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Everything posted by Sweetie bot
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KSP Interstellar Extended Support Thread
Sweetie bot replied to FreeThinker's topic in KSP1 Mods Discussions
How about a Multifunction Chemical/Resistance/Waste Heat Rocket that can use muti fuel and swith? Like hydrazine (250s), HTP(140s), H2 (in cold gas, 270s). And it Can be boosted by Resistance to 3000K. perhaps it can use wasetheat , Core Temp decide on Cold bath on TEG ? -
That Really Great! But I still thing something missing..... How about add one big red Master Alerts under HUD?
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KSP Interstellar Extended Support Thread
Sweetie bot replied to FreeThinker's topic in KSP1 Mods Discussions
It possible to create a SSTW with only base on fusion even a fission? -
KSP Interstellar Extended Continued Development Thread
Sweetie bot replied to FreeThinker's topic in KSP1 Mod Development
Hello,I have an idea for some new energy source, How about make some larger Fuel cell system that cover Liquid hydrogen and oxygen to water and MW power in macroscopic dimensions? that should very reliable emergency power soure, can use to restart Fusion reacter that shut down by accident. if you are interested i will try to Collect some information about that. Base setting: That part have 1000kg at 2.5 diameter (250kg in 1m φ), have a build in low power Water electrolysis,Capacitance, and some small tanks , efficiency around 85%, Can be throttled. Advanced/upgrade:can run H2-O2, CH4-O2, N2H4-H2O2 mode or even more Now I just need to know some realistic performance like power density, and how much MJ power you can get by cover hydrogen and oxygen to 1 ton water. (that cfg should be simple) -
That radiation make my RSS Mars program become impossible! My kerbal die by radiation at half way even my ship have full Shielding and Active Shield. There are no NTR on board too.
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KSP Interstellar Extended Continued Development Thread
Sweetie bot replied to FreeThinker's topic in KSP1 Mod Development
I have a idea to make both toger, here are simple pic I was made, to show how it work (In what I think) That engine will have both high(energy) efficiency and high trust, and should consume waste heat . The heat it will take base on mass flow and waste heat level. very useful for landing. If no waste heat left, it will function like normal resistance engine PS: that "waste heat pool" should be name as heat exchanger -
KSP Interstellar Extended Continued Development Thread
Sweetie bot replied to FreeThinker's topic in KSP1 Mod Development
I wonder, how about make some small size Resistance engine? It can be unlock at early tech and have both chemistry mode and power. I found a Perfect parts that is stock like . http://wiki.kerbalspaceprogram.com/wiki/24-77_"Twitch"_Liquid_Fuel_Engine All need to do just change it to blue one, and add some cfg. And how about some chemical combustion, like CO +O2, N2H4+O2 or H2O2 ? I know that not so powerful, but a lest that easily available. -
KSP Interstellar Extended Continued Development Thread
Sweetie bot replied to FreeThinker's topic in KSP1 Mod Development
I have a question that should be explained when i make a manual , it's About Time, What factors limit the life expectancy of the reactor? Since almost reactor have their life cycle, I wonder how the life expectancy time base on? It base on real life time(24h),or has been scaling down to kerbin time scale? Or it have a real life time but show in kerbals time unit? MCF are soo weak and it lose half power for 3 earth year... -
KSP Interstellar Extended Continued Development Thread
Sweetie bot replied to FreeThinker's topic in KSP1 Mod Development
Thank For reply I dont have lot time so i just make handbooks only, their are too much thing need to do when Localizations in mod.... And also than for the advise, I will test my pack first to make sure it work. I try to make a packages because my friend cannot download mod from spacedock, or just not so good on english. The problen is, if i make a modpack in my skydrive and make it Downloadable, they can get it but it will not directly from this forum or spacedock.Is that alright ? Or is that anything i should do? -
KSP Interstellar Extended Continued Development Thread
Sweetie bot replied to FreeThinker's topic in KSP1 Mod Development
Well, most time my reacter are 1.25m, the power around 100-300MW... i more like to build small thing . And you are right! My another name is cakeisalie -
KSP Interstellar Extended Continued Development Thread
Sweetie bot replied to FreeThinker's topic in KSP1 Mod Development
And reduce the size to 0.625m , it may help to overcome the atmosphere pressure. Resistance RCS also a choice(but wight lot) -
KSP Interstellar Extended Continued Development Thread
Sweetie bot replied to FreeThinker's topic in KSP1 Mod Development
I think no, because kspi use some Completely different mechanism than sotck. -
KSP Interstellar Extended Continued Development Thread
Sweetie bot replied to FreeThinker's topic in KSP1 Mod Development
Hello I am the KSPI-E player from china, I really like this mod and want introduce to my friend, I plan to make a tutorial or handbook about it, and make a localization as Chinese. I also plan to make a muti mod as a package, all can be find from ckan. Primary is KSPI-E Pack. Secondary mod is Kerbalism. And some auxiliary like MJ2,KJR. i will pack all as “Gamedata.zip” and save on my SkyDrive than give a download link for my friend on chinese forum . But i will also give the link include your forum. What the steps and license I need to follow? Would you allow me to do it? -
KSP Interstellar Extended Continued Development Thread
Sweetie bot replied to FreeThinker's topic in KSP1 Mod Development
Hello everyone! I like play in the career mode, and I like make thing both cheep and Multifunctional. Afther continuous development for the Solid Core ,I was figout this engile have some real high cost performance than other, And it's very light One basic NTR engine with Thermal generator, two mid-size radiator and two Arc engine. Than I get a Transporter That Have 10000m/s DV but only cost 35000! This Transporter also have ability to work in high trust or high isp. And the work mass just some Hydrogen and oxygen, that easy refill by water ice. Because the High TWR I can also use it as lander just need add some landing leg. If you need more, just add more work mass or advanced electric propulsion system. http://imgur.com/z85V2t0 It mean I can just use the base NTR to get every plant [was that to OP?] -
KSP Interstellar Extended Continued Development Thread
Sweetie bot replied to FreeThinker's topic in KSP1 Mod Development
I really like this mod and I Focus on this for two years I have find something wrong with Radlator from stock part. If you check the "Radlator Panel(Largh)" ,that have surper light mass(0.05t) and real big surface Area (60m²)that it look like to be. it make that part have incredible Area/mass ratio. It make it light, small, and be the more op than other tyoe of Radlator. Is that part performance make sense or it just an incorrect number? -
Does the star Include CRP Resources? I need some fuel and workmass for my KSPI-E Fusion reactor ship
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- kerbal space program
- kopernicus
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[1.2] Kerbal Kommander: a new way to play KSP
Sweetie bot replied to gagarinekerman's topic in KSP1 Mod Releases
I have a ider, you can try keep scient tree, But start with wich 300-500 scient point and No Entry Punchase Req , It may good for gameplay and other mod, And give more resoun to do more scient- 275 replies
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- kerbal komander
- adventure
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I have a question,Because of some physical limitations. When you try to increase the vac isp, It must sacrifice the atm isp, it hard to get both, so do you do it at that way?