ore tanks and a processing unit for refueling. I don't have that kind of time to fly all parts to the orbit, it's somewhat tedious. It's definitely doable and the struts in the middle don't seem necessary. A hub and six straight arms, definitely doable. -
[Most 1.12.x] Near Future Technologies (August 26)
Kerbital replied to Nertea's topic in KSP1 Mod Releases
Thank you. I really like the configurable octagonal trusses! I posted this on Curse, not sure if you look there, then I found this thread: I have an issue when MkIVSystem mod is installed. It breaks the trusses, they're no longer available. I don't know if this a bug or I'm doing something wrong. Then I updated the B9PartSwitch to 1.6.1 and the trusses are visible now but broken. Once I remove MkIVSystem it all goes back to normal. Any ideas? Do you want to see logs or need more information? Thanks! -
SPACE STATIONS! Post your pictures here
Kerbital replied to tsunam1's topic in KSP1 The Spacecraft Exchange
This station is the largest vessel I've built so far, yet, has fewer than 150 parts. Although the Near Future trusses cause FPS loss, I think, but it's still playable even with several ships docked. I used the cheat to get it to the orbit. -
Here is the strangest thing I've built this week: And the largest thing I built so far, I had to use cheat to get it to orbit:
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It's in the eye of beholder. But... Mods, mods, mods... There are mods that come with various tanks and parts that you can change colors and patterns of. Then you have Tweak Scale that allows you to resize things so they can match each other better. There a mods that provide entire kits of new parts for ships, aircraft, rovers and bases.