

Dentar
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[1.6.1] Soundtrack Editor 4.6 (2019-01-28)
Dentar replied to pizzaoverhead's topic in KSP1 Mod Releases
Thank You @pizzaoverhead! A real game changer, a joy, a necessity! Bugs aside, where can people donate U some $$$$$ ?- 779 replies
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[1.6.1] Soundtrack Editor 4.6 (2019-01-28)
Dentar replied to pizzaoverhead's topic in KSP1 Mod Releases
I'm hoping along with you as well!.. We should donate him some cash!.- 779 replies
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Thank you! Works great & adds another notch of 'realism' in 1.2.1.... Only thing missing now is the launch towers lightning rod ...
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Thank you guys to the utmost!
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Hi... I would also love to have the launch tower in game... A standalone would be very appreciated! Wish I knew how to work a CFG ect. to do so...
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[1.4][1.7.7] GravityTurn continued - Automated Efficient Launches
Dentar replied to AndyMt's topic in KSP1 Mod Releases
Mr. AndyMT... Great modifications, improvements, in the new 1.7.5 release! Thanks for the work! -
[1.6.1] Soundtrack Editor 4.6 (2019-01-28)
Dentar replied to pizzaoverhead's topic in KSP1 Mod Releases
I love the idea of changing the same good ol music and having it play in accordance to what situation a craft is in (Launch,reentry,orbit ect.) Just playing the Apollo13 soundtrack does not compare... A thanks for all the thought and work that has been put into it! Also fingers crossed for a must have for 1.2.1 and on!...- 779 replies
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I read somewhere it is not compatible with KSP-x64. I run x64, and do see a options window for Dang it! under Difficulty Options in the Settings menu, but its grayed out...
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[1.12.x] Kerbal Launch Failure Revived
Dentar replied to linuxgurugamer's topic in KSP1 Mod Releases
Ur da man Linuxguru!... Thanks 4 the work!... -
[1.12.x] Kerbal Launch Failure Revived
Dentar replied to linuxgurugamer's topic in KSP1 Mod Releases
Great Mod, and Thank You for all ur involvement linuxgurugamer ! Currently testing ver. 0.3.1 ... I can see so much potential for expanding this mod, wish I knew how to program, might learn in order to implement what I seek. ... Have a Master Warning and/or Master Caution light/button that illuminates with a failure, and have it extinguish and disable the audible alarm when pressed... (Definitely need a way to cancel the audible alarm!) ...Disable the text so you don't know what failure is occurring, requiring checking the instruments. (Ravien's Critical Temperature Gauge, NanoGauges) ...Slower the Engine Overheating and Reduced Thrust actions to buy some time to analyze the failure that occurred, and/or have corresponding warning lights. Thanks for all the work making a Kerbals life more dangerously interesting.